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Awesome In-Game Screens PART 2

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Achtung Panzer Operation Star >> After Action Reports >> Awesome In-Game Screens PART 2 Page: [1]
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Awesome In-Game Screens PART 2 - 11/26/2012 12:08:45 AM   
**budd**


Posts: 1554
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From: Tacoma
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Since this forum has a way larger upload size for images and the fact that nobody is really doing any AAR's hope it's not a problem to start this thread here. Since the last update i have been able to dial it up a little in the detail department on my integrated graphic chip laptop . I know you maxed out guys will have some incredible shots to share.






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Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
Post #: 1
RE: Awesome In-Game Screens PART 2 - 11/26/2012 2:23:46 AM   
**budd**


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Guess they needed the rest after kicking me out of town.




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_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to **budd**)
Post #: 2
RE: Awesome In-Game Screens PART 2 - 11/28/2012 3:24:33 AM   
**budd**


Posts: 1554
Joined: 7/4/2009
From: Tacoma
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firing some flares to light things up during a blizzard.





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_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to **budd**)
Post #: 3
RE: Awesome In-Game Screens PART 2 - 11/30/2012 3:40:58 AM   
**budd**


Posts: 1554
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From: Tacoma
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top shot-these guys were riding on the tank and decided to get off when a molotov hit the tank.
bottom shot- another molotov takes out a full apc




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_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to **budd**)
Post #: 4
RE: Awesome In-Game Screens PART 2 - 1/4/2013 11:13:40 PM   
flashburn


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Joined: 6/19/2012
From: WASHINGTON!!!!!!!!!!!!!!!!!
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Vary sexie screens. :D

(in reply to **budd**)
Post #: 5
RE: Awesome In-Game Screens PART 2 - 1/6/2013 12:46:33 AM   
**budd**


Posts: 1554
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From: Tacoma
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Tank drives into a trench, out of the trench, gets hit with 2 molotov's and keeps going.




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Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to flashburn)
Post #: 6
RE: Awesome In-Game Screens PART 2 - 1/9/2013 2:19:07 AM   
flashburn


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I would so post some screens except for this daft 7 days after your tenth post. Oh look a filler post. UGH #6

(in reply to **budd**)
Post #: 7
RE: Awesome In-Game Screens PART 2 - 1/9/2013 2:47:26 AM   
Rodia


Posts: 88
Joined: 9/19/2012
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The problem of this thread is my sudden urge to buy this game.

Awesome screenshots, specially n. 1 in post #1 and n. 2 in post #4. Ouch!

(in reply to flashburn)
Post #: 8
RE: Awesome In-Game Screens PART 2 - 1/9/2013 4:11:36 AM   
**budd**


Posts: 1554
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From: Tacoma
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BUY IT.....The ui takes some time to get used to it but there are some great gaming moments.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to Rodia)
Post #: 9
RE: Awesome In-Game Screens PART 2 - 1/9/2013 4:28:35 AM   
flashburn


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From: WASHINGTON!!!!!!!!!!!!!!!!!
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Ya, its a must have IMO.

Or another way to but it. i am finishing up on 1st month of what is likely going to be a 6 month project to do a bit of North Africa late 42- and maybe spring 43 later on in apos engine. I would NOT embark on such a project if it was NOT really good. Making a big chunk of Tunisia is a painfully slow process and I still need to tackle making the US army. LOL. And somehow figure out if I can get some Brits in there too. Oh and of course all the plant models, building models, and textures that go along with it. But I am excited about it! It is moving along at a slow but steady pace.

Unknowingly funded by the VA disabilty system and pig a headed slightly broken scout that refuses to go get work from brain dead game companys. Well for now while I can still handle being super broke all the dang time. AHHHHHH passion over comfortable life. Which will win?

(in reply to **budd**)
Post #: 10
RE: Awesome In-Game Screens PART 2 - 1/9/2013 7:40:36 AM   
flashburn


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From: WASHINGTON!!!!!!!!!!!!!!!!!
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Oh lookie, I can post stuff now. :D









From one of the DLC's.
Well except the 1st one. Me messing with quick battles and stukas. And the stug getting a vary unlucky hit to its gun with 12.7mm dishka.






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Post #: 11
RE: Awesome In-Game Screens PART 2 - 2/6/2013 9:22:48 PM   
flashburn


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From: WASHINGTON!!!!!!!!!!!!!!!!!
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result of recent apos fest.

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Post #: 12
RE: Awesome In-Game Screens PART 2 - 2/7/2013 12:19:27 AM   
Dane49

 

Posts: 443
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Having a problem posting screens from my PC on this forum,so I posted a link below to an image host I use for the screenshot.

< Message edited by Dane49 -- 2/7/2013 8:48:06 AM >

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Post #: 13
RE: Awesome In-Game Screens PART 2 - 2/7/2013 5:54:34 AM   
Dane49

 

Posts: 443
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From: Riverview ,Florida
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redo on screenshot
http://postimage.org/image/dj8r3kdx5/
http://postimage.org/image/h44mmsigp/

I'd post more,but this site is a real hassle for posting screenshots and editing your posts.

















< Message edited by Dane49 -- 2/7/2013 9:10:26 AM >

(in reply to Dane49)
Post #: 14
RE: Awesome In-Game Screens PART 2 - 2/7/2013 12:43:08 PM   
The Plodder


Posts: 941
Joined: 7/28/2003
From: New Zealand
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It's not hard at all. These are your screenshots here:





You need to enter it like this:

[image]http://s20.postimage.org/dj8r3kdx9/Screen_Shot033.gif[/image]

[image]http://s20.postimage.org/b36xppvul/Screen_Shot018.gif[/image]


nice shots btw

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Gen. Montgomery: "Your men don't salute much."
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Post #: 15
RE: Awesome In-Game Screens PART 2 - 2/9/2013 7:01:18 PM   
Dane49

 

Posts: 443
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Screen

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Post #: 16
RE: Awesome In-Game Screens PART 2 - 2/20/2013 3:41:23 PM   
CSO_Talorgan


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Joined: 3/10/2007
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quote:

ORIGINAL: flashburn

Making a big chunk of Tunisia is a painfully slow process and I still need to tackle making the US army. LOL. And somehow figure out if I can get some Brits in there too. Oh and of course all the plant models, building models, and textures that go along with it.


How are you managing this? I thought the game was un-moddable?

(in reply to flashburn)
Post #: 17
RE: Awesome In-Game Screens PART 2 - 2/21/2013 8:41:50 PM   
Dane49

 

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From: Riverview ,Florida
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It's not unmoddable.Just very difficult to mod unless you are a skilled modder.It certainly isn't set up to be modded by novices or the faint of heart.

If you are persistent and have plenty of time to spare it may possible to do,but most people give up after a few days of trying to figure it all out.

(in reply to CSO_Talorgan)
Post #: 18
RE: Awesome In-Game Screens PART 2 - 2/28/2013 10:27:16 PM   
Dane49

 

Posts: 443
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Sokolovo 1943

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Post #: 19
RE: Awesome In-Game Screens PART 2 - 3/6/2013 2:22:51 AM   
flashburn


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From: WASHINGTON!!!!!!!!!!!!!!!!!
Status: offline
Its 1000 percent modable. It ships with the same tools gravi uses. Well some. APOS is same engine as SABOW. Apart from no map editor released to general public (a GOOD thing IMO............it requires a TON of knowledge most folks would give up right quick). But for SABOW I made and imported in F5e fighter, rifle genade, G3A3 rifle, my own m113a1, m113a1 with recoiless rifle, m106, m1 style helmet, an unreleased saladin armored car, 6 campaigns and other crap......oh my .50cal m2hb on tripod. Its all the same as APOS. As to why no user campaigns? I have no idea. Just required (past tense) notepad and included tools to get into the campaign editor. Then place and test. Now is in spreadsheet form using open office and game as included tool to make config files for campaign from that......... Even has example ODS(open office spreadsheet) example all set up ready to add crap too.

It is NOT all GUI tastic. It is typical developer tools that are ugly but work.

(in reply to CSO_Talorgan)
Post #: 20
RE: Awesome In-Game Screens PART 2 - 4/14/2013 5:57:23 PM   
Dane49

 

Posts: 443
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From: Riverview ,Florida
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Angolan Terrain features Operation Hooper DLC.




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< Message edited by Dane49 -- 4/14/2013 6:00:32 PM >

(in reply to **budd**)
Post #: 21
RE: Awesome In-Game Screens PART 2 - 6/20/2013 2:53:55 PM   
CSO_Talorgan


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Joined: 3/10/2007
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quote:

ORIGINAL: flashburn

As to why no user campaigns? I have no idea. Just required (past tense) notepad and included tools to get into the campaign editor. Then place and test. Now is in spreadsheet form using open office and game as included tool to make config files for campaign from that......... Even has example ODS(open office spreadsheet) example all set up ready to add crap too.


Most of us need join-the-dot instructions but somehow I don't see "Achtung Panzer Modding For Dummies" hitting the shelves any time soon.

quote:

ORIGINAL: flashburn

It is typical developer tools that are ugly but work.


... and therein lies the rub.

(in reply to flashburn)
Post #: 22
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