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AI Difficulty

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All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Case Blue >> AI Difficulty Page: [1]
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AI Difficulty - 11/24/2012 10:46:25 AM   


Posts: 69
Joined: 9/29/2012
Status: offline
I am just about to start a game on Hard difficulty, but I am not quite sure what exactly the different bonuses do:

Movement bonus 30%; Is this a percentage increase in AP for all enemy units, or does it mean that all hexes cost 30% less to enter/river crossing cost 30% less?

Combat bonus 50%; Is this a modifier along the line of the divisional bonus, or is it a 50% bonus applied to hit points, soft attack, hard attack, etc.

Transfer bonus 100%; I guess this one just doubles the rail capacity? Or does it affect the rail conversion as well?

And can these bonuses easily be changed in the editor? I briefly looked for it, but to no avail. It is particularly the movement bonus I want to alter.

< Message edited by stonestriker -- 11/24/2012 10:48:17 AM >
Post #: 1
RE: AI Difficulty - 11/27/2012 3:55:53 PM   


Posts: 241
Joined: 11/17/2011
Status: offline
Related to this, the difference between the difficulties seem very large to me. How about a custom difficulty, where I can adjust each bonus myself in steps of 5 or 10% ?

(in reply to stonestriker)
Post #: 2
RE: AI Difficulty - 11/28/2012 5:36:00 PM   


Posts: 527
Joined: 7/26/2007
From: Staunton, Va.
Status: offline
I agree that there should be a step where the AI bonus is not as large when you want to step it up a notch.

(in reply to PKH)
Post #: 3
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