Is WITE's details such that players need to decide which airfields will be attached every week?
In WITW you create air directive to the Air HQs, which are executed during the air execution phase. So it is very HQ centric and allows to model various doctrine limitations. Each air directive then can be adjusted next air planning phase with no need to set orders for each group or air base every turn. The goal is to allow most of the system to operate with minimal amount of orders.
As an example player should be able to create ground attack doctrine for the 2nd RAF Tactical Air Command. Specify the target (center) hex, area (radius), priority for the targets (interdict, units, air fields, railways, rail yards, ports, etc). After that system will generate certain amount of air strikes using available resources and air HQ's doctrine setting.
Depending on the air directive type, player can micromanage and assign particular groups to it, set way points, set intensity, set how many days a week it will fly, set altitude, set minimum planes (escorts) required, enable/disable partial escorts, set air directive's priority, etc.
The core system is almost in and we are getting ready to teach AI using it. At the end anyone could allow AI to run air war if he(she) wants.