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Damage Types

 
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All Forums >> [New Releases from Matrix Games] >> Conflict of Heroes Series >> The War Room >> Damage Types Page: [1]
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Damage Types - 11/23/2012 3:48:10 PM   
junk2drive


Posts: 12898
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
I noticed in the updates

o Added some missing damage types (including Berserk)

and wondered what they are and how they work. I can't find anything in the manual.

The boardgame manual has this for foot units





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RE: Damage Types - 11/24/2012 3:03:06 AM   
junk2drive


Posts: 12898
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
I compared the game DamageLibrary xml with the above chits and they are the same.

This is the vehicle damage types

<VehicleList>
<CohDamage>
<Name>Vehicle Destroyed</Name>
<Rally>0</Rally>
<InstantKill>true</InstantKill>
<MoveCost>0</MoveCost>
<Wheels>0</Wheels>
<FireCost>0</FireCost>
<FrontDefense>0</FrontDefense>
<FrontDefenseIsArmored>0</FrontDefenseIsArmored>
<FlankDefense>0</FlankDefense>
<FlankDefenseIsArmored>0</FlankDefenseIsArmored>
<Attack>0</Attack>
<AttackVsArmor>0</AttackVsArmor>
<MinRange>0</MinRange>
<Range>0</Range>
<RallyBonus>0</RallyBonus>
</CohDamage>
<CohDamage>
<Name>Vehicle Immobilized</Name>
<Rally>999</Rally>
<InstantKill>false</InstantKill>
<MoveCost>999</MoveCost>
<Wheels>0</Wheels>
<FireCost>0</FireCost>
<FrontDefense>-1</FrontDefense>
<FrontDefenseIsArmored>0</FrontDefenseIsArmored>
<FlankDefense>1</FlankDefense>
<FlankDefenseIsArmored>0</FlankDefenseIsArmored>
<Attack>0</Attack>
<AttackVsArmor>0</AttackVsArmor>
<MinRange>0</MinRange>
<Range>0</Range>
<RallyBonus>0</RallyBonus>
</CohDamage>
<CohDamage>
<Name>Vehicle Gun Damage</Name>
<Rally>999</Rally>
<InstantKill>false</InstantKill>
<MoveCost>0</MoveCost>
<Wheels>0</Wheels>
<FireCost>999</FireCost>
<FrontDefense>0</FrontDefense>
<FrontDefenseIsArmored>0</FrontDefenseIsArmored>
<FlankDefense>0</FlankDefense>
<FlankDefenseIsArmored>0</FlankDefenseIsArmored>
<Attack>0</Attack>
<AttackVsArmor>0</AttackVsArmor>
<MinRange>0</MinRange>
<Range>0</Range>
<RallyBonus>0</RallyBonus>
</CohDamage>
<CohDamage>
</CohDamage>
<Name>Vehicle Light Damage</Name>
<Rally>999</Rally>
<InstantKill>false</InstantKill>
<MoveCost>0</MoveCost>
<Wheels>0</Wheels>
<FireCost>0</FireCost>
<FrontDefense>0</FrontDefense>
<FrontDefenseIsArmored>0</FrontDefenseIsArmored>
<FlankDefense>0</FlankDefense>
<FlankDefenseIsArmored>0</FlankDefenseIsArmored>
<Attack>0</Attack>
<AttackVsArmor>0</AttackVsArmor>
<MinRange>0</MinRange>
<Range>0</Range>
<RallyBonus>0</RallyBonus>
</CohDamage>
<CohDamage>
<Name>Vehicle Panicked</Name>
<Rally>9</Rally>
<InstantKill>false</InstantKill>
<MoveCost>0</MoveCost>
<Wheels>0</Wheels>
<FireCost>999</FireCost>
<FrontDefense>-4</FrontDefense>
<FrontDefenseIsArmored>0</FrontDefenseIsArmored>
<FlankDefense>0</FlankDefense>
<FlankDefenseIsArmored>0</FlankDefenseIsArmored>
<Attack>0</Attack>
<AttackVsArmor>0</AttackVsArmor>
<MinRange>0</MinRange>
<Range>0</Range>
<RallyBonus>0</RallyBonus>
</CohDamage>
<CohDamage>
<Name>Vehicle Suppressed</Name>
<Rally>8</Rally>
<InstantKill>false</InstantKill>
<MoveCost>0</MoveCost>
<Wheels>0</Wheels>
<FireCost>1</FireCost>
<FrontDefense>0</FrontDefense>
<FrontDefenseIsArmored>0</FrontDefenseIsArmored>
<FlankDefense>0</FlankDefense>
<FlankDefenseIsArmored>0</FlankDefenseIsArmored>
<Attack>-3</Attack>
<AttackVsArmor>-5</AttackVsArmor>
<MinRange>0</MinRange>
<Range>0</Range>
<RallyBonus>0</RallyBonus>
</CohDamage>
<CohDamage>
<Name>Vehicle Stunned</Name>
<Rally>9</Rally>
<InstantKill>false</InstantKill>
<MoveCost>999</MoveCost>
<Wheels>0</Wheels>
<FireCost>999</FireCost>
<FrontDefense>0</FrontDefense>
<FrontDefenseIsArmored>0</FrontDefenseIsArmored>
<FlankDefense>0</FlankDefense>
<FlankDefenseIsArmored>0</FlankDefenseIsArmored>
<Attack>0</Attack>
<AttackVsArmor>0</AttackVsArmor>
<MinRange>0</MinRange>
<Range>0</Range>
<RallyBonus>0</RallyBonus>
</CohDamage>
</VehicleList>

(in reply to junk2drive)
Post #: 2
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