Deathtreader
Posts: 656
Joined: 4/22/2003 From: Vancouver, Canada. Status: offline
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quote:
ORIGINAL: simovitch quote:
ORIGINAL: rrbill Hmmm... want a game that allows high level command and lets details be worked out by lower level units. Says that's the plan for BftB. Tried to issue an order to the highest level unit (German) in the "Saur" episode by giving an advance order to some place forward; was told that it could not be executed, or some such same meaning. BTW, the game played out in an interesting fashion, but w/o my involvement. How can I issue fewest orders possible to slightly modify the German plan here? Step-by-step, if you can. Or, where in the manual can I relieve my ignorance? BTW, have done all the tutorial movies, read relevant parts of the pdf. manual and most of other parts. Game seems to run just fine, but getting some competance in playing is very difficult. Some of the scenarios like "Assault on the Sauer" and "Race for Bastogne" require the Germans to start building crossings with their engineer and bridging units right from the getgo. Ordering the highest HQ (i.e. "the boss") to some objective on the far shore is not be the best way to do this particular task. Some things are best micromanaged at the battalion or, in the case of build or deny crossing, individual company orders. []Either way, I dont have much fun (or game-winning results) giving orders to HQ's above Regimental, unless the subordinate Battalion HQ's are already detached and I want to relocate the Regimental HQ and the supply base and have a few attached support companies tag along. Otherwise, it's giving 90% of the orders at battalion level for me. Same here.......... Rob.
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So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map) Hmmmm... big place ain't it?? - Sir Harry Flashman (1854)
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