Rasputitsa
Posts: 1471
Joined: 6/30/2001 From: Bedfordshire UK Status: offline
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quote:
ORIGINAL: gwgardner Well now, it's not as critical as all that. Frustrating. But the game is great overall. Movement factors and number of APs per unit type are all arbitrary to a point - I mean, would it absolutely take a tank twice as long to maneuver through a forest area as walking soldier? Not if the tank could use a road, in which case the tank would go faster. How about a whole tank division or corps? Well, they pushed pretty fast through the Ardennes! My point is, yes, the game is affected by this, but it's not a game breaker. A workaround, for instance, is reducing the APs for tanks and mecs by one perhaps. Don't cut off your foot because of a hangnail. As a final point here, this is a 'beta' patch, meaning it is intended that players will find bugs at this point, they will be corrected, and then a new patch will be released. I certainly will give Wastelands the chance to correct this. I can go off and play Storm over the Pacific in the meantime, or Sword of the Stars, or Train Simulator. Totally agree, but it's just frustrating, even though as you say, this is exactly what a beta patch is for, to work through any problems, before the patch goes official. It's not so much that it's taking a long time to fix the bugs, it's finding the bugs that's taking the time, they get fixed quite quickly when found.
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"We have to go from where we are, not from where we would like to be" - me
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