From: Zagreb, Croatia
Current situation is workable (before changes the attacked unit after repeated attacks and without ammo as result of it would simply rout or even surrender (if encircled) - this was possible even in beginning turns of 1941 (i.e. weak Soviets attacking the strongest Germans)...
Thus "workable" means that exploiting this game engine peculiarity will not be as advantageous for attacker as it appears at the first glance - the defending units attacked even multiple times would not simply "roll over"...
BTW, the WitW will handle this much better!
Also, if any of you guys have some example(s) of multiple attacked defending unit behaving "out of order" please report it and post savegame files - thanks in advance!
Prior Preparation & Planning Prevents Pathetically Poor Performance!
A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE