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RE: emergency repairs in level 0 port

 
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RE: emergency repairs in level 0 port - 11/11/2012 7:31:50 AM   
jmalter

 

Posts: 1214
Joined: 10/12/2010
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double-post weirdness

< Message edited by jmalter -- 11/11/2012 7:39:57 AM >

(in reply to rms1pa)
Post #: 31
RE: emergency repairs in level 0 port - 11/11/2012 7:32:38 AM   
jmalter

 

Posts: 1214
Joined: 10/12/2010
Status: offline
hi rms, dutch harbor is my particular 'hate to build there' site.
here's a link to posts by user Greymane,
http://www.matrixgames.com/forums/tm.asp?m=2885601
he sandboxed the whole range of port/airfield builds.

from his charts, building a 0(0) facility up to 3(0) is the toughest task, 'cos the (0) size limits the the # of engr/engrveh devices that can do work in the hex.

for example, a 3(8) or 3(9) facility can effectively use ~1000 engr devices (1 engrveh = 5 engr), those 1000 guys will build the facility to max in 10 days or so.
but a 2(0) port or airfield can only effectively use 156 engr devices & it'll take them 200 days to reach 3(0).

< Message edited by jmalter -- 11/11/2012 7:55:39 AM >

(in reply to rms1pa)
Post #: 32
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