Here are a few first impressions that haven't been mentioned yet AFAICS.
- Medium-size maps, especially the ones displayed when clicking locations on the strategic map, are buggy. Tree shadows appear in wrong places.
- The offensive AI is as bad as ever. As soon as I started playing, I remembered why I found a human opponent the last time around - the AI is incapable of mounting an efficient attack, even with far superior firepower :) I will have to pick an operation where I will be attacking.
- On the strategic level, the AI also does weird things. I selected one of the operations (as Germany), and the first thing the Allied AI did was to move away from the Hill 314 map... This seemed so bizarre to me that I immediately went back and selected a different operation :)
As a general comment, while I absolutely love the strategic map aspect of CC games (it's a feature that makes the game way more interesting IMHO), I often find myself having no idea what strategic moves to make. I think it would be very useful to have the game help the player a little in the regard, for instance by providing "intelligence" about adversary troop movements or planned reinforcements. The existing short scenario / campaign descriptions don't really do a good job in that regard.
But other than that, kudos to the team!!!
PS. I am still hoping for an Eastern Front CC game :))))) (or Western front but a different theatre, e.g. Greece or Italy or Poland 1939)