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Moving and shooting

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Panzer Command: Ostfront >> Moving and shooting Page: [1]
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Moving and shooting - 11/22/2012 10:12:48 PM   
Jafele


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I´ve seen a russian antitank gun moving and shooting at the same time to another direction. Is it realistic?

< Message edited by Jafele -- 11/22/2012 10:14:00 PM >
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RE: Moving and shooting - 11/22/2012 10:17:47 PM   
Mobius


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I wouldn't think so.

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RE: Moving and shooting - 11/22/2012 10:19:02 PM   
junk2drive


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Nope. Side effect of creating movable ATGs.

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RE: Moving and shooting - 11/23/2012 12:31:54 AM   
Rick

 

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quote:

ORIGINAL: Jafele

I´ve seen a russian antitank gun moving and shooting at the same time to another direction. Is it realistic?


No, this doesn't seem realistic. I'm sure this is the result of how we tried to implement mobile AT guns. Our approach was rather quick and dirty, so that they could be incorporated into this game rather than the next, and it looks like this is one of the unfortunate side affects.

Rick

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RE: Moving and shooting - 11/23/2012 2:04:42 PM   
Mobius


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Jafele, you mentioned that the gun was shooting off to the side? You mean different than the direction of the gun?

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RE: Moving and shooting - 11/23/2012 2:14:36 PM   
junk2drive


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Keep in mind that if it is during a replay of the action that things can get out of sync sometimes and things can look strange.

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RE: Moving and shooting - 11/23/2012 2:56:24 PM   
Jafele


Posts: 424
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From: Seville (Spain)
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quote:

ORIGINAL: Mobius

Jafele, you mentioned that the gun was shooting off to the side? You mean different than the direction of the gun?



I mean to a different direction of travel (about 45 degrees). It was almost a close combat situation against an infantry unit (eventually it was routed after a few gun shoots). I hope this little mistake can be easily repaired.

PS: The action didn´t take place during a replay, I saw it live in combat.

< Message edited by Jafele -- 11/23/2012 2:59:43 PM >

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RE: Moving and shooting - 11/23/2012 3:08:16 PM   
Mobius


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To stop that maybe adding the 'assault gun' attribute would work.

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