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Fog Question - 11/19/2012 9:25:20 PM   
Bison36

 

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Just looking at some of the screen shots and initial videos of gameplay, I wonder if the fog isn't a distractor. Is the fog an option that can be toggled on/off?
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RE: Fog Question - 11/19/2012 9:40:57 PM   
Steve McClaire

 

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The fog effect cannot be turned off, but that's something we can consider as a new setting if a lot of people wanted it. That said, I don't think it's too distracting, and it wasn't something our beta testers commented on as an issue.

(in reply to Bison36)
Post #: 2
RE: Fog Question - 11/19/2012 9:57:20 PM   
Bison36

 

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Thanks Steve. I'll have to see it in game to see how it effects the gameplay.

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RE: Fog Question - 11/19/2012 11:28:38 PM   
JudgeDredd


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I vote for an option to switch it off.

I honestly couldn't play it with that effect on. I guess the game could then be called Panthers - but that fog effect really made my eyes water. It was like someone had put cling film on my eyes.

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(in reply to Bison36)
Post #: 4
RE: Fog Question - 11/20/2012 12:36:30 AM   
boatrigm


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I switch to turn it off would be nice. At first I thought my graphics card was having issues.

-Mike

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RE: Fog Question - 11/20/2012 12:57:14 AM   
amps63


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I vote for the ability to turn it off and on.

(in reply to boatrigm)
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RE: Fog Question - 11/20/2012 1:13:50 AM   
Bison36

 

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Well I've played the first battle a couple of times now to experience the fog. It's cool for the first moments of the battle but I'm not sure it adds an element to the atmosphere that makes the game better. Honestly it made seeing the units on the map harder. Perhaps if the NATO symbol cut through the layer it would help. Honestly I ended up doing my movements on the zoomed out map just because it was easier to pick the units. I'm not trying to be overly critical here because the maps in full color without the fog are beautiful and very well done.

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RE: Fog Question - 11/20/2012 1:44:44 AM   
blastpop


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I think I will wait to buy the game until there is an option to turn off the fog effects. From the screenie on the games page it looks to me to be too annoying.

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RE: Fog Question - 11/20/2012 2:31:21 AM   
LitFuel


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Watched a video and saw the screen shots...have to agree it just seems annoying and hampers game play without serving any real purpose other than what I just said.lol. Need a off toggle. As the player I don't need to see the fog...let's just say it's there and go with that. Why improve the graphics only to fog them up on occasion?

(in reply to blastpop)
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RE: Fog Question - 11/20/2012 3:26:53 AM   
bairdlander

 

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Saw the screenshots,fog effect is terrible.As for the other screens I dont see much improvment.DD for $42 seems a bit high for this game.I will wait and see the concensus from this forum.

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RE: Fog Question - 11/20/2012 7:56:50 AM   
JudgeDredd


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Looking at all these comments makes me feel a bit for the devs - so thanks Steve - I see what you were trying to do and appreciate your efforts - but I wouldn't be able to play with that on - so if you get an option in I'd be more inclined to make a purchase

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RE: Fog Question - 11/20/2012 8:34:29 AM   
Bison36

 

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I've played about 8 more battles in an operational campaign game. 2 were fog battles and it didn't bother me as much. You do get used to it so it's not a negative in that it's a game breaker. So I guess I can see how the beta team didn't really see it as an issue if they played a lot of battles with the fog layer active. I do wish that friendly units were easier to pick out on the map in a fog game; that is my quibble with the fog. I like the effect on enemy units actually. However I think a toggle on/off is still something that should be considered as realism option during the setup.

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Post #: 12
RE: Fog Question - 11/20/2012 9:00:30 AM   
Warloch

 

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I have an idea! If the fog is made out from a image, could we change the alpha value for that image? That way we could decide what fog transparency player would like to use.

< Message edited by Warloch -- 11/20/2012 9:02:00 AM >

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RE: Fog Question - 11/20/2012 9:07:50 AM   
Manu

 

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Don't forget the fog is not only a graphic feature but also changes the visibility of the troops and the airstrikes availability.

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RE: Fog Question - 11/20/2012 1:36:16 PM   
z1812


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The fog will be an issue with my eyesight as well. I suspect there are quite a few older players and ones with vision problems. Why not have a toggle for fog?

(in reply to Manu)
Post #: 15
RE: Fog Question - 11/20/2012 2:05:05 PM   
The Hunter


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I found it a bit distracting at first but you get used to it. I don't think the fog effect has been done particularly well on the whole.

(in reply to z1812)
Post #: 16
RE: Fog Question - 11/20/2012 5:22:51 PM   
oivind22

 

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Please give us the option to toggle fog on/off. I just bought and tried the game, and to me, it's just very distracting. I would very much prefer to play without it.

(in reply to Steve McClaire)
Post #: 17
RE: Fog Question - 11/20/2012 5:33:18 PM   
viperdave

 

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ditto on the fog. i dont like it. when you get older your eyes start going and its hard enough to see the troops as it is without he fog there. i like a clean crisp picture.
dave

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Post #: 18
RE: Fog Question - 11/20/2012 6:42:13 PM   
MikeGER

 

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... there is a little 'work-around' -> Zoom Out

until an option gets available in a patch.
A 'fog density display' slider would be good with a: No, Light, Medium, Dense(=actual) fog setting
and wasn't the night maps 'darker' in LSA ? (maybe an option slider for 'darkness' too)

i am finding myself spending more time directing the battle from Zoomed-out mode then Zoomed-in regardless of environment conditions, switching often to the hot spots at different places on the map of course, then watching the battle unfold at Zoomed out again...

< Message edited by MikeGER -- 11/20/2012 6:52:45 PM >

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RE: Fog Question - 11/20/2012 10:53:02 PM   
helm123456789

 

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Have to agree about the fog. It's a neat idea but really rough on the eyes. I have Keratoconus (KC) and the small graphics are one thing that's tough enough on these eyes by themselves. Add in the blur caused by the fog and it's really tough to see. Doing this just from screen shots and videos that have been posted. Will wait to see if a option for it is added.

(in reply to MikeGER)
Post #: 20
RE: Fog Question - 11/21/2012 12:07:48 AM   
davidss

 

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Is fog similar to night turns (in TLD) where you can edit the effect in the Campaign text file ... either on or off?

example from TLD:
# Night turn? 0 or 1 (for yes or no), one entry per day
1,0,0,0

(in reply to helm123456789)
Post #: 21
RE: Fog Question - 11/21/2012 12:18:19 AM   
Steve McClaire

 

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quote:

ORIGINAL: davidss
Is fog similar to night turns (in TLD) where you can edit the effect in the Campaign text file ... either on or off?


Fog is a weather condition, so yes, you could remove it completely via campaign.txt. But then you've got clear weather, which at the strategic level means Allied air spotting /support is active too. So the effect would be more than just turning it off visually.


(in reply to davidss)
Post #: 22
RE: Fog Question - 11/21/2012 12:43:37 AM   
davidss

 

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quote:

ORIGINAL: Steve McClaire


quote:

ORIGINAL: davidss
Is fog similar to night turns (in TLD) where you can edit the effect in the Campaign text file ... either on or off?


Fog is a weather condition, so yes, you could remove it completely via campaign.txt. But then you've got clear weather, which at the strategic level means Allied air spotting /support is active too. So the effect would be more than just turning it off visually.



Thanks

< Message edited by davidss -- 11/21/2012 12:45:45 AM >

(in reply to Steve McClaire)
Post #: 23
RE: Fog Question - 11/21/2012 12:48:10 AM   
WoT

 

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In campaign txt i think this will turn off fog



# Historical weather for each day (0 = Clear, 1 = overcast, 2 = light overcast, 3 = storm, 4 = morning fog)
0,0,0,0,0,0,0

(in reply to davidss)
Post #: 24
RE: Fog Question - 11/21/2012 12:56:09 AM   
WoT

 

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Looks like " night" has been lost in addition to "Static Troops"

(in reply to WoT)
Post #: 25
RE: Fog Question - 11/21/2012 1:05:29 AM   
davidss

 

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quote:

ORIGINAL: Steve McClaire


quote:

ORIGINAL: davidss
Is fog similar to night turns (in TLD) where you can edit the effect in the Campaign text file ... either on or off?


Fog is a weather condition, so yes, you could remove it completely via campaign.txt. But then you've got clear weather, which at the strategic level means Allied air spotting /support is active too. So the effect would be more than just turning it off visually.



Is there another Historical weather type that keeps aircraft grounded? ... if so a person could change the days of fog to that other type of weather. Or change it to clear and edit the amount of Allied airstrikes to a lesser amount to compensate

(in reply to Steve McClaire)
Post #: 26
RE: Fog Question - 11/21/2012 1:17:24 AM   
WoT

 

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My mistake.... night is in... just had a night battle




# Night turn? 0 or 1 (for yes or no), one entry per day
1,1,1,1,1,1,1,1,1,1

Ad air support is editable as tLD....

# Allied diff-based air support per day (very weak - strong = 5 lines)
2,3,2,2,1,1,1
3,4,3,2,1,1,1
4,6,4,3,2,2,2
6,9,6,4,3,3,3
8,10,8,6,4,4,4

(in reply to davidss)
Post #: 27
RE: Fog Question - 11/21/2012 1:30:07 AM   
xe5

 

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quote:

ORIGINAL: WoT
Looks like " night" has been lost in addition to "Static Troops"
There is a 0000 turn every day and night effects (reduced LOS, Illum, explosions, fires) are operative.





Attachment (1)

(in reply to WoT)
Post #: 28
RE: Fog Question - 11/21/2012 2:53:59 AM   
Tejszd

 

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I like idea of being able to adjust the amount of fog. Though I'm not sure if I want it off as I assume it affects LOS / spotting compared to a non fog battle and without an indication these ars impacted people will get upset at the game for inconsistent LOS / spotting on the same map...

(in reply to xe5)
Post #: 29
RE: Fog Question - 11/21/2012 9:32:32 AM   
kojusoki1

 

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I would just make the fog less annoying for players eyes, keep fog anoyying for soldiers though ;)

(in reply to Tejszd)
Post #: 30
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