Matrix Games Forums

To End All Wars: Artillery Battle Academy 2: Eastern Front - End of Early Access Space Program Manager unveils its multiplayer modes Another update for Commander: The Great War!Distant Worlds: Universe gets a new updateDeal of the Week: Eagle Day to Bombing the Reich Advanced Tactics Gold is coming to SteamMatrix Games now speaks German!A little bit of history with To End All WarsBattle Academy 2 gets a release date!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

1939 More Historical Mod

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Strategic War in Europe >> Mods and Scenarios >> 1939 More Historical Mod Page: [1]
Login
Message << Older Topic   Newer Topic >>
1939 More Historical Mod - 11/23/2012 10:19:15 PM   
gwgardner

 

Posts: 3395
Joined: 4/7/2006
Status: online
Attached are two files required to play the 1939 More Historical Mod. Backup your original 1939 scenario folder, or the consts.ini and land_units.csv files, then replace those two in that scenario folder with the two files in the mod.

changes (marked with #gwg comment in the consts.ini):
- increased APs for all units to better fit with the map scale
- scaled down land combat results, to allow for less complete annihilations and more retreats
- scaled down air to air combat results
- scaled down costs for producing and reinforcing/repairing land and air units
- much reduced costs for amphibious transports
- less losses in amphibious assaults
- more chance of making an amphibious assault
- increased range for paratroop drops
- reduced strength of Norwegian and Danish forces

Effect of these changes: now possible to recreate historical timelines for war plans, unrealistic minor power strength corrected, air war is more fun (because not exhorbitantly expensive), amphibious assaults more realistic, less likely that a land unit can be completely destroyed in one combat situation (more likely to retreat), but this is offset in part by more APs for attackers.

Attachment (1)

< Message edited by gwgardner -- 11/23/2012 10:20:33 PM >
Post #: 1
RE: 1939 More Historical Mod - 11/24/2012 6:42:44 AM   
Agent S


Posts: 1289
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Thanks GW.

(in reply to gwgardner)
Post #: 2
RE: 1939 More Historical Mod - 11/24/2012 4:06:02 PM   
gwgardner

 

Posts: 3395
Joined: 4/7/2006
Status: online
I've only played this from the German side, so a lot of testing from different perspectives needs to be done. However, to me, the game is so much more fun to play this way. I may need to adjust the retreat possibility again, to make it even more likely still.

One thing: the Russian AI is incredibly aggressive, and with more APs, can do some serious damage to isolated enemy units. I strongly advise anyone using this mod to watch their flanks!

(in reply to Agent S)
Post #: 3
RE: 1939 More Historical Mod - 11/25/2012 8:51:26 AM   
Agent S


Posts: 1289
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
I'm not the greatest player going round these parts, but with your mod,
I got Warsaw in 3/4 of turn 1 and immediately headed west.
Captured Paris end of Turn 4, and am heading east to see if Russia is so easy.
These guys are ubermensch!

(in reply to gwgardner)
Post #: 4
RE: 1939 More Historical Mod - 11/25/2012 2:22:43 PM   
gwgardner

 

Posts: 3395
Joined: 4/7/2006
Status: online
It shouldn't be so easy to go straight for the West after taking Warsaw.

(in reply to Agent S)
Post #: 5
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Strategic War in Europe >> Mods and Scenarios >> 1939 More Historical Mod Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.098