klarson56
Posts: 6
Joined: 9/13/2012 Status: offline
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I haven't upgraded to v1.02 yet, so maybe this has already been fixed, but...... It seems that in defense, even when defending alone, artillery units (especially the artillery units of the computer oponent) are the toughest to break and take longer to run out of supply than other units. As a retired artillery officer, a small part of me kind of likes that, but most of me realizes that artillery caught alone tends to be ripe for the picking...isolated examples of extreme heroism combined with luck aside. As much as I love gunners, they aren't infantry, so one fix would be to start all artillery units with the second or third rate infantry types provided in the game. Other thoughts?
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