Matrix Games Forums

To End All Wars: Video, AAR and Interview!Ageod's To End All Wars: Video, AAR and Interview!To End All Wars: Artillery Battle Academy 2: Eastern Front - End of Early Access Space Program Manager unveils its multiplayer modes Another update for Commander: The Great War!Distant Worlds: Universe gets a new updateDeal of the Week: Eagle Day to Bombing the Reich Advanced Tactics Gold is coming to SteamMatrix Games now speaks German!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Fighter Division Morale

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Case Blue >> Tech Support >> Fighter Division Morale Page: [1]
Login
Message << Older Topic   Newer Topic >>
Fighter Division Morale - 11/6/2012 1:46:52 AM   
The Red Baron


Posts: 166
Joined: 3/23/2007
From: Adirondack Mtns, NY
Status: offline
Some of my Fighter Divisions have horrible morale after tangling with the German JGs. I played an Army commander's Courage card on one of the fighter divisions but it had no effect, even though the unit was less than 5 hexes away from the Army commander and theorhetically benefitting from 100% of the HQ Power modifier. Is this working as designed? If yes, how then may I improve the morale of these units?
Post #: 1
RE: Fighter Division Morale - 11/6/2012 7:12:16 AM   
Bonners


Posts: 470
Joined: 8/24/2012
From: Stockport, UK
Status: offline
IIRC this was discussed in Olivier's AAR a few weeks back. I dont think HQs affect aircraft, so the modifier doesnt actually have an effect. Taking this one step further I dont think the cards have an effect either.

(in reply to The Red Baron)
Post #: 2
RE: Fighter Division Morale - 11/6/2012 9:27:26 AM   
Bonners


Posts: 470
Joined: 8/24/2012
From: Stockport, UK
Status: offline
Thinking about this some more, if I am correct with the above, then I guess the bug is that you are allowed to play the card on the aircraft unit when it doesnt have any affect?

(in reply to Bonners)
Post #: 3
RE: Fighter Division Morale - 11/9/2012 4:34:59 PM   
The Red Baron


Posts: 166
Joined: 3/23/2007
From: Adirondack Mtns, NY
Status: offline
Yeah, in a post from some time ago, Vic explained the HQ Power Modifier, Combat Modifer, etc does not apply to air units; however, I think Vic should patch the game so you can't play any cards on air units. I wasted 5 CPs which took this particular Soviet general 5 turns to accumulate.

(in reply to Bonners)
Post #: 4
RE: Fighter Division Morale - 11/10/2012 9:57:40 AM   
Vic


Posts: 3638
Joined: 5/17/2004
Status: online
Yes thats actually a good idea Bonners & Red Baron.

_____________________________

Victor Reijkersz Designs
www.vrdesigns.nl

(in reply to The Red Baron)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Case Blue >> Tech Support >> Fighter Division Morale Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.066