wodin
Posts: 6505
Joined: 4/20/2003 From: England Status: offline
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Lutzow I understand where your coming from..but I suppose there wouldn't be such a massive collection of the games now..also the engine is always being updated and with the MapMod looks fine. It's Squad Battles that needs some major new rules which isn't going to happen because Mr Tiller thinks they wouldn't sell any more and it wouldn't be worth the effort. I totally disagree...with some new game mechanics and less abstraction the SB series could easily become the No1 tactical wargame. It's so frustrating to see what needs to be changed and what needs to be added to to make it the best tactical wargame and yet know it will never happen. It needs real ammo count as the current system is odd and to abstract for the scale, it certainly hinders modern warfare aspect. This alone would change the dynamics of the game. More indepth casualty element. I want to see wounded, incapacitated and dead, the soldier wounded would have a modifier against any shots he takes etc. The current system which takes into account possible wounds and low ammo is too abstract and a massive pain in the backside which detracts from the game. Multi Level buildings, again we'd start to get a tactical wargame that could do city\urban fighting. Spotting looked at, standing up a squad in a city hex shouldn't mean they become spotted straight away. Campaign system with awards etc etc. Improved armour, this hasn't been touched barely as Mr Tiller says it's an Infantry game not a tank game, tanks are just support weapons. Well this was fine for the first titles Vietnam, but once we get to the east front then things neeed to change.These changes would have such a dramtic effect and turn the series into something special.
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