Matrix Games Forums

Space Program Manager Launch Contest Announced!Battle Academy 2 is out now on iPad!A closer look at rockets in Space Program ManagerDeal of the Week - Pride of NationsA new update for Piercing Fortress EuropaNew screenshots for War in the West!Pike & Shot is now available!Server Maintenance Battle Academy 2 gets updated!Deal of the Week: Advanced Tactics Gold
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

AI Difficulty

View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Case Blue >> AI Difficulty Page: [1]
Message << Older Topic   Newer Topic >>
AI Difficulty - 11/24/2012 10:46:25 AM   


Posts: 69
Joined: 9/29/2012
Status: offline
I am just about to start a game on Hard difficulty, but I am not quite sure what exactly the different bonuses do:

Movement bonus 30%; Is this a percentage increase in AP for all enemy units, or does it mean that all hexes cost 30% less to enter/river crossing cost 30% less?

Combat bonus 50%; Is this a modifier along the line of the divisional bonus, or is it a 50% bonus applied to hit points, soft attack, hard attack, etc.

Transfer bonus 100%; I guess this one just doubles the rail capacity? Or does it affect the rail conversion as well?

And can these bonuses easily be changed in the editor? I briefly looked for it, but to no avail. It is particularly the movement bonus I want to alter.

< Message edited by stonestriker -- 11/24/2012 10:48:17 AM >
Post #: 1
RE: AI Difficulty - 11/27/2012 3:55:53 PM   


Posts: 241
Joined: 11/17/2011
Status: offline
Related to this, the difference between the difficulties seem very large to me. How about a custom difficulty, where I can adjust each bonus myself in steps of 5 or 10% ?

(in reply to stonestriker)
Post #: 2
RE: AI Difficulty - 11/28/2012 5:36:00 PM   


Posts: 532
Joined: 7/26/2007
From: Staunton, Va.
Status: offline
I agree that there should be a step where the AI bonus is not as large when you want to step it up a notch.

(in reply to PKH)
Post #: 3
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Case Blue >> AI Difficulty Page: [1]
Jump to:

New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts

Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI