Matrix Games Forums

New Fronts are opening up for Commander: The Great WarCharacters of World War 1Sign of for the Pike and Shot Beta!More Games are Coming to Steam! Deal of the Week: Combat Command Return to the Moon on October 31st! Commander: The Great War iPad Wallpapers Generals of the Great WarDeal of the Week Panzer CorpsNew Strategy Titles Join the Family
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Question about supply

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Question about supply Page: [1]
Login
Message << Older Topic   Newer Topic >>
Question about supply - 11/14/2012 10:46:21 AM   
Kensai

 

Posts: 76
Joined: 2/28/2002
From: Karlsruhe, Germany
Status: offline
Hi,

just started a game this WE as Germany and after the 2nd turn I've run already into supply problems.

I've taken Riga in turn 1 and Minsk in turn 2 and after that my Panzergroups have about 18 MP when turn 3 starts.

I've moved the Corps HQs so all their units are within ranges. I've converted as much rail as I could and the flew mostly supply missions (I think even those divisions with about 75% fuel are low on MP).

Is there anything I'm missing?
Post #: 1
RE: Question about supply - 11/14/2012 11:03:12 AM   
carlkay58

 

Posts: 2095
Joined: 7/25/2010
Status: offline
Not really - turn 3 is a supply stretch for the Germans, particularly for the panzers.

(in reply to Kensai)
Post #: 2
RE: Question about supply - 11/14/2012 5:08:41 PM   
Joel Billings


Posts: 21041
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
I assume you meant you flew lots of air transport missions delivering Fuel. Unless I"m forgetting something, for a unit with 75% fuel, I'd expect that you'd have a lot more than 18 MPs. The divisions have a lot of excess fuel on turn 1, so they generally can roll for 2 turns and then assuming they are far into the Soviet Union, fuel will become a problem.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to Kensai)
Post #: 3
RE: Question about supply - 11/15/2012 7:18:27 AM   
Kensai

 

Posts: 76
Joined: 2/28/2002
From: Karlsruhe, Germany
Status: offline
quote:

I assume you meant you flew lots of air transport missions delivering Fuel. Unless I"m forgetting something, for a unit with 75% fuel, I'd expect that you'd have a lot more than 18 MPs. The divisions have a lot of excess fuel on turn 1, so they generally can roll for 2 turns and then assuming they are far into the Soviet Union, fuel will become a problem.


Well, as it turned out, I was just very stupid. The HQ of those units was out of command range, so they had only ~18MP left.

Seems like I had it to learn the hard way.

Thanks for the answers :)

(in reply to Joel Billings)
Post #: 4
RE: Question about supply - 11/15/2012 2:26:18 PM   
pauk


Posts: 4162
Joined: 10/21/2001
From: Zagreb,Croatia
Status: offline
Hey guys,

may i jump with another question regarding supply/fuel?

What happens with supply/fuel captured from the enemy. When i move my units next to soviet non-combat units such as HQ's and air bases, my units capture xy tones of supply or fuel. Everything is clear until now.

Where this supply gone? I check at the units, but those captured supply/fuel arent added to unit supply/fuel. Same goes for units HQ. No change of supply/fuel level :(



_____________________________


(in reply to Kensai)
Post #: 5
RE: Question about supply - 11/15/2012 3:06:47 PM   
elmo3

 

Posts: 4870
Joined: 1/22/2002
Status: offline
Your answer is in section 15.14 of the manual:

quote:

15.14. Captured Supplies and Fuel

The retreat or displacement move of any unit may result in the capture of supplies and/or fuel. The captured material will be added as damaged supply or fuel depots to the HQ unit to which the combat unit that caused the retreat or displacement move is attached. A text message will display in the map area whenever enemy material is captured.


_____________________________

We don't stop playing games because we grow old, we grow old because we stop playing games - Anon.

WitE Alpha/Beta Tester

(in reply to pauk)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Question about supply Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.074