ericbabe
Posts: 10301
Joined: 3/23/2005 Status: offline
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It uses the same hex template that we distributed for the modders to make maps using the input map parser, albeit at a larger size. I can't seem to post ZIP or PNG files, and the full sized JPG is too big. However, if you take the hex map on the JPG I posted below, open it in your paint program, stretch it to 8192x8192, it should serve as a proper hex template. The program only works with the 0-15 byt maps, but those span the full playing area. We're already pushing the limit of the 2GB address space that Windows normally allocates as a maximum per process. These aren't scans of the boards -- these are the final art delivered to Academy Games from which the board game boards were printed. I had to layer it to the computer game grid by hand. The board game art files aren't quite on regular hex grids -- the grid offsets are a little different for each board, by just a few pixels -- and so I had to do some adjustment by hand to get them to fit.
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