Jamm
Posts: 307
Joined: 10/2/2009 Status: offline
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Tactical is the way to go for me, although I really enjoyed Empires in Arms and World in Flames on tabletop many years ago. I find at large scales, I'm trying to figure out how many men are in a company, division, army etc and how many i've lost, that my mind's eye starts to go fuzzy. Like being a bean counter and playing with a spreadsheet. And why bother putting any terrain in a hex that is 50 miles in size, as it would be so varied in that area from one locale to another as to make the hex terrain a major abstraction. I can actually get a feel for a firefight on a tactical scale. I've played a lot of good ones such as the Steel Panther series, the first 3 Combat Missions and the Campaign Series ( although I think they're more platoon level.) I also like the individual squads and vehicles playing with terrain of 50 m hexes of buildings, walls, hills, trees etc. COH has satiated my appetite at the moment, but there is always room for more if LnL or ASL ever actually publish something for the computer. COH uses abstractions for it's leadership but I think the CAPs system plays out pretty good. I like the flow of the game better as both sides move and shoot almost simultaneously as opposed to one side playing a turn and then the other side playing a turn. I think a marriage of COH and ASL would make a good union. The flow of the game with the action point system with a few more of ASL's details. To hit tables, more detailed combat resolution, a morale system, leader counters and weather effects would all make for a better tactical experience. COH isn't ASL, but it has come the closest for me, for a good tactical game.
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When the going gets weird,... the weird turn pro Hunter S Thompson
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