Matrix Games Forums

War in the West Manual previewThe fight for Armageddon begins! The Matrix Holiday sales are starting today! Warhammer - Weapons of WarFlashpoint Campaigns: Red Storm gets huge update and a Steam release!Battle Academy 2 opens up a new front!Flashpoint Campaigns Featured on weekly Streaming SessionFrontline: The Longest Day - New Screenshots!Deal of the Week: Hannibal Rome and CarthageFlashpoint Campaigns: Red Storm gets Players Edition!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Placename font issue

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Placename font issue Page: [1]
Login
Message << Older Topic   Newer Topic >>
Placename font issue - 11/9/2012 9:11:24 PM   
RedLion


Posts: 10
Joined: 9/22/2011
From: Ricciacus - Lucilinburhuc
Status: offline
Hello. Could somebody please let me know what I got wrong with placename fonts? Is there a way to get rid of the ugly grey background? I made some changes in Opart 3 Fonts.ini file, but without any success. I'm using Telumar's brilliant mod. Many thanks in advance.

Attachment (1)

_____________________________

Veni, vidi, perdidi
Post #: 1
RE: Placename font issue - 11/9/2012 9:14:24 PM   
RedLion


Posts: 10
Joined: 9/22/2011
From: Ricciacus - Lucilinburhuc
Status: offline
And I embedded picture as well...




Attachment (1)

(in reply to RedLion)
Post #: 2
RE: Placename font issue - 11/9/2012 10:16:09 PM   
Curtis Lemay


Posts: 7182
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: RedLion

Hello. Could somebody please let me know what I got wrong with placename fonts? Is there a way to get rid of the ugly grey background? I made some changes in Opart 3 Fonts.ini file, but without any success. I'm using Telumar's brilliant mod. Many thanks in advance.


You have Text Contrast set to "Highlight" or "Maximum". Set it back to "Standard". This is done via the "Options" pulldown.

(in reply to RedLion)
Post #: 3
RE: Placename font issue - 11/9/2012 10:27:02 PM   
RedLion


Posts: 10
Joined: 9/22/2011
From: Ricciacus - Lucilinburhuc
Status: offline
Thanks General LeMay. I changed indeed Text Contrast from 'Highlight' to 'Standard' and re-started TOAW III. Unfortunately the grey background behind place names is still there!

_____________________________

Veni, vidi, perdidi

(in reply to Curtis Lemay)
Post #: 4
RE: Placename font issue - 11/10/2012 12:07:48 AM   
Curtis Lemay


Posts: 7182
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: RedLion

Thanks General LeMay. I changed indeed Text Contrast from 'Highlight' to 'Standard' and re-started TOAW III. Unfortunately the grey background behind place names is still there!


Ok, then you have Background=Y under the [PlaceNameFont] in the Opart Font.ini. Set it to "N".

(in reply to RedLion)
Post #: 5
RE: Placename font issue - 11/10/2012 8:41:45 AM   
RedLion


Posts: 10
Joined: 9/22/2011
From: Ricciacus - Lucilinburhuc
Status: offline
This did the job! Thanks again for your guidance General LeMay.

(in reply to Curtis Lemay)
Post #: 6
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Placename font issue Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.105