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Editor questions

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Decisive Campaigns: The Blitzkrieg from Warsaw to Paris >> Mods and Tweaks >> Editor questions Page: [1]
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Editor questions - 11/20/2012 1:26:31 PM   
Erik Nygaard

 

Posts: 565
Joined: 11/2/2000
From: Oslo, Norway
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Anyone know how to set a unit to arrive as a reinforcement, ie on a later turn?
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RE: Editor questions - 11/20/2012 8:40:13 PM   
Erik Nygaard

 

Posts: 565
Joined: 11/2/2000
From: Oslo, Norway
Status: offline
I would prefer to create individual units in the His screen rather than in the Units screen.
This allows you to add unique short names on each individual counter like the III/112 artillery unit in the left screenshot.
But I always get a big, ugly orange graphic blob that obscures everythinh but the counter name.
In the right screenshot is a Bf-109 unit creating from the Units screen.

Is there a way to fix this graphic glitch?

Thanks






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RE: Editor questions - 11/20/2012 8:48:04 PM   
Erik Nygaard

 

Posts: 565
Joined: 11/2/2000
From: Oslo, Norway
Status: offline
The blob affects the unit icon on the middle zoom level (the other zoom in and out leves are ok) and the unit icon in the hex info.




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RE: Editor questions - 11/25/2012 3:54:55 PM   
Erik Nygaard

 

Posts: 565
Joined: 11/2/2000
From: Oslo, Norway
Status: offline

quote:

ORIGINAL: Erik Nygaard

Anyone know how to set a unit to arrive as a reinforcement, ie on a later turn?



Found it.
You actually have to code several event lines for each unit you want to arrive at a later turn...

I really don't understand why the designer could not just add one field for turn arrival and one for location arrival in the His setup.
Apparently the unit set as reinforcement also disappears from the His list making it difficult to further edit unless you remove the event (?).

I have created scenarios in various editors since the mid 90s and this is an example of an overly complex method IMO.
Unfortuantely, this means this game will have a short shelf life since few people will be able to create interesting scenarios from scratch.
No wonder the absense of activity on this forum.




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