That helps somewhat. Could you clarify for me the following questions?
1) Taking your example of Desert. If a unit is in the Desert (Def Bonus 4, and Entrenchment 4) and you are at Entrenchment level 2, do you receive a TOTAL DEFENSIVE bonus of 12 (2x4+4)? Or does the game engine use these factors in two different ways such as an 8 for Entrench and a 4 for terrain bonus, both of which affect combat diffferently?
2) A larger question is your statement, "the value displayed in the selected unit's stats is the total bonus, so the level * terrain factor." If this were correct, that would be great, but I do not believe it is working like that. I say this because no matter what type of terrain or the level of entrenchment., the Defender bonus does not appear. Thus a unit on Grass does not show it bonus of +4, nor does a unit in Rough show its +7 bonus. Thus you have to go back and forth between the units and the terrain and the entrenchment level picture (1 thru 4). It is really clumsy this way. If I am wrong I apologize, but I do not think I am. If I am still correct, the best way would be to have the defender number as like this -- Infantry at Entrench Level 2 in the Rough the Defense should be 10 (+7) and the Entrench should be 4(x2)., the total defense would be 25 (17+8) which is easier to visulaize compared to its present format.
3) Cetinje does not work properly. The hex states it is Fortress with Entrench of 3, but the Garrison has Entrench at 11.
< Message edited by balto -- 11/13/2012 10:38:09 PM >