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Air Supply

 
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Air Supply - 11/15/2012 11:26:25 AM   
Korsun


Posts: 126
Joined: 11/18/2005
From: Frankfurt, Germany
Status: offline
Think something similar has been brought before. The air supply selection seems to be a bit odd. Firstly, there is a delay in all the actions which is not there during normal gameplay. Secondly, when a transport corps has 0 AP left I can still hit the green check mark to execute the mission bringing up the combat window. It takes two seconds for the mark to grey out.
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RE: Air Supply - 11/15/2012 7:20:47 PM   
Bonners


Posts: 470
Joined: 8/24/2012
From: Stockport, UK
Status: offline
Was going to put up a new bug report, but by the looks of it this is the same thing. Playing the Uranus scenario and I have been trying to supply my troops in the pocket. I'd positioned my transports fairly carefully, but was surprised by the amount of missions being flown, I was expecting a maximum of three. I think I ended up doing about four with one of my aircraft, then I realised that he had run out of APs. I've checked it on the other air transport units and they are able to do the same thing. We are playing using the latest beta version.

Obviously I'll do a manual check each time for now to make sure it doesnt happen again. Anybody know how I can work out how far the APs mean I can fly the aircraft?

(in reply to Korsun)
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RE: Air Supply - 11/15/2012 7:35:37 PM   
Korsun


Posts: 126
Joined: 11/18/2005
From: Frankfurt, Germany
Status: offline
You're right, Bonners. That's exactly the same thing. I was able to do 12 missions with one TC meaning the pocket is full of supplies now. Seems like Göring was able to keep his promise this time. I will start up the game from an earlier save and try to work around this exploit.

Edit: I think you could estimate how far a TC can go by hitting the air recon button. I'll stick to that.

< Message edited by Korsun -- 11/15/2012 7:40:27 PM >

(in reply to Bonners)
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RE: Air Supply - 11/15/2012 8:11:39 PM   
Bonners


Posts: 470
Joined: 8/24/2012
From: Stockport, UK
Status: offline
Cheers Korsun will do that in future as a fix. The trouble is this is not a game against the AI for me but against a human opponent. I didnt realise in time so it could be we have to re-start the game.

(in reply to Korsun)
Post #: 4
RE: Air Supply - 11/16/2012 3:10:31 PM   
Vic


Posts: 3702
Joined: 5/17/2004
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Thanks for the report guys. As far as i can see this bug has been here since v1.00 and is not newly caused in the latest beta. Adding it to fix list for v1.05

best,
Vic

_____________________________

Victor Reijkersz Designs
www.vrdesigns.nl

(in reply to Bonners)
Post #: 5
RE: Air Supply - 11/23/2012 2:52:26 PM   
Korsun


Posts: 126
Joined: 11/18/2005
From: Frankfurt, Germany
Status: offline
Thanks for looking into this. However, I'm about to start the Uranus scenario as Russians. Will the AI be able to exploit this bug and be able to endlessly supply the Stalingrad pocket? If so, I would play another scenario until this is fixed.

(in reply to Vic)
Post #: 6
RE: Air Supply - 11/23/2012 8:00:23 PM   
The Red Baron


Posts: 165
Joined: 3/23/2007
From: Adirondack Mtns, NY
Status: offline
You can play Uranus as the Soviets against the AI. I'm currently on T45 of the same scenario as the Soviets, and the AI has not exploited this bug. During my game the AI has used the Transport Corps numerous times to supply the Stalingrad pocket and several other minor pockets I formed later in the game. At most I counted 2 sorties to any one pocket.

(in reply to Korsun)
Post #: 7
RE: Air Supply - 11/23/2012 9:51:09 PM   
Korsun


Posts: 126
Joined: 11/18/2005
From: Frankfurt, Germany
Status: offline
very cool. Thanks a lot, Red Baron

(in reply to The Red Baron)
Post #: 8
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