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Unit details causing crash

 
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All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Case Blue >> Tech Support >> Unit details causing crash Page: [1]
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Unit details causing crash - 11/7/2012 6:01:02 AM   
okeefe

 

Posts: 9
Joined: 10/27/2012
Status: offline
I clicked on a unit to view its detail and the game had an error.. had to end task and when i reloaded units were back in the original position but action points were at 0, basically ruined my game. Will start a new one but i hope this doesn't happen.. don't remember what unit i was trying to view but i know it was some type of armor
Post #: 1
RE: Unit details causing crash - 11/7/2012 4:48:05 PM   
Vic


Posts: 3640
Joined: 5/17/2004
Status: offline
Hi,

Thats really weird. Never heared of a bug comming close to this one. Sry you are experiencing problems.

What version of DC do you play?
which scenario?
Do you have a savegame from which this is repeatable?

Its hard to track on current info provided. Just in case... you might want to switch on autosave (in prefs tab) just in case it happens to you again. (if it happens again you can use it to send me the autosave file as well)

best,
Vic

< Message edited by Vic -- 11/7/2012 4:49:58 PM >


_____________________________

Victor Reijkersz Designs
www.vrdesigns.nl

(in reply to okeefe)
Post #: 2
RE: Unit details causing crash - 11/8/2012 5:30:01 PM   
okeefe

 

Posts: 9
Joined: 10/27/2012
Status: offline
I was unable to duplicate the crash, the unit was a czech made german tank.. It could be that somehow my computer was to blame, played for an hour yesterday with no crash. And now that i think about it when i reloaded it could be that i was taken back to the previous turn before i let the AI takes its turn which was why i had no action points. So, I guess for now this is a false alarm.. you can delete this thread if you like, sorry

oh and I am playing 1.2, I bought the game from the slitherine website, it seems that was a mistake because if you buy it here you get a 1.4?

< Message edited by okeefe -- 11/8/2012 5:36:47 PM >

(in reply to Vic)
Post #: 3
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