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Convoy control

 
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Convoy control - 11/17/2012 7:38:37 AM   
CarnageINC


Posts: 1945
Joined: 2/28/2005
From: Rapid City SD
Status: offline
I finally have a major gripe with the game. The AI for convoys always...I mean ALWAYS puts the convoys in the same hexes when arriving. In a pbem game this would effectively kill a game for the Central Powers once the allies figured out where that convoy was placed. Routine sub patrols in that location would easily kill a 3 pt convoy for Germany. As for a German counter...yes placing a ship there would help but it wouldn't stop it from gutting the convoy in one shot basically. As a Allied player I would buy 2 sub units and bracket the hex...guarantee kill.

There should be some variety in arrival locations to give the Germans a chance, that most likely goes for Allied convoys too. I haven't played that side yet, but I'm sure the convoys for them are the same as Germany?!? Giving control over to players isn't that big of a drag on the game, especially if it helps them preserve their convoys some what.

Please put some thought into this mister developers...please give control over to the players.
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RE: Convoy control - 11/17/2012 9:55:13 AM   
warspite1


Posts: 10765
Joined: 2/2/2008
From: England
Status: online

quote:

ORIGINAL: CarnageINC

I finally have a major gripe with the game. The AI for convoys always...I mean ALWAYS puts the convoys in the same hexes when arriving. In a pbem game this would effectively kill a game for the Central Powers once the allies figured out where that convoy was placed. Routine sub patrols in that location would easily kill a 3 pt convoy for Germany. As for a German counter...yes placing a ship there would help but it wouldn't stop it from gutting the convoy in one shot basically. As a Allied player I would buy 2 sub units and bracket the hex...guarantee kill.

There should be some variety in arrival locations to give the Germans a chance, that most likely goes for Allied convoys too. I haven't played that side yet, but I'm sure the convoys for them are the same as Germany?!? Giving control over to players isn't that big of a drag on the game, especially if it helps them preserve their convoys some what.

Please put some thought into this mister developers...please give control over to the players.
warspite1

Interesting point. I put my sub into the baltic but as far as I know it achieved nothing? If this is because I just didn't locate the correct route - and when I do its curtains - then that would be a bit silly.

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RE: Convoy control - 11/17/2012 10:06:37 AM   
Lord Zimoa


Posts: 484
Joined: 10/10/2008
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The AI spawns them spread, problem in the Baltic is there are just a few hexes... we plan to give the AI convoys much more variation in spawning and various automated routes.

In fact we wanted this all along, but we had some instability issues. In fact the whole Naval AI will get some more updates in the coming weeks months.

So far the game is pretty stable, but there will be a first balancing patch before X-mas based on all your feedback.

We plan to improve and support the game for a long time, so good point and we have it on the list.

We had them on manual earlier in the Beta, but than some were again complaining it was boring and too much micro-management to look at their convoys every turn.

We may offer a manage convoys by hand option, but it a lot of work to have the two systems working properly side by side. So no promisies here.

< Message edited by Lord Zimoa -- 11/17/2012 10:16:36 AM >


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RE: Convoy control - 11/17/2012 10:13:26 AM   
warspite1


Posts: 10765
Joined: 2/2/2008
From: England
Status: online
quote:

ORIGINAL: Lord Zimoa

The AI spawns them spread, problem in the Baltic is there are just a few hexes... we plan to give the AI convoys much more variation in spawning and various automated routes.

In fact we wanted this all along, but we had some instability issues. In fact the whole Naval AI will get some more updates in the coming weeks/months.

So far the game is pretty stable, but there will be a first balancing patch before X-mas based on all your feedback.

We plan to improve and support the game for a long time, so good point and we have it on the list.

We had them on manual earlier in the Beta, but than some were again complaining it was boring and too much micro-management to look at their convoys every turn.

We may offer a manage convoys by hand option, but it is a lot of work to have the two sytems working properly side by side. So no promisies here.
warspite1

Great to hear.

< Message edited by Lord Zimoa -- 11/17/2012 10:16:16 AM >


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RE: Convoy control - 11/17/2012 2:18:49 PM   
CarnageINC


Posts: 1945
Joined: 2/28/2005
From: Rapid City SD
Status: offline

quote:

ORIGINAL: Lord Zimoa

The AI spawns them spread, problem in the Baltic is there are just a few hexes... we plan to give the AI convoys much more variation in spawning and various automated routes.

In fact we wanted this all along, but we had some instability issues. In fact the whole Naval AI will get some more updates in the coming weeks months.

So far the game is pretty stable, but there will be a first balancing patch before X-mas based on all your feedback.

We plan to improve and support the game for a long time, so good point and we have it on the list.

We had them on manual earlier in the Beta, but than some were again complaining it was boring and too much micro-management to look at their convoys every turn.

We may offer a manage convoys by hand option, but it a lot of work to have the two systems working properly side by side. So no promisies here.


This is good stuff to hear. IMO this can be a situation where a house rule may come into play if not fixed and HR's can limit the fun. I hope that you guys can do something to give some variety on convoy routes and thanks for answering my question.

(in reply to Lord Zimoa)
Post #: 5
RE: Convoy control - 11/18/2012 4:25:04 AM   
catwhoorg


Posts: 256
Joined: 9/27/2012
From: Uk expat lving near Atlanta
Status: online
Against the AI, my British sub has sat in one place and always seems to do 2 damage (out of 3) to the convoy.

The Russian battleships finish it off. The CP have not had a successful convoy to my knowledge (but I do have total sea supremacy)

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Post #: 6
RE: Convoy control - 11/18/2012 11:35:15 AM   
wodin


Posts: 6503
Joined: 4/20/2003
From: England
Status: offline
Sounds good. I am impressed so far with what I've seen. Looking forward to see how it comes along. I expect at some point I will be totally happy with what I see to purchase.


quote:

ORIGINAL: Lord Zimoa

The AI spawns them spread, problem in the Baltic is there are just a few hexes... we plan to give the AI convoys much more variation in spawning and various automated routes.

In fact we wanted this all along, but we had some instability issues. In fact the whole Naval AI will get some more updates in the coming weeks months.

So far the game is pretty stable, but there will be a first balancing patch before X-mas based on all your feedback.

We plan to improve and support the game for a long time, so good point and we have it on the list.

We had them on manual earlier in the Beta, but than some were again complaining it was boring and too much micro-management to look at their convoys every turn.

We may offer a manage convoys by hand option, but it a lot of work to have the two systems working properly side by side. So no promisies here.



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Post #: 7
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