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A couple of UI suggestions

 
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A couple of UI suggestions - 11/26/2012 8:44:43 AM   
PKH

 

Posts: 241
Joined: 11/17/2011
Status: offline
I've only played a couple of hours, and I like it so far. I've noticed a couple of things which I think be nice to have:

- Ability to drag the map with the left or right mouse button.
- Ability to move a stack in one operation (not only within the same group).
- Ability to display the total hard and soft attack and defense values for a stack, and estimates for the enemy stacks based on recon.
- A keyboard shortcut to the HQ for a unit.
- Ability to play cards on a unit by selecting a unit, and having available cards from the hq's of that unit displayed.
- Ability to add a stack to an attack by one select and click.

Post #: 1
RE: A couple of UI suggestions - 11/29/2012 10:13:55 AM   
Vic


Posts: 3655
Joined: 5/17/2004
Status: offline
@PKH,

Thank for the feedback. Making notes.

Just in case you didnt know:
-you can click on the HQ name of selected unit to go there directly
-you can click on a unit and press space to select/deselect it for attack

best,
Vic

_____________________________

Victor Reijkersz Designs
www.vrdesigns.nl

(in reply to PKH)
Post #: 2
RE: A couple of UI suggestions - 11/29/2012 12:45:37 PM   
PKH

 

Posts: 241
Joined: 11/17/2011
Status: offline
After playing some more, I find that I don't look at the combat value at all, so I don't think that hard and soft values are as important as it seemed when I started playing. Pretty much I just use the small icons which shows all units in the hex and look at integrity and entrenchment to judge the likelyhood of a successful attack.

I do use space to add and remove units for an attack as you said, and find that to be the most effective way, especially with all icons visible.

Another thing which has caused some unintentional moves for me is that the artillery range overlay is the same color as the movement overlay. I think the artillery range could use another color.



(in reply to Vic)
Post #: 3
RE: A couple of UI suggestions - 11/29/2012 1:21:18 PM   
James Ward

 

Posts: 1072
Joined: 5/9/2000
From: Baltimore, Maryland, USA
Status: offline
Integrity and readiness are what I look at when attacking. If both are low you have a real good chance of a big win.

(in reply to PKH)
Post #: 4
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