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clarifications - 11/19/2012 5:24:59 AM   
Cruis.In

 

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There are some things I am still learning. If I set no victory conditions and play sandbox style, does this affect the AI in terms of it being passive? I started a game on hard/restless. But so far no one has declared war on me, not even the most aggressive race. The only wars I've had have been the ones I have started.

Does not assigning victory conditions for the AI mean they will be inherently less aggressive? Because they have no ultimate goals?
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RE: clarifications - 11/19/2012 10:53:00 AM   
adecoy95


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quote:

ORIGINAL: Cruis.In

There are some things I am still learning. If I set no victory conditions and play sandbox style, does this affect the AI in terms of it being passive? I started a game on hard/restless. But so far no one has declared war on me, not even the most aggressive race. The only wars I've had have been the ones I have started.

Does not assigning victory conditions for the AI mean they will be inherently less aggressive? Because they have no ultimate goals?


i highly highly doubt it affects the ai like that, but i suppose its possible, i have never noticed a difference personally.

(in reply to Cruis.In)
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RE: clarifications - 11/19/2012 2:21:10 PM   
Cruis.In

 

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maybe just have not pissed off the more aggressive races yet.

What's the hardest game you've ever played or can setup, without purposely disadvantaging yourself. Meaning your even technologically etc, but the AI is just super smart. Like don't end a war he is winning heehe.

maybe someone who designed it could chime in. the victory conditions might be off but they must still be following some goal. surely they wont adopt a leave me alone i leave you alone strategy.

< Message edited by Cruis.In -- 11/19/2012 2:37:50 PM >

(in reply to adecoy95)
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RE: clarifications - 11/19/2012 5:58:22 PM   
Bingeling

 

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If you are too strong they won't attack. This could easily be your problem.

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RE: clarifications - 11/20/2012 1:05:29 AM   
Cruis.In

 

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how does one not get strong? lol

(in reply to Bingeling)
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RE: clarifications - 11/25/2012 5:25:11 AM   
Cruis.In

 

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my construction ships seem to love asteroid fields. Right now Ive got like 10 mining stations in 2 different asteroid fields. this a bug? Or is that really help ful in some way?

thats all private maintenance right? 55 mining stations eh

< Message edited by Cruis.In -- 11/25/2012 5:28:44 AM >

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RE: clarifications - 11/25/2012 11:39:44 AM   
martok


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quote:

ORIGINAL: Cruis.In

my construction ships seem to love asteroid fields. Right now Ive got like 10 mining stations in 2 different asteroid fields. this a bug? Or is that really help ful in some way?


Well steel is often in high demand whenever I play, and asteroids tend to be a rich source for that. So it's probably just anticipating your future needs.




_____________________________

"Evil is easy, and has infinite forms." -- Pascal


(in reply to Cruis.In)
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RE: clarifications - 11/25/2012 1:04:18 PM   
ASHBERY76


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I control the construction ships queue in peacetime to stop overbuilding.I only automate when at war.

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RE: clarifications - 11/25/2012 2:57:07 PM   
Cruis.In

 

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lol ok thanks

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RE: clarifications - 11/26/2012 3:13:32 PM   
Shark7


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quote:

ORIGINAL: Cruis.In

how does one not get strong? lol


Personally I just go ahead and attack them myself. Then again, I'm a conquerer, not a diplomat.

One way to not get to strong is to either not design your own ships, or not build many of them. The downside to that is you get a beat down from the other alien races.

_____________________________

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'When in doubt...attack!'

(in reply to Cruis.In)
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RE: clarifications - 11/26/2012 8:35:54 PM   
Cruis.In

 

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you sure do lol

ive got better at getting strong quickly. I can now grow my economy faster.

And an alien nation can have 10 colonies and I have one....doesnt help them. Because colonies develop slowly.

(in reply to Shark7)
Post #: 11
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