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Something New [CLOSED]

 
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Something New [CLOSED] - 11/24/2012 10:02:22 PM   
Jafele


Posts: 430
Joined: 4/20/2011
From: Seville (Spain)
Status: offline
Requires ATG version 2.11.

Scenario setup:

X-Large world
4 players
Big oceans
Use resources
No map loop
Hidden stats
Deserted land
Depleted land
Stone age
Costly research
Mirrorish
Climate=Temperate
Fog of war (no shroud)
PBEM protection
Passwords

Extra settings:

Continental size: Big
Humidity: Wet world
Geological age: Young
Natural coastlines
Harcore production

"Something New" is a different random scenario with realistic features. Using hardcore production, bought units will appear in its original city/factory hex (it´s required to assign and locate a HQ to that hex). There´s a place for ships and land combat (50% of the map is land) in this strategically balanced scenario. If you´re not dependable or don´t have enough free time please forgive this thread.

It is a two vs two game (north vs south). We´ll use dropbox for file transfer. Send me a pm to know your email/dropbox.

Players signed:

Jafele
Ironduke1955
Kombrig




< Message edited by Jafele -- 11/29/2012 8:11:18 PM >
Post #: 1
RE: Something New 2v2 [RECRUITING] - 11/25/2012 1:50:59 AM   
ironduke1955


Posts: 811
Joined: 5/17/2006
From: Florida
Status: offline
Count me in

(in reply to Jafele)
Post #: 2
RE: Something New 2v2 [RECRUITING] - 11/25/2012 9:03:09 AM   
kombrig

 

Posts: 253
Joined: 9/12/2012
Status: offline
Would like to participate.

(in reply to ironduke1955)
Post #: 3
RE: Something New 2v2 [RECRUITING] - 11/27/2012 12:24:30 PM   
Jafele


Posts: 430
Joined: 4/20/2011
From: Seville (Spain)
Status: offline
Guys, if you agree we can start inmediately a 3 players game (no alliances allowed). Thinking in positive the turns will be faster . Don´t forget to email me to know your dropbox address. Or we can wait (I guess) for a long, long time...

< Message edited by Jafele -- 11/27/2012 12:28:05 PM >

(in reply to kombrig)
Post #: 4
RE: Something New 2v2 [RECRUITING] - 11/27/2012 1:59:05 PM   
ironduke1955


Posts: 811
Joined: 5/17/2006
From: Florida
Status: offline
tmain98560@aol.com just like to add no alliances formal and informal and no messaging unless it contains a surrender message. If you need to say something say it on the Forum.

(in reply to Jafele)
Post #: 5
RE: Something New 2v2 [RECRUITING] - 11/27/2012 3:38:16 PM   
Jafele


Posts: 430
Joined: 4/20/2011
From: Seville (Spain)
Status: offline
Ok.

Some details:

Player 1 Jafele: Germany
Player 2 Ironduke: Burgundy
Player 3 Kombrig: Holy Empire

Meantime I´ve sent turn to Ironduke.

Good luck!

(in reply to ironduke1955)
Post #: 6
RE: Something New 2v2 [RECRUITING] - 11/27/2012 4:42:24 PM   
ironduke1955


Posts: 811
Joined: 5/17/2006
From: Florida
Status: offline
Is there something I need to download ? game is requesting some file's I don't have. My version is V211

(in reply to Jafele)
Post #: 7
RE: Something New 2v2 [RECRUITING] - 11/27/2012 5:13:37 PM   
kombrig

 

Posts: 253
Joined: 9/12/2012
Status: offline
kombrig12@gmail.com

(in reply to ironduke1955)
Post #: 8
RE: Something New 2v2 [RECRUITING] - 11/27/2012 5:31:21 PM   
Jafele


Posts: 430
Joined: 4/20/2011
From: Seville (Spain)
Status: offline
File had been deleted, fortunately I have a copy. My version is also 2.11. Maybe you need the NATO counter mod for 2.11? http://www.matrixgames.com/forums/tm.asp?m=2793789

Kombrig has been added to the folder.

< Message edited by Jafele -- 11/27/2012 5:32:27 PM >

(in reply to kombrig)
Post #: 9
RE: Something New 2v2 [RECRUITING] - 11/27/2012 6:13:49 PM   
Jafele


Posts: 430
Joined: 4/20/2011
From: Seville (Spain)
Status: offline
Turn to Kombrig in dropbox folder.

(in reply to Jafele)
Post #: 10
RE: Something New 2v2 [RECRUITING] - 12/15/2012 10:39:49 PM   
ironduke1955


Posts: 811
Joined: 5/17/2006
From: Florida
Status: offline
Am I dumb. Ok don't answer that I have a Aircraft factory I can't get the production to go anywhere. I have a HQ sitting on the factory and the production won't go to the HQ. What am I doing wrong ?

Yes I have linked the Factory to the HQ

< Message edited by ironduke1955 -- 12/15/2012 10:40:34 PM >

(in reply to Jafele)
Post #: 11
RE: Something New 2v2 [RECRUITING] - 12/16/2012 12:30:35 PM   
Madlok


Posts: 202
Joined: 9/13/2008
From: Upper Silesia, Poland
Status: offline
There is a bug (or feature?) when you have many "lifted" units, you need much more ore to release these units.

_____________________________

Mój blog o strategiach po polsku (not English) https://strategiusz.wordpress.com

(in reply to ironduke1955)
Post #: 12
RE: Something New 2v2 [RECRUITING] - 12/16/2012 2:10:57 PM   
ironduke1955


Posts: 811
Joined: 5/17/2006
From: Florida
Status: offline
I am fairly sure that I have enough ore. They are air units it shows 8 air units to be released obviously the maximum production for one turn is 4. I do see factories with other players in the game but no complaints from them, so I guess I am missing something about Hardcore production.

(in reply to Madlok)
Post #: 13
RE: Something New 2v2 [RECRUITING] - 12/16/2012 4:38:32 PM   
Jafele


Posts: 430
Joined: 4/20/2011
From: Seville (Spain)
Status: offline
Once you start production it doesn´t stop but can´t be realised till a HQ is linked to the factory/city. In other words: the production and the cost will be accumulated in nowhere (until the baby is born). So, it´s essential to link a HQ there (in the same hex) from the beguining. Perhaps production stocked in "heaven" should be forbidden until a HQ is assigned properly because it cannot be reached by the enemy when the city/factory is lost. As you can imagine I don´t like ghostly troops even though this limit is the only way to avoid UFOS and flying tanks . Don´t worry I suppose it´s just another "minor" issue...

< Message edited by Jafele -- 12/16/2012 6:28:02 PM >

(in reply to ironduke1955)
Post #: 14
RE: Something New 2v2 [RECRUITING] - 12/19/2012 2:40:42 PM   
Madlok


Posts: 202
Joined: 9/13/2008
From: Upper Silesia, Poland
Status: offline
Ironduke1955, what versions all you play? I have the same bug in my game (hadrcore production, I created game on 2.11, my opponent uses 2.12).

_____________________________

Mój blog o strategiach po polsku (not English) https://strategiusz.wordpress.com

(in reply to Jafele)
Post #: 15
RE: Something New 2v2 [RECRUITING] - 12/19/2012 3:30:03 PM   
ironduke1955


Posts: 811
Joined: 5/17/2006
From: Florida
Status: offline
My version is 2.12 the production was released on the second turn so not a major problem. I am sure it was not a lack of RAW as I have built up a substantial reserve the HQ I placed and linked on the turn I created the factory. So I have taken the factory manager outside and shot him as a precaution.

(in reply to Madlok)
Post #: 16
RE: Something New 2v2 [RECRUITING] - 12/19/2012 6:06:36 PM   
Madlok


Posts: 202
Joined: 9/13/2008
From: Upper Silesia, Poland
Status: offline
OK, lol, in my case it was not a bug. I linked factory to wrong HQ.

_____________________________

Mój blog o strategiach po polsku (not English) https://strategiusz.wordpress.com

(in reply to ironduke1955)
Post #: 17
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