larryfulkerson
Posts: 16864
Joined: 4/17/2005 From: Tucson, AZ, USA, Earth, Solar System Status: offline
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quote:
ORIGINAL: Jorge_Stanbury quote:
ORIGINAL: larryfulkerson (1) don't disband a ship in a hex where there is no port and then start a repair because you'll cause the ship to be "stuck" there until the hex has a port. I found that out at Zamboanga when the port was 100% damaged. Had a BB there for minor repairs and didn't happen to notice that it said 0 days for a repair time and put her in repair mode and then when I tried to put it back in service I couldn't. D'oh. Try clicking on the dot base, then click the anchor to show the port, then click of show ships under repair, then select the ship, change the ship status from pierside to readiness, then click on "accept changes" I think this should work I'll try it. Thanks for the tip. quote:
ORIGINAL: Jorge_Stanbury if you go with the new beta, expect AA to bite back; my Pearl Harbor cost me 20+ planes... and i was conservative (higher altitude, no strafing, etc). Thanks for the head's up I had forgotten how much the AAA had changed. quote:
ORIGINAL: Jorge_Stanbury quote:
ORIGINAL: larryfulkerson (2) Um.....there isn't a lot of rapid moving around when you're ships are doing ASW and there's a react range you can specify so I usually just position some PB's and SC's and TB's around my port(s) and then leave them there. The only reason I might move them after that is if they run out of ammo. You should also have an AG in each ASW port; assuming it is a small port with no shipyard/ naval support AGs will repair and rearm your SC/ PB depth charges Hey, that's a great idea. Thanks my friend.
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