Pvt_Grunt
Posts: 120
Joined: 2/13/2007 From: Frankston Victoria Status: offline
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quote:
ORIGINAL: ComradeP I'm not sure if the terrain is actually build-up from smaller parts or terrain nodes or something like that which can't be entered from certain directions (that could explain the AI's preference for zig-zagging/diagonal movement from time to time). This is the only series where I see so many units not move in a line even if there's a straight line between them and their destination. Terrain is made up of many elements, each with their own properties. Some are passable by vehicles, some are not. If there is a gap of 3 or less passable elemants between 2 inpassable ones a tank will not go. Sounds good BUT, the image you see may look like the tank has enough room, but the coding behind the image may block the vehicle. This causes a lot of angst for players where it LOOKS like a tank will fit on a bridge, but the tank AI doesnt see the image, only the coding underneath.
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