Matrix Games Forums

Command gets huge update!Order of Battle: Pacific Featured on Weekly Streaming SessionA new fight for Battle Academy!Buzz Aldrin's Space Program Manager is out for Mac!The definitive wargame of the Western Front is out now! War in the West gets teaser trailer and Twitch Stream!New Preview AAR for War in the West!War in the West Manual previewThe fight for Armageddon begins! The Matrix Holiday sales are starting today!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

A couple of UI suggestions

View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Case Blue >> A couple of UI suggestions Page: [1]
Message << Older Topic   Newer Topic >>
A couple of UI suggestions - 11/26/2012 8:44:43 AM   


Posts: 242
Joined: 11/17/2011
Status: offline
I've only played a couple of hours, and I like it so far. I've noticed a couple of things which I think be nice to have:

- Ability to drag the map with the left or right mouse button.
- Ability to move a stack in one operation (not only within the same group).
- Ability to display the total hard and soft attack and defense values for a stack, and estimates for the enemy stacks based on recon.
- A keyboard shortcut to the HQ for a unit.
- Ability to play cards on a unit by selecting a unit, and having available cards from the hq's of that unit displayed.
- Ability to add a stack to an attack by one select and click.

Post #: 1
RE: A couple of UI suggestions - 11/29/2012 10:13:55 AM   

Posts: 3714
Joined: 5/17/2004
Status: offline

Thank for the feedback. Making notes.

Just in case you didnt know:
-you can click on the HQ name of selected unit to go there directly
-you can click on a unit and press space to select/deselect it for attack



Victor Reijkersz Designs

(in reply to PKH)
Post #: 2
RE: A couple of UI suggestions - 11/29/2012 12:45:37 PM   


Posts: 242
Joined: 11/17/2011
Status: offline
After playing some more, I find that I don't look at the combat value at all, so I don't think that hard and soft values are as important as it seemed when I started playing. Pretty much I just use the small icons which shows all units in the hex and look at integrity and entrenchment to judge the likelyhood of a successful attack.

I do use space to add and remove units for an attack as you said, and find that to be the most effective way, especially with all icons visible.

Another thing which has caused some unintentional moves for me is that the artillery range overlay is the same color as the movement overlay. I think the artillery range could use another color.

(in reply to Vic)
Post #: 3
RE: A couple of UI suggestions - 11/29/2012 1:21:18 PM   
James Ward


Posts: 1079
Joined: 5/9/2000
From: Baltimore, Maryland, USA
Status: offline
Integrity and readiness are what I look at when attacking. If both are low you have a real good chance of a big win.

(in reply to PKH)
Post #: 4
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Case Blue >> A couple of UI suggestions Page: [1]
Jump to:

New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts

Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI