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The Philosophy of Wargaming

 
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The Philosophy of Wargaming - 11/8/2012 3:48:39 PM   
dr.hal


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I have a philosophy question for all of the forum folks in WITP. But first I need to give you some background. When I was studying back in the 80s it was at the University of Aberdeen in Scotland. While there I met a lot of other international students, one of whom is a fellow from Japan whose name is Yoshio san. Back then we were still in the board game era. As a student of wargames since the early 60s I had with me my board games, one of which was “War in the Pacific” by Victory Games. As you probably know, this was the precursor to out present computer game. So it was pretty much like what we have today although very primitive with LOTS of playing pieces. I tried to get Yoshio san to play against me as I thought it would be interesting to have a Japanese national on one side and an American on the other! He politely heard my proposal and then studied the “rules” of the game. He came back to me later and said all the rules game him a headache, as it was all so complicated. He continued to tell me that, aside from the rules being a concern, he had decided that he couldn’t play the game. His rationale was very simple and easy to comprehend. He said “I can’t play such a game as it dishonors the dead.” He further stated that it makes “a game out of the sacrifices of so many people that it is not right”. I’ve often wondered about that conversation over the years (Yoshio san is still a very good friend of mine). Yet I’ve never been able to talk about that “philosophy” of gaming to anyone since; until now. So my question to you all (ya’ll for out southern players) is simple, does what we do dishonor those that died making this “game” possible? Do we make recreational fun out of the deaths of thousand upon thousands? Before I let this go, I have a disclaimer; I too have relatives that died in Pacific, an American uncle at Okinawa and Dutch relatives in the DEI and am somewhat aware of the sacrifice that others, even those close to my family, have made. I for one don’t think I do them dishonor. I see this whole concept of gaming as a way of better understanding their sacrifice. Yet, I’m always thinking in the back of my mind, is Yoshio san right? I look forward to your views. Hal
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RE: The Philosophy of Wargaming - 11/8/2012 4:04:53 PM   
Alfred

 

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Have a look at my last post in Canoerebel's AAR.

I don't quite share the Yoshio san view that playing AE per se dishonours the dead but I do believe many who do play AE, approach it in a manner which on one view, could be interpreted as dishonouring the dead (and for that matter the living who actual experience the horrows of war first hand).

Alfred

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RE: The Philosophy of Wargaming - 11/8/2012 4:05:55 PM   
aphrochine


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I've thought of this many times. I do not play wargames on Memorial Day out of respect for the sacrifice. I dont think it's an issue that is globally defined, and much of it resides in the reverence held by each individual gamer. For me, I have so much love and respect in my heart for those that fought and those that died in WW2. To me the era and the conflict has been the biggest catalyst for change in human history and there is nothing about the time to be triffled with. I tend to play WW2 wargames for this reason. It both satisfies my wish to be more connected to the time frame, and a never ending hunger to learn as much about the war as I can.

I have met many, mostly of the younger generation of 20'somethings, who hold no reverence for the time and see WW2 simply as a context for which they can "pew pew". This tends to bother me. Those "kids" do not understand the real nature of the content in which they enjoy blowing things up and it's almost an insult to those who sacrificed and those gamers' experience is rather amoral.

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RE: The Philosophy of Wargaming - 11/8/2012 4:12:11 PM   
Canoerebel


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I played the old Avalon Hill boardgame 'Midway" with my father, a World War II veteran. I can tell you that he certainly didn't think it was dishonring the dead. In fact, I think most World War II veterans would welcome the "tribute" given to the incredible struggle they participated in. Dishonor the dead? Heavens no. We are honoring them.

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RE: The Philosophy of Wargaming - 11/8/2012 4:53:11 PM   
Commander Stormwolf

 

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on war:

war is a wonderful phenomenon

keeps the jails empty,

lots of single girls when the peace is signed


on AE:

1) playing it helps to keep one's "military service" instincts down,
teaches the children to stay in school

2) learn about the thought process of politicians and strategic commanders during that time:

basically their thinking is a combination of sadism, apathy, and comedic cruelty

"oh.. we'll just land those marines on Tarawa.. 5,000 dead? no big deal"
- USMC

"let's move all our people to Russia! SNOW IS GOOD LEBENSRAUM!"
- A.H.

"you are already dead, you have died for the emperor"
- IJA instructor

"we stole all your money in 1929, but now you have to save us from hitler" - wall street bankers to US public

" we stole all your money in 1929, please dont put us into the gas chamber"
- wall street bankers to german public


3) learn about the alacrity in which circumstances can be changed

(takes years to build carriers, mere minutes to sink them)

4) AE helps to indicate how precious life truly is

and how easily lives and resources are carelessly spent for the aggrandizement of a few

WITP soldiers don't go to heaven, i doubt we do either








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RE: The Philosophy of Wargaming - 11/8/2012 5:12:17 PM   
obvert


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My interest in rekindling my own fascination and reverence for this conflict and the stories of those that fought in it came after watching Band of Brothers, and was later strengthened after seeing The Pacific. In my youth I read everything I could find about the campaigns, the individuals, the ships and planes that were used, and poured over maps of the battles. As I grew into my teenage years the interest in girls, alcohol and literature focusing on the same dominated my free time.

As an adult it was an interesting decision to start playing this game. At first I didn't know if it was irreverent or the opposite. I just knew it fulfilled a part of me I missed and that the community was engaging and incredibly knowledgeable, but also fun. I've since realized that the community is what separates this game from something that is just entertainment. I learn something here every day that gives me historical perspective, makes me delve further into individual stories, and brings me to a greater understanding and compassion for those who sacrificed or were affected by this conflict.

I also have realized how much the war period affected my own family, none of whom fought in the war itself, and I've gained so much more knowledge and interest in this history through my interaction with the game. My grandfather worked in the shipyards in Vancouver, WA, and helped to make Liberty ships, LSTs and CVEs there as foreman of a riveting team. I wish he were still around so I could ask him about it now. Which also makes me think I wish I'd started playing this game sooner, so I could have.

Even the detail of the game, though, makes me more in touch with the individuals that fought in it as well as the scope of the conflict. I don't think inherently playing a war-game is irreverent, but I do think that while doing that it's important to continually remember the real men and women who were there, their actual stories and sacrifices. This game and this community bring me into a closer relationship to those people and makes me continually amazed with the things they did then.

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RE: The Philosophy of Wargaming - 11/8/2012 5:30:09 PM   
Chickenboy


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I can understand some of your friend's reservations from the Japanese side. There was little good that came out of that war for them and the memory of it. 'Gaming' their past feelings and national destruction must be difficult for them, particularly if they lost family members in the conflict or the bombings of the home islands. "Dishonoring the Dead" may be the closest translated approximation of his feelings on the matter.

These are not my feelings. I do struggle with keeping an eye on the historical pain and suffering of the war when I play the Allies. This impacts my gameplay in that I won't / I can't 'throw away' the lives of my digital forces. Emotionalism? Perhaps. But that's the way I play.

It is difficult for me to balance aggressive tendencies against the Allies (particularly American forces) whilest playing the Japanese (or Germans). I *must* play to cause as much damage to the Allies as I can. I can't say that I've not felt a ping of guilt (shame?) when sinking the Enterprise or butchering Allied troops on the ground.

Dishonoring the dead? Not really. So long as an eye is kept on the real-life struggles and sacrifices modelled, it's not disrespectful. The problem is when we lose sight of those sacrifices and human loss. Wargaming prevents this slide into the oblivion of the forgotten past.

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RE: The Philosophy of Wargaming - 11/8/2012 5:39:50 PM   
Cannonfodder


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It is not "how" you approach this game. The game is an abstraction of the war (the strategic and tactical situation).. You can't begin to understand the suffering of the people involved by playing any game...

Walk through Auschwitz, go up the stairs in Mauthausen, visit the battleground Pearl Harbour, Arnhem, Oosterbeek, the Normandy beaches.. visit the war cemeteries all over the world. Look at the statistics, read the stories.... Thats the only way you can begin to understand the impact on peoples lives... and make you count your blessings.

I am not worried about people who approach this game as just another challenge.. A way to quench their "intellectuel" thirst.

I am worried about people who think it is ok to place funny remarks at a video showing shellshocked soldiers in world war I and II.. People who think it is ok to make jokes about how populations were mass murdered for (colour, religion, sexual preference or whatever)

That's what I am worried about because that might be the future of the world my son will grow up in if we forget..


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RE: The Philosophy of Wargaming - 11/8/2012 6:15:16 PM   
Lecivius


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+1 Cannonfodder

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RE: The Philosophy of Wargaming - 11/8/2012 6:38:37 PM   
Bullwinkle58


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Taking no sides on this question I would only add additional ones:

1) Does it matter if it's your country/culture being portrayed in the game?

2) Is there a statute of limitations? WWII is pretty real to me, born in the late 1950s. I knew many men, being I grew up in a Navy family, who had fought in it. Lots were still in the crews of the ships my father served in. But I can see how my stepdaughter, age 25, has only a passing emotional association with the war. Desert Storm found her a toddler after all.

3) Expanding #2, if there is a requirement for reverence due the dead, does this apply, say, to a wargame about the Seven Years War? Do I have to feel respectful of centurians I mow down when playing a Roman Empire game? Or do a lot of folks treat WWII differently because it was the biggest war, and it was relatively recent?


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RE: The Philosophy of Wargaming - 11/8/2012 6:45:59 PM   
GreyJoy


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quote:

ORIGINAL: Chickenboy

I can understand some of your friend's reservations from the Japanese side. There was little good that came out of that war for them and the memory of it. 'Gaming' their past feelings and national destruction must be difficult for them, particularly if they lost family members in the conflict or the bombings of the home islands. "Dishonoring the Dead" may be the closest translated approximation of his feelings on the matter.

These are not my feelings. I do struggle with keeping an eye on the historical pain and suffering of the war when I play the Allies. This impacts my gameplay in that I won't / I can't 'throw away' the lives of my digital forces. Emotionalism? Perhaps. But that's the way I play.

It is difficult for me to balance aggressive tendencies against the Allies (particularly American forces) whilest playing the Japanese (or Germans). I *must* play to cause as much damage to the Allies as I can. I can't say that I've not felt a ping of guilt (shame?) when sinking the Enterprise or butchering Allied troops on the ground.

Dishonoring the dead? Not really. So long as an eye is kept on the real-life struggles and sacrifices modelled, it's not disrespectful. The problem is when we lose sight of those sacrifices and human loss. Wargaming prevents this slide into the oblivion of the forgotten past.



+1

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RE: The Philosophy of Wargaming - 11/8/2012 7:23:45 PM   
janh

 

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quote:

ORIGINAL: Canoerebel
I played the old Avalon Hill boardgame 'Midway" with my father, a World War II veteran. I can tell you that he certainly didn't think it was dishonring the dead. In fact, I think most World War II veterans would welcome the "tribute" given to the incredible struggle they participated in. Dishonor the dead? Heavens no. We are honoring them.


+1

quote:

ORIGINAL: Cannonfodder
It is not "how" you approach this game.


+1

quote:

ORIGINAL: Cannonfodder
The game is an abstraction of the war (the strategic and tactical situation).. You can't begin to understand the suffering of the people involved by playing any game...


not so much agree with this, though. with AE, or a game that tries to depict things with love to detail and logic, I feel one can learn quite a bit. sure, it never comes close to the reality, but I for my part feel that I learn things about reasons and troubles faced back at that time, which often are not in the books. also reading or viewing you think you learned, but it is a different learning than learning by trying. For me, I believe I can develop a better understanding and valuing of history, and the hardships and doing of the people that were involved and gave blood and sweat. it feels less disconnected, more alive than a book or a movie, if you know what I mean.

in the end it comes down to how you approach a game, a movie or a book that makes the difference between honoring, and dishonoring. just as you said.

there's one I'd be curious about how he thinks of gaming today. had he known about computers and the future of war gaming, might be he'd not have liked it either: "It is well that war is so terrible. We should grow too fond of it.",
Robert E. Lee, 12/1862

< Message edited by janh -- 11/8/2012 7:25:06 PM >

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RE: The Philosophy of Wargaming - 11/8/2012 7:28:38 PM   
aphrochine


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quote:

ORIGINAL: Cannonfodder
That's what I am worried about because that might be the future of the world my son will grow up in if we forget..


...or grow desensitized to it.

< Message edited by aphrochine -- 11/8/2012 7:29:17 PM >


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RE: The Philosophy of Wargaming - 11/8/2012 8:15:50 PM   
geofflambert


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All the significant militaries in the world wargame past battles. Are they all "disrespecting the dead"? If so, the disrespect extends to the future dead they enlist or draft, which could very well include themselves.

The following point is essentially OT because it's a quibble on popular usage vs. (what's the word, expert?) usage. I have a friend who's been translating from German to English Hegel's Phenomenology of Mind for the last 40 years (he and his Philosophy Prof partner are almost done) objects to the usage "Philosophy of (whatever it is)". People have philosophies, not things, and these philosophies are about the basis of existence and our perception of it. So anyway, from an English professor's point of view, 'philosophy of wargaming' is perfectly legit, but not to a philosophy professor or scholar. In my case, it's a matter of being able to take both sides of the argument, because both sides are right (in a relativistic way).

< Message edited by geofflambert -- 11/8/2012 8:18:36 PM >

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RE: The Philosophy of Wargaming - 11/8/2012 8:23:30 PM   
TulliusDetritus

 

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quote:

ORIGINAL: dr.hal
I have a philosophy question for all of the forum folks in WITP. [...] He said “I can’t play such a game as it dishonors the dead.”


Boll*cks

Philosophy? If I want philosophy I read Aristotle or Descartes.

In wargames, we just want to kick our opponent in the groin, as it should be Simply to have some fun!

Come to think of it, in fact that's war basically: kick your enemy in the groin, as hard as you can. Techonology has changed things, but this basic, primitive principle is still there.

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RE: The Philosophy of Wargaming - 11/8/2012 8:26:01 PM   
dr.hal


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quote:

ORIGINAL: geofflambert

All the significant militaries in the world wargame past battles. Are they all "disrespecting the dead"? If so, the disrespect extends to the future dead they enlist or draft, which could very well include themselves.


Geoff, I'm fully aware of how long the military establishments of the world have been doing this (both the Americans and Japanese gamed an attack on Pearl LONG before it happened) but I didn't include this aspect in my original post as I thought it was understood that,at least to me, there is LIGHT years of difference between gaming a situation in order to save lives and one simply to fill recreational time. But you have brought up an aspect that I shouldn't have taken for granted. Thanks.

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RE: The Philosophy of Wargaming - 11/8/2012 9:13:57 PM   
jmalter

 

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thanks for initiating this discussion, dr. hal.

"war will alway have its fascinations", i'm sure i work off a lot of aggression w/ a "pew-pew" mindset while gaming, i think it's preferable to being belligerent in a more general social context!

for me, historical wargaming is more than just killin' counters/pixels, it's a gateway to history, and sometimes a gateway to understanding how the past informs the present & influences the future.

in WitP:AE gaming, if i'm giving orders to a CV Enterprise TF, or see CV Akagi present in an enemy TF, the ship-names alone will 'trigger' memories of the historical record in my mind - the books & photos that describe the battles and list the casualties become even more 'real' to me, as i play the game.

i don't think that wargaming disrepects the dead, instead it gives me a more direct way to understand the pain & sacrifice endured by both victors & vanquished. gaming stimulates my imagination, & while i cheer my fighters on if they ruin a group of attacking Betties, i'm also aware that those virtual Betty crews won't ever return to hearth & home.

@gorn: "popular usage vs. academic usage"? nb, 'academic' is not a pejorative for me, far from it! but words evolve, they mean different things to different people.

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RE: The Philosophy of Wargaming - 11/8/2012 10:40:00 PM   
dr.hal


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quote:

ORIGINAL: jmalter

thanks for initiating this discussion, dr. hal.


My pleasure, it is a topic that I've wanted the forums views on for some time, I respect most of the writers on this forum for their thought provoking views. This thread is no exception. Hal

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RE: The Philosophy of Wargaming - 11/8/2012 11:50:57 PM   
pws1225

 

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Hi Hal - an interesting thread you've opened here. I'd like to share some thoughts from a JFB's perspective on this line of thought.

First of all, I can empathize with your college friend. His feelings toward the war and the game were no doubt based upon his personal experiences of hearing the stories of family and friends who must have suffered terribly. I can respect his sensibilities in that regard.

Second, playing the Japanese side in this game does emphasize the complete futility of their struggle to survive. Scenario 2 type mods aside, the Japanese situation was hopeless once it became clear that the Allies were not going to accept their initial gains. To play the Japanese in these circumstances in a game like WITP gives you the real awareness of what that sense of hopeless must have felt like. Certainly, the understanding of that is merely at an abstract level, but it does involve some degree of personal involvement given the demands that WITP places on its players. So to answer your original question, does playing this game in some way dishonor or trivialize those that fought in WW2. My answer is no. It allows players to experience, at least at some level, the feeling of absolute futility of fighting a war that you cannot win.

Regards, Paul

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RE: The Philosophy of Wargaming - 11/9/2012 12:40:35 AM   
mike scholl 1

 

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I've always thought of it as honoring the sacrifices of those who went to war by keeping alive the memory of what they endured. How many of you have met some "high school graduate" who thought the American Civil War consisted of "Lee met Grant at Gettysburg and lost"? Guarantee he wasn't a wargamer. One of the reasons I've always pressed for as accurate a simulation as is possible in a game is to see what challanges the original participants faced. Dr Hal's friend is certainly entitled to his attitude..., but I feel just the opposite.

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RE: The Philosophy of Wargaming - 11/9/2012 12:58:52 AM   
dr.hal


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Paul, thanks for the post, yes it is an interesting thread, as I thought it would be. Again, thanks for taking the time to put up a thought.

Mike,thanks for your input too. I hope I was clear in my opening. I wasn't trying to say that Yoshio san was right, or wrong, just that he really got me thinking about what this game truly represents. I'm reading Fortress Rabual now and there is an incident where a very experience Australian pilot, a hero of Europe, went on a mission as a guide on an American bomb run at Rabual and on the way back, his craft was damaged (I think it was a B-25) and they tried to ditch on a coast, the plane flipped and all got out but him and the pilot... it would appear that he was alive as he was talking, but they couldn't get him out and he drowned. In our game this would be a line in the text, "B-25 Crashes on landing" or something like that... but each and every one of these situations can represent a drama...

Again, just some thoughts. One thing is for sure, I'm not going to give this game up, but I am going to appreciate it more and more. Hal

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RE: The Philosophy of Wargaming - 11/9/2012 1:13:17 AM   
1EyedJacks


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For me its a game - not a reenactment. I always play the side of Japan. When I play there is no conflict between Army/Navy. I am the underdog. I spit in the face of the great wind. I dance with the giant - knowing that one successful stomp will smash me into bug juice but I dance the dance anyway - hoping to see the giant trip and fall. Is there some ego there in trying to last longer or do better than what happened historically? Yup. But let's be real here. I'm playing with 20-20 hind-sight and a forum in which I can borrow ideas from other players. Being a JFB is kinda like being a Cubs fan.

I'm not committing atrocities to prisoners or Chinese or people from any other country/island. I'm not going hungry. I'm not facing the gun fire nor the rocket's red glare. No countrymen depend on my astute game-play.

I've served in the military. I have no desire to go to war or hear the weeet of a bullet passing close by.

The only reason I want to rule the world is cuz I like the cartoon "Pinky & the Brain" and secretly root for the little guy.

It's a game that I enjoy playing. If I didn't enjoy the game I'd have moved on long ago. As you can see from the date I joined, I've been here a while. Minute for minute, hour for hour, year after year, this has been the best entertainment investment I've ever made.

If what I've said offends anyone then I'm sorry you are offended. But I still think its a game.


TTFN,

Mike



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RE: The Philosophy of Wargaming - 11/9/2012 2:02:40 AM   
pnzrgnral


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IMHO, wargaming doesn't dishonor the dead. Ever since I was a kid, I've been wargaming in all sorts of ways...plastic army men, scale model building, board games, computer games. My family was basically a wartime Navy draftee family - most of the men in the family were drafted for both world wars. My father was Navy in Korea, stepdad Air Force at the tail end of Korea. Having a strong military influence in my family "pointed" me in that direction. Then I enlisted, served twenty-one years in the Army, in which I did PLENTY of wargaming - otherwise known as training. No, wargaming doesn't dishonor the dead - it's all about reliving the battles, doing what you think should have been done had this or that general not done this or that; it honors the dead by keeping the memory of their collective sacrifices alive. On a related note: As a young soldier, I was assigned to The Old Guard at Ft Myer, VA, next to Arlington National Cemetery. We often did physical training runs through "The Boneyard," and initially it bothered me, especially since I have a grandfather buried there. Well, after a time, I got used to it, then it made sense to me: EVERY ONE (excepting the family members) of those buried at Arlington did PT in some form or another, so in fact we're honoring our predecessors. I sympathize though how the Japanese citizen in question must have felt.

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RE: The Philosophy of Wargaming - 11/9/2012 4:24:41 AM   
JeffK


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quote:

ORIGINAL: dr.hal

I have a philosophy question for all of the forum folks in WITP. But first I need to give you some background. When I was studying back in the 80s it was at the University of Aberdeen in Scotland. While there I met a lot of other international students, one of whom is a fellow from Japan whose name is Yoshio san. Back then we were still in the board game era. As a student of wargames since the early 60s I had with me my board games, one of which was “War in the Pacific” by Victory Games. As you probably know, this was the precursor to out present computer game. So it was pretty much like what we have today although very primitive with LOTS of playing pieces. I tried to get Yoshio san to play against me as I thought it would be interesting to have a Japanese national on one side and an American on the other! He politely heard my proposal and then studied the “rules” of the game. He came back to me later and said all the rules game him a headache, as it was all so complicated. He continued to tell me that, aside from the rules being a concern, he had decided that he couldn’t play the game. His rationale was very simple and easy to comprehend. He said “I can’t play such a game as it dishonors the dead.” He further stated that it makes “a game out of the sacrifices of so many people that it is not right”. I’ve often wondered about that conversation over the years (Yoshio san is still a very good friend of mine). Yet I’ve never been able to talk about that “philosophy” of gaming to anyone since; until now. So my question to you all (ya’ll for out southern players) is simple, does what we do dishonor those that died making this “game” possible? Do we make recreational fun out of the deaths of thousand upon thousands? Before I let this go, I have a disclaimer; I too have relatives that died in Pacific, an American uncle at Okinawa and Dutch relatives in the DEI and am somewhat aware of the sacrifice that others, even those close to my family, have made. I for one don’t think I do them dishonor. I see this whole concept of gaming as a way of better understanding their sacrifice. Yet, I’m always thinking in the back of my mind, is Yoshio san right? I look forward to your views. Hal


I believe that a lot (maybe not all) of his reticence is that his nation was on the losing end of the game you were offering. Plus, as in real life, the japanese player will be on the end of a beating if the allied player is anywhere near competent.

His nation did not fight a good war, as with the Nazi Germany approach they alienated many of the nations they were "liberating" Their chance of having strong support from the native Javans, Burmese, New Guineans was ruined by their arrogant treatment of the locals.

What if you offered a game of the Russo-Japanese War, or got totally neutral and refought Normandy, Alamein or The Bluge??

My approach to playing wargames since the late 60's or early 70's has been using them as tools to learn history, to view with a reasonable accuracy the terrain, the men and their leaders. Why did Patton, Monty, Napoleon, Marlborough use those tactics, What made Rommel so succesful, How could little Israel smash its neighbours.

I dont belittle the sacrifice of millions, my ancestors include a KIA at Gallipoli, Gassing at Broodseinde, an Uncle who walked through Bardia, Greece & New Guinea and 2 others who fought in New Guinea. My Mothers cousin was taken POW in Java and was lost at sea when the Maru was sunk by a USN sub. I played at soldiers for a few weekends a year but was never going to join up.
Currently I have a nephew who gets around exotic places.

Far from belittling their sacrifice, I believe I far more understand and respect their efforts than those who want to conveniently forget them.

This question has to be asked from time to time as younger generations start these simulations, they aren't "Just Games" They have some meaning to them.


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(in reply to dr.hal)
Post #: 24
RE: The Philosophy of Wargaming - 11/9/2012 5:34:28 AM   
Empire101


Posts: 1896
Joined: 5/20/2008
From: Coruscant
Status: offline

quote:

ORIGINAL: JeffK


I believe that a lot (maybe not all) of his reticence is that his nation was on the losing end of the game you were offering. Plus, as in real life, the japanese player will be on the end of a beating if the allied player is anywhere near competent.

His nation did not fight a good war, as with the Nazi Germany approach they alienated many of the nations they were "liberating" Their chance of having strong support from the native Javans, Burmese, New Guineans was ruined by their arrogant treatment of the locals.

What if you offered a game of the Russo-Japanese War, or got totally neutral and refought Normandy, Alamein or The Bluge??

My approach to playing wargames since the late 60's or early 70's has been using them as tools to learn history, to view with a reasonable accuracy the terrain, the men and their leaders. Why did Patton, Monty, Napoleon, Marlborough use those tactics, What made Rommel so succesful, How could little Israel smash its neighbours.

I dont belittle the sacrifice of millions, my ancestors include a KIA at Gallipoli, Gassing at Broodseinde, an Uncle who walked through Bardia, Greece & New Guinea and 2 others who fought in New Guinea. My Mothers cousin was taken POW in Java and was lost at sea when the Maru was sunk by a USN sub. I played at soldiers for a few weekends a year but was never going to join up.
Currently I have a nephew who gets around exotic places.

Far from belittling their sacrifice, I believe I far more understand and respect their efforts than those who want to conveniently forget them.

This question has to be asked from time to time as younger generations start these simulations, they aren't "Just Games" They have some meaning to them.



+1

When I 'play' ( I've always disliked that term ) wargames, I immediately immerse myself in the literature of the period, and strive to find out everything I can about the struggle involved.
From the Generals and politicians, to the ordinary soldiers and civilians, I try to find out as much as possible about the conflict, by visiting museums, reading books and watching films/documentaries etc.

Dishonouring the dead?
Not at all.
Games like AE help us collectively 'remember'.

Their lives, their struggles and their sacrifices are remembered and discussed by people like us on this forum, not shoved into a box and forgotten by many who would rather forget, and who think a new car, Eastenders or The X Factor are the most important events in their lives.

_____________________________

Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.
- Michael Burleigh


(in reply to JeffK)
Post #: 25
RE: The Philosophy of Wargaming - 11/9/2012 7:15:29 AM   
Commander Cody


Posts: 677
Joined: 7/4/2003
From: Seoul, Korea
Status: offline
I fully understand Yoshio-san's point of view. Japanese people I know would much rather not discuss the war and I never bring it up. They see it as a time of vast collective suffering. Some German friends of mine, on the other hand, I can discuss WWII strategy and tactics with all night. Very different cultures.

Regarding my attitude toward wargaming, I think it honors the dead by allowing us to experience the campaigns and battles at some level and by piquing our interest in history. It is far better to conduct these battles with cardboard pieces and dice, or now with pixels and random number generators, than with real weapons. Plus wargaming has the benefit of being fun.

Cheers,
CC

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Post #: 26
RE: The Philosophy of Wargaming - 11/9/2012 7:21:03 AM   
Reg


Posts: 2097
Joined: 5/26/2000
From: Victoria, Australia
Status: offline

I agree with all of the above. I have always seen wargaming as interactive history. Too often I have see armchair generals/authors with agendas make outrageous statements (such as "Germany would have won the war if the Me-262 flew earlier...") with no refute except peer review which may be just as biased.

Wargames give the opportunity to test these sort of theories (admittedly with varying degrees of success depending on the quality of the simulation...)

I also believe that attempting to reenact something that was done in the past is the best way to show just how difficult things really were to achieve and appreciate the efforts of all those involved.

Any game I play has to have a link with reality with some sort of lesson to be learnt about the real world. I'm afraid that World of Warcraft:Pacific War is just never going to cut it with me.....

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Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has introduced a spell checker!! What excuse can I use now!!!

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Post #: 27
RE: The Philosophy of Wargaming - 11/9/2012 8:03:59 AM   
JeffK


Posts: 4661
Joined: 1/26/2005
From: In a little tin hut in a big tin shed
Status: offline
For those that want a game, WoW-Pacwar sounds great.
For those that want a Military Simulation, WITPAE is one of the best.

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Post #: 28
RE: The Philosophy of Wargaming - 11/9/2012 9:07:13 AM   
fcharton

 

Posts: 730
Joined: 10/4/2010
From: Nemours, France
Status: offline
quote:

ORIGINAL: JeffK
I believe that a lot (maybe not all) of his reticence is that his nation was on the losing end of the game you were offering.


I think it is less about his country having won or lost than about the war being still in civilian memories. In my experience, people who served, or come from military families have little reservation about wargaming as a hobby. Among those who fought those wars as conscripts, you will find people who frown upon the idea of making a game out of it, and consider that, as a learning experience, playing a game where you send virtual people to the front, is not quite the same as reading a book which tells the same story.

But the strongest reservation I have seen came from people who lived in war areas, and underwent the war as civilians (children, mothers, old people). I think this is what the "sacrifice" mentioned in the original post refers to.

As a young european interested in wargames, at a time when lots of survivors of both world wars were still around, I remember having a lot of explaining to do (which, I must say, was often complicated by the poor art taste of some game publishers: you have more trouble explaining to your grandmother that it is just a game, about history, when the cover of the said game features a grinning SS officer in a field of ruins).

As a player, I never try to role play my wargames. This is just a game, and is as removed from the real thing as a war movie watched at home, or a book read in your bed, can be. But I do notice that, most of the time, those games, or features in games, that I find troubling, are those which deal with civilian aspects of the war, especially when they concern civilian populations I can relate to. As such, the Pacific War is much more acceptable to me than, say, a game about strat bombing in Europe at the same time.

Francois

< Message edited by fcharton -- 11/9/2012 9:20:01 AM >

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Post #: 29
RE: The Philosophy of Wargaming - 11/9/2012 11:29:05 AM   
tocaff


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My thoughts are that we remember the sacrifices made by so many and have a better understanding of things by the playing of AE and reading related books. I believe that history is cyclical and by studying it we can avoid the mistakes of the past. There is nothing worse than repeating the same costly mistakes over and over again and paying the price in lives. Most veterans will tell you that nobody should have to go through fighting a war.

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Todd

I never thought that doing an AAR would be so time consuming and difficult.
www.matrixgames.com/forum/tm.asp?m=2080768

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