But anyway, I thought I'd start it today whilst I was watching the rugby.
Campaign Setup
WWIII North Atlantic 1986
Short Length 5 Days 22 Special Option Points US Navy Campaign
Special Option points can be used to promote pilots, take a tanker on a missions, buy special weapons
NB - different to Phantom Leader all Special Weapons cost their Weight Points in Special Option points.
Also it can cost you SOs to have certain aircraft
selecting the 1986 US Navy Campaign means I cannot select any AV-8Bs and any aircraft with a service date after 1986
I won't go through the list of pilots I've removed from slection - because there's a load! And - strangely enough - for me this is a fault of Hornet Leader - too many pilots and cards. It's a real maze trying to determine which pilots to take...I get the positives...but it really is quite time consuming
The list of targets are
- 06 - AAA Sites
- 24 - Rail Yard
- 04 - Major Airfield
- 02 - Minor Airfield
- 47 - Central Command
- 58 - Fighter Sweep
- 51 - Oil Storage
- 07 - AAA Sites
- 57 - Fighter Sweep
- 42 - Vehicle Production
- 59 - Carrier Defence (yep - with a "C"!!)
- 27 - Naval Base
- 35 - Carrier Fleet
- 60 - Carrier Defence
- 34 - Surface Fleet
- 19 - Port
- 26 - Supply Depot
- 09 - SAM Trap
- 16 - Rail Line
- 46 - Close Air Support
- 37 - Missile Boat Fleet
- 33 - ASW Fleet
- 52 - Attack Fleet
- 50 - Government Building
- 36 - Supply Fleet
A successful capaign will be judged thus
- Great 22+ VPs
- Good 16-21 VPs
- Adequate 12-15 VPs
- Poor 9-11 VPs
- Dismal 8- VPs
The pilots I'm allowed to select are
- 1xNewbie
- 2xGreen
- 4xAverage (less 3 with the Special Rules)
- 1xSkilled
The pilots I've choosen are
- TEFLON - F14 Tomcat - Skilled
- CRUNCH - EA6B Intruder - Average
- SPIKE - A7 Corsair - Average
- BISON - F14 Tomcat - Average
- COWBOY - F/A18C Hornet - Average
- TALON - F/A18C Hornet - Green
- EXTRA - A6 Intruder - Green
- PLUTO - A7 Corsair - Newbie
For this campaign I choose to implement the following Campaign Options
- Night Missions (0 SO modifier)
- +/-1 Aircraft (-3 SO modifier)
- Random Squadron Selection (+6 SO Modifier)
- [/i]NB
- Night Missions - some missions are night missions and if you choose to fly them as such, then you randomly choose the sequence of play by pulling the Fast, Slow, Bandits, Sites counters
- +/-1 Aircraft - you can take one more or one less aircraft on a mission and if the target is destroyed you collect 1 less or 1 more VP (depending on whether you took 1 more or one less airframe)
- Random Squadron Selection - you randomly choose aircraft...so no peeking
So I get 22 SOs for the Short campaign, +3 for the Campaign Options I've choosen and +8 for my aircraft selection (which was random) - 2xA7s = 8 SOs
This is a picture of my Pilots and my Campaign Sheet
This is a picture of my Campaign Log
This is a picture of the Tactical Display Card (mounted)
NB - This seems like an awful lot of SOs compared to Phantom Leader - but you'll be surprised how fast they get used up in this game!
Turn 1 might be some time as I've got a busy week - but I thought if I start this off, it'll make me get going on it.