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RE: Burning Fields AAR

 
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RE: Burning Fields AAR - 11/13/2012 11:32:57 PM   
Jamm


Posts: 384
Joined: 10/2/2009
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I score a hit on the second advancing Russian Rifle squad.
But I miss on a third crack at them.





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Hunter S Thompson

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Post #: 31
RE: Burning Fields AAR - 11/13/2012 11:40:28 PM   
Jamm


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My SS Veteran Rifle squad moves forward to the barns.
It is a swarming bee's nest around the Victory hexes.
The Russian squad along the South edge pivots and takes a shot at them, but miss.
A Russian Rifle squad emerges from the wheatfield to their North and takes a shot. Another miss.

The Veterans move next to the second barn, stepping into a hidden minefield which the Russian laid earlier with a card.
They are lucky again as the minefield also has no effect with its' attack.





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< Message edited by Jamm -- 11/13/2012 11:49:52 PM >


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Hunter S Thompson

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Post #: 32
RE: Burning Fields AAR - 11/13/2012 11:55:00 PM   
Jamm


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My Veteran squad moves into the second barn and close assaults the wounded Russians, eliminating them.
Another Victory hex for the SS.
I give 2 CAPs to the Lmg and he fires, killing another wounded Russian squad.





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Hunter S Thompson

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Post #: 33
RE: Burning Fields AAR - 11/13/2012 11:59:16 PM   
Jamm


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I give my final 2 CAPs to my Elite Rifle squad to give him another shot.
It only costs 2 APs for the Elite unit to fire.
It's not wasted as the other wounded Russian Rifle is destroyed.





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Hunter S Thompson

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Post #: 34
RE: Burning Fields AAR - 11/14/2012 12:04:21 AM   
Jamm


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My remaining SS Rifle in the South moves forward and close assaults the lone Russian squad there.
As that Russian squad had previously fired, I believed it was out of APs.
The SS squad moved in unopposed and scored a hit.





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Hunter S Thompson

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Post #: 35
RE: Burning Fields AAR - 11/14/2012 12:07:15 AM   
Jamm


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My Rifle squad on the North flank moves forward and eliminates the wounded Russian Partisan squad.





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Hunter S Thompson

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Post #: 36
RE: Burning Fields AAR - 11/14/2012 12:09:37 AM   
Jamm


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This is how the battlefield looks at the end of Turn 4.

Casualties:
3 Russian Rifle squads
2 Russian Irregulars





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Hunter S Thompson

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Post #: 37
RE: Burning Fields AAR - 11/14/2012 12:29:47 AM   
Jamm


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TURN 5

I open up the final turn by firing at the flank of this Russian Rifle squad with both my Lmg and Mortar.
The attacks miss.





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Hunter S Thompson

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Post #: 38
RE: Burning Fields AAR - 11/14/2012 12:33:34 AM   
Jamm


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My Rifle squad on the North flank moves forward.
But it's attacks have no effects on the holdout Russian squads.





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Post #: 39
RE: Burning Fields AAR - 11/14/2012 12:36:41 AM   
Jamm


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The Maxim in the farmhouse pivots and fires but misses.

My Rifle squad on the South edge mops up by destroying the wounded Russians in its' hex.





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Hunter S Thompson

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Post #: 40
RE: Burning Fields AAR - 11/14/2012 12:42:24 AM   
Jamm


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The Russian Maxim scores a hit on my Rifle squad in the open and scores a hit.
I play an Auto Rally card on him.

My Elite squad fires on the Maxim ahead of it.
I was hoping for some kind of hit to allow a charge on the final Victory hex with my Elites.
No such luck, the Maxim holds.





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Hunter S Thompson

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Post #: 41
RE: Burning Fields AAR - 11/14/2012 12:45:31 AM   
Jamm


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My Veteran squad pivots and fires upon the Russians adjacent to him.
They score a hit.
The Russian squad is eliminated with subsequent fire from the German Lmg.





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Hunter S Thompson

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Post #: 42
RE: Burning Fields AAR - 11/14/2012 12:50:36 AM   
Jamm


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The Russian player holds the farmhouse with good order units and I have no hope of capturing it.
My 2 Rifle squads in the barns fire upon the Rifle squad in the open.
They each hit and the Russian Rifle is destroyed.





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When the going gets weird,... the weird turn pro

Hunter S Thompson

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Post #: 43
RE: Burning Fields AAR - 11/14/2012 12:54:00 AM   
Jamm


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I take a couple more shots at the Maxim in the open, but they have no effect.
And this is how the game ends.

Casualties:
2 Russian Rifle squads
1 Russian Irregular





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When the going gets weird,... the weird turn pro

Hunter S Thompson

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Post #: 44
RE: Burning Fields AAR - 11/14/2012 12:55:31 AM   
Jamm


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Here are the final score screens





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Post #: 45
RE: Burning Fields AAR - 11/14/2012 12:56:27 AM   
Jamm


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And page 2





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Post #: 46
RE: Burning Fields AAR - 11/14/2012 1:09:59 AM   
Jamm


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Congrats Junk on the victory.
It was well played and thanks again.

It was fun to play this scenario head to head.
The Russian has quantity, but the German has quality.
My Elite Rifle squad chewed up 4 Russian squads when it got into the thick of it.

Although some of my squads got quite lucky.
Most of them had to move recklessly due to the short number of turns and a lot of them were ambushed by hidden Russians.
With a couple of better rolls, Junk could've really thrown a wrench into the works on the German side.
As the Russian started taking the casualties, his number of CAPs dropped and this hampered him.

I think to balance this for head to head, some Victory points for hexes should be removed from the Russian for the first 2 turns.
It was allowed to score to give the AI an early lead.
The farmhouse is worth 2 pts, and each barn is worth 1 pt.
So I would suggest to remove 4 to 6 pts off the Russian total in a head to head game.

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When the going gets weird,... the weird turn pro

Hunter S Thompson

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Post #: 47
RE: Burning Fields AAR - 11/14/2012 1:32:05 AM   
junk2drive


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Thanks to Jamm for making content for the rest of us and for playing with me.

This started out fairly well for me but went downhill at the end. My units seemed to have good LOS even though the map is covered with wheatfields. At the end of turn 2, we took a break, Jamm got disconnected but it had saved automatically. I had the initiative, moved something and found that we could not reconnect. I quit for the night and we started up the next night from the save. Strangely the initiative was to the Germans this time. I mentioned this to Jamm and he graciously passed so that I could go first.

Russian units have very poor percentages on shots and not many CAPs. The last turn started with -3 CAP and my Maxims only showed 8 or 16% chances. Rifles were in the 2-16% range. I took my chances and used up all my AP and a couple of Free Action cards without doing any damage, then waited out the end. It is frustrating. Even though I won in the end, the feeling of helplessness and despair weighs over joy of playing a game. I don't know how the AI as Russian does so well against me LOL.

I recommend that for H2H, the more experienced player take the Russians, or agree to switch sides and play again.

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Post #: 48
RE: Burning Fields AAR - 11/25/2012 8:10:40 PM   
junk2drive


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I played this on easy vs the Soviet AI. I took the two forward VLs on the last turn but did not get credit dagnabit. The AI left its cozy hexes and tried an attack. I killed a few but it did delay my movement enough to beat me.

< Message edited by junk2drive -- 11/25/2012 8:11:21 PM >

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Post #: 49
RE: Burning Fields AAR - 1/21/2013 10:00:43 PM   
fentum

 

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This really is excellent work, both in terms of the firefight creation, and even more so in the very detailed and great looking AAR.

Great job!

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Post #: 50
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