Matrix Games Forums

Deal of the Week: Command Ops goes half price!New Fronts are opening up for Commander: The Great WarCharacters of World War 1Sign of for the Pike and Shot Beta!More Games are Coming to Steam! Return to the Moon on October 31st! Commander: The Great War iPad Wallpapers Generals of the Great WarDeal of the Week Panzer CorpsNew Strategy Titles Join the Family
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Soviet 152mm Howitzer

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Tech Support >> RE: Soviet 152mm Howitzer Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Soviet 152mm Howitzer - 11/27/2012 9:43:48 AM   
Helpless


Posts: 11795
Joined: 8/27/2004
Status: online
quote:

Something's wrong with that.


So far I see nothing wrong in saves and numbers provided. Swap out is a slow paced process and it is designed to in such a way minimize the effect of immediate availability provided by automatic production. Historically old equipment was used long after the new one was available and there were many reasons for that.

I'll take a look if it would be possible to "fasten" it a bit, but it is very complex function which makes adjusting it in WITE quite problematic.

_____________________________

Pavel Zagzin
WITE/WITW Development

(in reply to morvael)
Post #: 31
RE: Soviet 152mm Howitzer - 11/27/2012 9:54:46 AM   
morvael


Posts: 3678
Joined: 9/8/2006
From: Poland
Status: offline
Great! Most of the problem seems to lie in the units with no TOE updates (like AA Bns), which require old, unproduced equipment. This could be either fixed by introducting "virtual" TOE upgrades where the number and function of elements does not change, only the default model used changes OR it could be done by the engine automatically, at least over the upgrade path of a given weapon, and even better if taking into account other models from the same class.

So a new AA Bn built in May'42 would not start at 0x76mm guns but already at 0x85mm guns. That would create proper requests and responses to and from the pool.

Having units on permanent refit (like SUs) on <50% TOE while the items they should swap to are ALREADY produced and waiting in the pool is frustrating. With planes one can spend APs and be done with it, with land units there is no such chance.

(in reply to Helpless)
Post #: 32
RE: Soviet 152mm Howitzer - 11/27/2012 9:59:54 AM   
morvael


Posts: 3678
Joined: 9/8/2006
From: Poland
Status: offline
I'd absolutely consider adding a test that when "average TOE coverage" for obsolete (no production) equipment like calculated above is below 99-100%, units starts to switch equipments, starting with those with lowest TOE%. That would keep units on old equipment, provided it's still able to fill them 99-100%, yet would not keep units so much understrength.

(in reply to morvael)
Post #: 33
RE: Soviet 152mm Howitzer - 11/27/2012 10:16:25 AM   
Helpless


Posts: 11795
Joined: 8/27/2004
Status: online
Btw, I found that many units sit on refit on the front line. These will never get upgrades or swap outs. The same is true for the SU attached to HQs located near front line. Ex. once I moved T-28 brigades out of the front line and set them on refit, all of them upgraded to t-34.

_____________________________

Pavel Zagzin
WITE/WITW Development

(in reply to morvael)
Post #: 34
RE: Soviet 152mm Howitzer - 11/27/2012 10:33:22 AM   
cpt flam


Posts: 1162
Joined: 1/16/2011
From: caen - France
Status: offline
you must not consider the Lee
in a game mid july 42 nobody wanted any yet

(in reply to Helpless)
Post #: 35
RE: Soviet 152mm Howitzer - 11/27/2012 10:51:22 AM   
morvael


Posts: 3678
Joined: 9/8/2006
From: Poland
Status: offline
Units are constantly rotated out of the front line so they do have a chance to refit, mostly. For HQ near the front line, don't know what is considered "near". The 141st AA Bn was in an army that was for 20+ turns sitting some 6-8 hexes from the front line.

(in reply to cpt flam)
Post #: 36
RE: Soviet 152mm Howitzer - 11/30/2012 8:20:20 AM   
Helpless


Posts: 11795
Joined: 8/27/2004
Status: online
Just to confirm that there will be fixes for the unit ground element upgrades and swap outs. It should fasten them, especially for the support units.

_____________________________

Pavel Zagzin
WITE/WITW Development

(in reply to morvael)
Post #: 37
RE: Soviet 152mm Howitzer - 11/30/2012 8:23:35 AM   
morvael


Posts: 3678
Joined: 9/8/2006
From: Poland
Status: offline
Great. It seems onmap units on refit were doing swaps when 1 hex from the front, while SU in armies 2-3 from the frontline didn't.

(in reply to Helpless)
Post #: 38
RE: Soviet 152mm Howitzer - 12/15/2012 3:36:56 PM   
morvael


Posts: 3678
Joined: 9/8/2006
From: Poland
Status: offline
Thank you for fixing this, it is now working:

85mm Anti-aircraft Gun        : + 29 added to the front line units || - 0 returned to the pool / 77 units, built 2017
76mm Anti-aircraft Gun        : + 3 added to the front line units || - 0 returned to the pool / units 43

85mm Anti-aircraft Gun        : + 47 added to the front line units || - 0 returned to the pool / 76 built 2004 <-- first turn with new patch
76mm Anti-aircraft Gun        : + 43 added to the front line units || - 0 returned to the pool / 40

85mm Anti-aircraft Gun        : + 17 added to the front line units || - 0 returned to the pool / 53 built 1961
76mm Anti-aircraft Gun        : + 8 added to the front line units || - 0 returned to the pool / 64

85mm Anti-aircraft Gun        : + 7 added to the front line units || - 0 returned to the pool / 52 built 1961
76mm Anti-aircraft Gun        : + 9 added to the front line units || - 0 returned to the pool / 65

85mm Anti-aircraft Gun        : + 6 added to the front line units || - 0 returned to the pool / 51 built 1961
76mm Anti-aircraft Gun        : + 9 added to the front line units || - 1 returned to the pool / 66

85mm Anti-aircraft Gun        : + 8 added to the front line units || - 6 returned to the pool / 50 built 1961
76mm Anti-aircraft Gun        : + 12 added to the front line units || - 1 returned to the pool / 66

85mm Anti-aircraft Gun        : + 18 added to the front line units || - 0 returned to the pool / 49 built 1961
76mm Anti-aircraft Gun        : + 16 added to the front line units || - 0 returned to the pool / 68


Finally, the game started building 85mm guns, replacing the obsolete 76mm in about 20 units on the first turn with new patch. This in turn freed some 76mm to be used in the rest of units that still have them, so the replacement rate slowed - but at least the game started to build those new guns and gradually they should replace the old ones.


(in reply to morvael)
Post #: 39
RE: Soviet 152mm Howitzer - 12/15/2012 3:43:45 PM   
Denniss

 

Posts: 2220
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: offline
On the first turn with the new update you usually see a lot of equipment upgrades happen so that's working fine.

(in reply to morvael)
Post #: 40
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Tech Support >> RE: Soviet 152mm Howitzer Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.071