Thanks for your answer, so I did guess right. Please, forgive me if I have a couple of questions again.
The stacking value is always used unmodified against the stacking limit? I'm asking because I have seen in the past some stack value that doesn't match the sum of all LCU stacking values. But I could have mistyped datas.
The attached picture shows Troop Capacity in red because the limit is exceeded? Or it's related to something different (for example supply in the hex)?
IIRC the Troop Capacity will be in red if the limit is exceeded. The problem I have in reading your example is that the red color on the screen pic made the text in red unreadable! So if that number in red is more than the "(45,000)", then yes, the Troop Capacity is exceeded.
BTW, I said "Stacking Value" but when I got into the game later on I noticed it is called "Stacking Cost". I'm sure you already realized that.
As far as Stacking Cost being used without modification, yes. Just add up the numbers. If there is genuinely a case where it is wrong please report it to Michael in the Tech Support area. The whole problem is that there used to only be displayed the load costs for Troops and for Cargo, as an aid for when the player planned on how much shipping was needed to move a unit. Players soon realized that those numbers could not be used to figure out how much a unit would contribute to stacking. That value was in the scenario database (for each device, and they get added up to arrive at the number for each unit, maybe disabled squads/devices count less - I don't know) but was not displayed by the program. Upon request the Tracker guys made Tracker display it, and later on Michael worked it into AE as well. In other words, the whole point of the "Stacking Cost" display is that it is the actual number for that unit. Add up all the units in a hex/at a base, and that is the total. With stacking so critical it's a major, major, help to have that number displayed.