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RE: AJE Game Data Bugs

 
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RE: AJE Game Data Bugs - 11/3/2012 1:07:38 PM   
berto


Posts: 4204
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline

Version: Public Beta Patch 1.01 (released 20121025?)

Bug: Missing localization.

There are multiple references to missing localizations:

2 strCaesarPompey50CampaignVC_SLV
1 strYearFourEmperors68CampaignVC_SLV
1 strYearFourEmperors68CampaignVC_PIR
1 strYearFourEmperors68CampaignVC_PAR
1 strYearFourEmperors68CampaignVC_MCR
1 strYearFourEmperors68CampaignVC_JUD
1 strYearFourEmperors68CampaignVC_BTV
1 strYearFourEmperors68CampaignVC_BAR
1 strTutorialScenarioDuration
1 strSeverus193CampaignVC_SLV
1 strSeverus193CampaignVC_PIR
1 strSeverus193CampaignVC_BAR
1 strMariusSulla87CampaignVC_SLV
1 strMariusSulla87CampaignVC_BAR
1 strGreatMithridaticWar75CampaignVC_BAR
1 strCaesarPompey50CampaignVC_PIR
1 strCaesarPompey50CampaignVC_BAR

Examples:



telemann:/media/KINGSTON/Games/AGEOD/Alea Jacta Est/AJE # find Aliases GameData Includes Scripts Events Scens -exec egrep -i "strCaesarPompey50CampaignVC_SLV|strYearFourEmperors68CampaignVC_SLV|strYearFourEmperors68CampaignVC_PIR|strYearFourEmperors68CampaignVC_PAR|strYearFourEmperors68CampaignVC_MCR|strYearFourEmperors68CampaignVC_JUD|strYearFourEmperors68CampaignVC_BTV|strYearFourEmperors68CampaignVC_BAR|strTutorialScenarioDuration|strSeverus193CampaignVC_SLV|strSeverus193CampaignVC_PIR|strSeverus193CampaignVC_BAR|strMariusSulla87CampaignVC_SLV|strMariusSulla87CampaignVC_BAR|strGreatMithridaticWar75CampaignVC_BAR|strCaesarPompey50CampaignVC_PIR|strCaesarPompey50CampaignVC_BAR" {} \; | sort | uniq ScenDuration = strTutorialScenarioDuration
ScenVictoryCond = strCaesarPompey50CampaignVC_BAR
ScenVictoryCond = strCaesarPompey50CampaignVC_PIR
ScenVictoryCond = strCaesarPompey50CampaignVC_SLV
ScenVictoryCond = strGreatMithridaticWar75CampaignVC_BAR
ScenVictoryCond = strMariusSulla87CampaignVC_BAR
ScenVictoryCond = strMariusSulla87CampaignVC_SLV
ScenVictoryCond = strSeverus193CampaignVC_BAR
ScenVictoryCond = strSeverus193CampaignVC_PIR
ScenVictoryCond = strSeverus193CampaignVC_SLV
ScenVictoryCond = strYearFourEmperors68CampaignVC_BAR
ScenVictoryCond = strYearFourEmperors68CampaignVC_BTV
ScenVictoryCond = strYearFourEmperors68CampaignVC_JUD
ScenVictoryCond = strYearFourEmperors68CampaignVC_MCR
ScenVictoryCond = strYearFourEmperors68CampaignVC_PAR
ScenVictoryCond = strYearFourEmperors68CampaignVC_PIR
ScenVictoryCond = strYearFourEmperors68CampaignVC_SLV



These missing localization references are located in (file & line#):



telemann:/home/berto/games/ageod/agelint # egrep "str[^_]" chklocals_aje_QA_20121101_sorted_rpt.txt
Scripts/ScriptAJE50.ini:85:strCaesarPompey50CampaignVC_BAR not found
Scripts/ScriptAJE50.ini:57:strCaesarPompey50CampaignVC_PIR not found
Scripts/ScriptAJE50.ini:71:strCaesarPompey50CampaignVC_SLV not found
Scripts/ScriptTutorial.ini:46:strCaesarPompey50CampaignVC_SLV not found
Scripts/ScriptGMW75.ini:85:strGreatMithridaticWar75CampaignVC_BAR not found
Scripts/ScriptMS87.ini:99:strMariusSulla87CampaignVC_BAR not found
Scripts/ScriptMS87.ini:85:strMariusSulla87CampaignVC_SLV not found
Scripts/ScriptSEV193.ini:99:strSeverus193CampaignVC_BAR not found
Scripts/ScriptSEV193.ini:71:strSeverus193CampaignVC_PIR not found
Scripts/ScriptSEV193.ini:85:strSeverus193CampaignVC_SLV not found
Scripts/ScriptTutorial.ini:60:strTutorialScenarioDuration not found
Scripts/ScriptYFE68.ini:128:strYearFourEmperors68CampaignVC_BAR not found
Scripts/ScriptYFE68.ini:142:strYearFourEmperors68CampaignVC_BTV not found
Scripts/ScriptYFE68.ini:86:strYearFourEmperors68CampaignVC_JUD not found
Scripts/ScriptYFE68.ini:57:strYearFourEmperors68CampaignVC_MCR not found
Scripts/ScriptYFE68.ini:72:strYearFourEmperors68CampaignVC_PAR not found
Scripts/ScriptYFE68.ini:100:strYearFourEmperors68CampaignVC_PIR not found
Scripts/ScriptYFE68.ini:114:strYearFourEmperors68CampaignVC_SLV not found



I'm not going to suggest substitutes. The above may be misspellings of existing localizations, or more probably simply missing localizations.

Verifying their nonexistence:



[root@berto Settings]# pwd
/media/KINGSTON/Games/AGEOD/Alea Jacta Est/AJE/Settings

telemann:/media/KINGSTON/Games/AGEOD/Alea Jacta Est/AJE/Settings # egrep -i "strCaesarPompey50CampaignVC_SLV|strYearFourEmperors68CampaignVC_SLV|strYearFourEmperors68CampaignVC_PIR|strYearFourEmperors68CampaignVC_PAR|strYearFourEmperors68CampaignVC_MCR|strYearFourEmperors68CampaignVC_JUD|strYearFourEmperors68CampaignVC_BTV|strYearFourEmperors68CampaignVC_BAR|strTutorialScenarioDuration|strSeverus193CampaignVC_SLV|strSeverus193CampaignVC_PIR|strSeverus193CampaignVC_BAR|strMariusSulla87CampaignVC_SLV|strMariusSulla87CampaignVC_BAR|strGreatMithridaticWar75CampaignVC_BAR|strCaesarPompey50CampaignVC_PIR|strCaesarPompey50CampaignVC_BAR" *.csv
[nil]



These may be low priority too. Pick and choose and fix what matters.

Hope this helps.

More to follow (some of them referenced multiple times).

[Disclaimer: I make no claim about the significance or insignificance of any discovered bug, problem, glitch, or anomaly. Whether or not it impacts game play, or goes entirely unnoticed. Whether in the larger scheme of things it's important, or unimportant. I just call them as I see them.]

_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

(in reply to BohémondAJE)
Post #: 31
RE: AJE Game Data Bugs - 11/3/2012 2:34:33 PM   
BohémondAJE

 

Posts: 66
Joined: 9/21/2012
Status: offline

quote:

ORIGINAL: berto


Version: Public Beta Patch 1.01 (released 20121025?)

Bug: Missing localization.

There are multiple references to missing localizations:

2 strCaesarPompey50CampaignVC_SLV
1 strYearFourEmperors68CampaignVC_SLV
1 strYearFourEmperors68CampaignVC_PIR
1 strYearFourEmperors68CampaignVC_PAR
1 strYearFourEmperors68CampaignVC_MCR
1 strYearFourEmperors68CampaignVC_JUD
1 strYearFourEmperors68CampaignVC_BTV
1 strYearFourEmperors68CampaignVC_BAR
1 strTutorialScenarioDuration
1 strSeverus193CampaignVC_SLV
1 strSeverus193CampaignVC_PIR
1 strSeverus193CampaignVC_BAR
1 strMariusSulla87CampaignVC_SLV
1 strMariusSulla87CampaignVC_BAR
1 strGreatMithridaticWar75CampaignVC_BAR
1 strCaesarPompey50CampaignVC_PIR
1 strCaesarPompey50CampaignVC_BAR

Examples:



telemann:/media/KINGSTON/Games/AGEOD/Alea Jacta Est/AJE # find Aliases GameData Includes Scripts Events Scens -exec egrep -i "strCaesarPompey50CampaignVC_SLV|strYearFourEmperors68CampaignVC_SLV|strYearFourEmperors68CampaignVC_PIR|strYearFourEmperors68CampaignVC_PAR|strYearFourEmperors68CampaignVC_MCR|strYearFourEmperors68CampaignVC_JUD|strYearFourEmperors68CampaignVC_BTV|strYearFourEmperors68CampaignVC_BAR|strTutorialScenarioDuration|strSeverus193CampaignVC_SLV|strSeverus193CampaignVC_PIR|strSeverus193CampaignVC_BAR|strMariusSulla87CampaignVC_SLV|strMariusSulla87CampaignVC_BAR|strGreatMithridaticWar75CampaignVC_BAR|strCaesarPompey50CampaignVC_PIR|strCaesarPompey50CampaignVC_BAR" {} \; | sort | uniq ScenDuration = strTutorialScenarioDuration
ScenVictoryCond = strCaesarPompey50CampaignVC_BAR
ScenVictoryCond = strCaesarPompey50CampaignVC_PIR
ScenVictoryCond = strCaesarPompey50CampaignVC_SLV
ScenVictoryCond = strGreatMithridaticWar75CampaignVC_BAR
ScenVictoryCond = strMariusSulla87CampaignVC_BAR
ScenVictoryCond = strMariusSulla87CampaignVC_SLV
ScenVictoryCond = strSeverus193CampaignVC_BAR
ScenVictoryCond = strSeverus193CampaignVC_PIR
ScenVictoryCond = strSeverus193CampaignVC_SLV
ScenVictoryCond = strYearFourEmperors68CampaignVC_BAR
ScenVictoryCond = strYearFourEmperors68CampaignVC_BTV
ScenVictoryCond = strYearFourEmperors68CampaignVC_JUD
ScenVictoryCond = strYearFourEmperors68CampaignVC_MCR
ScenVictoryCond = strYearFourEmperors68CampaignVC_PAR
ScenVictoryCond = strYearFourEmperors68CampaignVC_PIR
ScenVictoryCond = strYearFourEmperors68CampaignVC_SLV



These missing localization references are located in (file & line#):



telemann:/home/berto/games/ageod/agelint # egrep "str[^_]" chklocals_aje_QA_20121101_sorted_rpt.txt
Scripts/ScriptAJE50.ini:85:strCaesarPompey50CampaignVC_BAR not found
Scripts/ScriptAJE50.ini:57:strCaesarPompey50CampaignVC_PIR not found
Scripts/ScriptAJE50.ini:71:strCaesarPompey50CampaignVC_SLV not found
Scripts/ScriptTutorial.ini:46:strCaesarPompey50CampaignVC_SLV not found
Scripts/ScriptGMW75.ini:85:strGreatMithridaticWar75CampaignVC_BAR not found
Scripts/ScriptMS87.ini:99:strMariusSulla87CampaignVC_BAR not found
Scripts/ScriptMS87.ini:85:strMariusSulla87CampaignVC_SLV not found
Scripts/ScriptSEV193.ini:99:strSeverus193CampaignVC_BAR not found
Scripts/ScriptSEV193.ini:71:strSeverus193CampaignVC_PIR not found
Scripts/ScriptSEV193.ini:85:strSeverus193CampaignVC_SLV not found
Scripts/ScriptTutorial.ini:60:strTutorialScenarioDuration not found
Scripts/ScriptYFE68.ini:128:strYearFourEmperors68CampaignVC_BAR not found
Scripts/ScriptYFE68.ini:142:strYearFourEmperors68CampaignVC_BTV not found
Scripts/ScriptYFE68.ini:86:strYearFourEmperors68CampaignVC_JUD not found
Scripts/ScriptYFE68.ini:57:strYearFourEmperors68CampaignVC_MCR not found
Scripts/ScriptYFE68.ini:72:strYearFourEmperors68CampaignVC_PAR not found
Scripts/ScriptYFE68.ini:100:strYearFourEmperors68CampaignVC_PIR not found
Scripts/ScriptYFE68.ini:114:strYearFourEmperors68CampaignVC_SLV not found



I'm not going to suggest substitutes. The above may be misspellings of existing localizations, or more probably simply missing localizations.

Verifying their nonexistence:



[root@berto Settings]# pwd
/media/KINGSTON/Games/AGEOD/Alea Jacta Est/AJE/Settings

telemann:/media/KINGSTON/Games/AGEOD/Alea Jacta Est/AJE/Settings # egrep -i "strCaesarPompey50CampaignVC_SLV|strYearFourEmperors68CampaignVC_SLV|strYearFourEmperors68CampaignVC_PIR|strYearFourEmperors68CampaignVC_PAR|strYearFourEmperors68CampaignVC_MCR|strYearFourEmperors68CampaignVC_JUD|strYearFourEmperors68CampaignVC_BTV|strYearFourEmperors68CampaignVC_BAR|strTutorialScenarioDuration|strSeverus193CampaignVC_SLV|strSeverus193CampaignVC_PIR|strSeverus193CampaignVC_BAR|strMariusSulla87CampaignVC_SLV|strMariusSulla87CampaignVC_BAR|strGreatMithridaticWar75CampaignVC_BAR|strCaesarPompey50CampaignVC_PIR|strCaesarPompey50CampaignVC_BAR" *.csv
[nil]



These may be low priority too. Pick and choose and fix what matters.

Hope this helps.

More to follow (some of them referenced multiple times).

[Disclaimer: I make no claim about the significance or insignificance of any discovered bug, problem, glitch, or anomaly. Whether or not it impacts game play, or goes entirely unnoticed. Whether in the larger scheme of things it's important, or unimportant. I just call them as I see them.]



Missing ScenVictoryCond for non playable factions not fixed as they are never displayed.

Other item fixed in next version

Thank you for reporting

Regards


(in reply to berto)
Post #: 32
RE: AJE Game Data Bugs - 11/3/2012 3:07:57 PM   
berto


Posts: 4204
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline

quote:

ORIGINAL: BohémondAJE

Missing ScenVictoryCond for non playable factions not fixed as they are never displayed.

Other item fixed in next version

For the agelint executable ('agelint' is the executable, just one among many; 'AGElint' is the name of the entire toolkit), you can turn on and off several bug categories via command line switches, as in:



$ ./agelint -n -w +e ...



So in the above example, that says to display ERRORs, but not NOTICEs or WARNINGs.

At present, I have not yet implemented the +/-n +/-w +/-e functionality in chkaliases.pl, chklocals, pl, and all the rest. (It is already implemented in the chklint.pl script, the one that runs agelint against all data files, to check command syntax, etc.)

So, for now, chkaliases.pl, chklocals, pl etc. report all "bugs" indiscriminately, without ranking them according to importance.

You are providing very useful feedback, as it will help me to develop my bug taxonomy, ERRORs vs. WARNINGs vs. NOTICEs.

When I have finished my AJE 1.01RC "bug" reports, and with an eye towards refining AGElint's usefulness in checking future AJE releases, would you perhaps be willing to discuss the "bug" categorizations at some later date?

_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

(in reply to BohémondAJE)
Post #: 33
RE: AJE Game Data Bugs - 11/3/2012 3:25:41 PM   
BohémondAJE

 

Posts: 66
Joined: 9/21/2012
Status: offline

quote:

ORIGINAL: berto


quote:

ORIGINAL: BohémondAJE

Missing ScenVictoryCond for non playable factions not fixed as they are never displayed.

Other item fixed in next version

For the agelint executable ('agelint' is the executable, just one among many; 'AGElint' is the name of the entire toolkit), you can turn on and off several bug categories via command line switches, as in:



$ ./agelint -n -w +e ...



So in the above example, that says to display ERRORs, but not NOTICEs or WARNINGs.

At present, I have not yet implemented the +/-n +/-w +/-e functionality in chkaliases.pl, chklocals, pl, and all the rest. (It is already implemented in the chklint.pl script, the one that runs agelint against all data files, to check command syntax, etc.)

So, for now, chkaliases.pl, chklocals, pl etc. report all "bugs" indiscriminately, without ranking them according to importance.

You are providing very useful feedback, as it will help me to develop my bug taxonomy, ERRORs vs. WARNINGs vs. NOTICEs.

When I have finished my AJE 1.01RC "bug" reports, and with an eye towards refining AGElint's usefulness in checking future AJE releases, would you perhaps be willing to discuss the "bug" categorizations at some later date?


It will be a pleasure to discuss ''bug'' categorizations.

Regards


(in reply to berto)
Post #: 34
RE: AJE Game Data Bugs - 11/3/2012 3:51:36 PM   
berto


Posts: 4204
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline

quote:

ORIGINAL: BohémondAJE

It will be a pleasure to discuss ''bug'' categorizations.

Great, thank you. Cooperation is so refreshing.

I would like to emphasize:

quote:

[From the AGElint README:]

FURTHER NOTE: I offer no judgment about AGEOD, or its games. Nothing asserted, nothing implied. AGElint is a tool, not a weapon. We use it to build better games, not to tear down any company or anybody. Please let's keep our discussions positive and constructive, shall we?

Positive and constructive it is, and so it shall remain!

_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

(in reply to BohémondAJE)
Post #: 35
RE: AJE Game Data Bugs - 11/3/2012 3:56:12 PM   
berto


Posts: 4204
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline

Version: Public Beta Patch 1.01 (released 20121025?)

Bug: Missing localization.

There are multiple references to missing localizations:

1 fac_Text_HRL
1 fac_Text_CMN
1 fac_ShortName_HRL
1 fac_ShortName_CMN
1 fac_PopName_HRL
1 fac_PopName_CMN
1 fac_Name_HRL
1 fac_Name_CMN
1 fac_Leader3Force_HRL
1 fac_Leader3Force_CMN
1 fac_Leader2Force_HRL
1 fac_Leader2Force_CMN
1 fac_Leader1Force_HRL
1 fac_Leader1Force_CMN
1 fac_ForceName_HRL
1 fac_ForceName_CMN
1 fac_DetachName_HRL
1 fac_DetachName_CMN
1 fac_AdjectiveM_HRL
1 fac_AdjectiveM_CMN
1 fac_AdjectiveF_HRL
1 fac_AdjectiveF_CMN

Examples:



telemann:/media/KINGSTON/Games/AGEOD/Alea Jacta Est/AJE # find Aliases GameData Includes Scripts Events Scens -exec egrep -i "fac_Text_HRL|fac_Text_CMN|fac_ShortName_HRL|fac_ShortName_CMN|fac_PopName_HRL|fac_PopName_CMN|fac_Name_HRL|fac_Name_CMN|fac_Leader3Force_HRL|fac_Leader3Force_CMN|fac_Leader2Force_HRL|fac_Leader2Force_CMN|fac_Leader1Force_HRL|fac_Leader1Force_CMN|fac_ForceName_HRL|fac_ForceName_CMN|fac_DetachName_HRL|fac_DetachName_CMN|fac_AdjectiveM_HRL|fac_AdjectiveM_CMN|fac_AdjectiveF_HRL|fac_AdjectiveF_CMN" {} \; | sort | uniq
AdjectiveF = $fac_AdjectiveF_CMN
AdjectiveF = $fac_AdjectiveF_HRL
AdjectiveM = $fac_AdjectiveM_CMN
AdjectiveM = $fac_AdjectiveM_HRL
DetachName = $fac_DetachName_CMN
DetachName = $fac_DetachName_HRL
ForceName = $fac_ForceName_CMN
ForceName = $fac_ForceName_HRL
Leader1Force = $fac_Leader1Force_CMN
Leader1Force = $fac_Leader1Force_HRL
Leader2Force = $fac_Leader2Force_CMN
Leader2Force = $fac_Leader2Force_HRL
Leader3Force = $fac_Leader3Force_CMN
Leader3Force = $fac_Leader3Force_HRL
Name = $fac_Name_CMN
Name = $fac_Name_HRL
PopName = $fac_PopName_CMN
PopName = $fac_PopName_HRL
ShortName = $fac_ShortName_CMN
ShortName = $fac_ShortName_HRL
Text = $fac_Text_CMN
Text = $fac_Text_HRL



These missing localization references are located in (file & line#):



telemann:/home/berto/games/ageod/agelint # egrep "fac_" chklocals_aje_QA_20121101_sorted_rpt.txt | egrep -iv "fac_hq"
GameData/Factions/271-CMN.fac:9:fac_AdjectiveF_CMN not found
GameData/Factions/261-HER.fac:9:fac_AdjectiveF_HRL not found
GameData/Factions/271-CMN.fac:10:fac_AdjectiveM_CMN not found
GameData/Factions/261-HER.fac:10:fac_AdjectiveM_HRL not found
GameData/Factions/271-CMN.fac:39:fac_DetachName_CMN not found
GameData/Factions/261-HER.fac:39:fac_DetachName_HRL not found
GameData/Factions/271-CMN.fac:40:fac_ForceName_CMN not found
GameData/Factions/261-HER.fac:40:fac_ForceName_HRL not found
GameData/Factions/271-CMN.fac:38:fac_Leader1Force_CMN not found
GameData/Factions/261-HER.fac:38:fac_Leader1Force_HRL not found
GameData/Factions/271-CMN.fac:37:fac_Leader2Force_CMN not found
GameData/Factions/261-HER.fac:37:fac_Leader2Force_HRL not found
GameData/Factions/271-CMN.fac:36:fac_Leader3Force_CMN not found
GameData/Factions/261-HER.fac:36:fac_Leader3Force_HRL not found
GameData/Factions/271-CMN.fac:7:fac_Name_CMN not found
GameData/Factions/261-HER.fac:7:fac_Name_HRL not found
GameData/Factions/271-CMN.fac:12:fac_PopName_CMN not found
GameData/Factions/261-HER.fac:12:fac_PopName_HRL not found
GameData/Factions/271-CMN.fac:8:fac_ShortName_CMN not found
GameData/Factions/261-HER.fac:8:fac_ShortName_HRL not found
GameData/Factions/271-CMN.fac:11:fac_Text_CMN not found
GameData/Factions/261-HER.fac:11:fac_Text_HRL not found



I'm not going to suggest substitutes. The above may be misspellings of existing localizations, or more probably simply missing localizations.

Verifying their nonexistence:



[root@berto Settings]# pwd
/media/KINGSTON/Games/AGEOD/Alea Jacta Est/AJE/Settings

telemann:/media/KINGSTON/Games/AGEOD/Alea Jacta Est/AJE/Settings # egrep -i "fac_Text_HRL|fac_Text_CMN|fac_ShortName_HRL|fac_ShortName_CMN|fac_PopName_HRL|fac_PopName_CMN|fac_Name_HRL|fac_Name_CMN|fac_Leader3Force_HRL|fac_Leader3Force_CMN|fac_Leader2Force_HRL|fac_Leader2Force_CMN|fac_Leader1Force_HRL|fac_Leader1Force_CMN|fac_ForceName_HRL|fac_ForceName_CMN|fac_DetachName_HRL|fac_DetachName_CMN|fac_AdjectiveM_HRL|fac_AdjectiveM_CMN|fac_AdjectiveF_HRL|fac_AdjectiveF_CMN" *.csv
[nil]



These may be low priority too. Pick and choose and fix what matters.

Hope this helps.

More to follow (some of them referenced multiple times).

[Disclaimer: I make no claim about the significance or insignificance of any discovered bug, problem, glitch, or anomaly. Whether or not it impacts game play, or goes entirely unnoticed. Whether in the larger scheme of things it's important, or unimportant. I just call them as I see them.]

_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

(in reply to berto)
Post #: 36
RE: AJE Game Data Bugs - 11/3/2012 7:17:30 PM   
BohémondAJE

 

Posts: 66
Joined: 9/21/2012
Status: offline

quote:

ORIGINAL: berto


Version: Public Beta Patch 1.01 (released 20121025?)

Bug: Missing localization.

There are multiple references to missing localizations:

1 fac_Text_HRL
1 fac_Text_CMN
1 fac_ShortName_HRL
1 fac_ShortName_CMN
1 fac_PopName_HRL
1 fac_PopName_CMN
1 fac_Name_HRL
1 fac_Name_CMN
1 fac_Leader3Force_HRL
1 fac_Leader3Force_CMN
1 fac_Leader2Force_HRL
1 fac_Leader2Force_CMN
1 fac_Leader1Force_HRL
1 fac_Leader1Force_CMN
1 fac_ForceName_HRL
1 fac_ForceName_CMN
1 fac_DetachName_HRL
1 fac_DetachName_CMN
1 fac_AdjectiveM_HRL
1 fac_AdjectiveM_CMN
1 fac_AdjectiveF_HRL
1 fac_AdjectiveF_CMN

Examples:



telemann:/media/KINGSTON/Games/AGEOD/Alea Jacta Est/AJE # find Aliases GameData Includes Scripts Events Scens -exec egrep -i "fac_Text_HRL|fac_Text_CMN|fac_ShortName_HRL|fac_ShortName_CMN|fac_PopName_HRL|fac_PopName_CMN|fac_Name_HRL|fac_Name_CMN|fac_Leader3Force_HRL|fac_Leader3Force_CMN|fac_Leader2Force_HRL|fac_Leader2Force_CMN|fac_Leader1Force_HRL|fac_Leader1Force_CMN|fac_ForceName_HRL|fac_ForceName_CMN|fac_DetachName_HRL|fac_DetachName_CMN|fac_AdjectiveM_HRL|fac_AdjectiveM_CMN|fac_AdjectiveF_HRL|fac_AdjectiveF_CMN" {} \; | sort | uniq
AdjectiveF = $fac_AdjectiveF_CMN
AdjectiveF = $fac_AdjectiveF_HRL
AdjectiveM = $fac_AdjectiveM_CMN
AdjectiveM = $fac_AdjectiveM_HRL
DetachName = $fac_DetachName_CMN
DetachName = $fac_DetachName_HRL
ForceName = $fac_ForceName_CMN
ForceName = $fac_ForceName_HRL
Leader1Force = $fac_Leader1Force_CMN
Leader1Force = $fac_Leader1Force_HRL
Leader2Force = $fac_Leader2Force_CMN
Leader2Force = $fac_Leader2Force_HRL
Leader3Force = $fac_Leader3Force_CMN
Leader3Force = $fac_Leader3Force_HRL
Name = $fac_Name_CMN
Name = $fac_Name_HRL
PopName = $fac_PopName_CMN
PopName = $fac_PopName_HRL
ShortName = $fac_ShortName_CMN
ShortName = $fac_ShortName_HRL
Text = $fac_Text_CMN
Text = $fac_Text_HRL



These missing localization references are located in (file & line#):



telemann:/home/berto/games/ageod/agelint # egrep "fac_" chklocals_aje_QA_20121101_sorted_rpt.txt | egrep -iv "fac_hq"
GameData/Factions/271-CMN.fac:9:fac_AdjectiveF_CMN not found
GameData/Factions/261-HER.fac:9:fac_AdjectiveF_HRL not found
GameData/Factions/271-CMN.fac:10:fac_AdjectiveM_CMN not found
GameData/Factions/261-HER.fac:10:fac_AdjectiveM_HRL not found
GameData/Factions/271-CMN.fac:39:fac_DetachName_CMN not found
GameData/Factions/261-HER.fac:39:fac_DetachName_HRL not found
GameData/Factions/271-CMN.fac:40:fac_ForceName_CMN not found
GameData/Factions/261-HER.fac:40:fac_ForceName_HRL not found
GameData/Factions/271-CMN.fac:38:fac_Leader1Force_CMN not found
GameData/Factions/261-HER.fac:38:fac_Leader1Force_HRL not found
GameData/Factions/271-CMN.fac:37:fac_Leader2Force_CMN not found
GameData/Factions/261-HER.fac:37:fac_Leader2Force_HRL not found
GameData/Factions/271-CMN.fac:36:fac_Leader3Force_CMN not found
GameData/Factions/261-HER.fac:36:fac_Leader3Force_HRL not found
GameData/Factions/271-CMN.fac:7:fac_Name_CMN not found
GameData/Factions/261-HER.fac:7:fac_Name_HRL not found
GameData/Factions/271-CMN.fac:12:fac_PopName_CMN not found
GameData/Factions/261-HER.fac:12:fac_PopName_HRL not found
GameData/Factions/271-CMN.fac:8:fac_ShortName_CMN not found
GameData/Factions/261-HER.fac:8:fac_ShortName_HRL not found
GameData/Factions/271-CMN.fac:11:fac_Text_CMN not found
GameData/Factions/261-HER.fac:11:fac_Text_HRL not found



I'm not going to suggest substitutes. The above may be misspellings of existing localizations, or more probably simply missing localizations.

Verifying their nonexistence:



[root@berto Settings]# pwd
/media/KINGSTON/Games/AGEOD/Alea Jacta Est/AJE/Settings

telemann:/media/KINGSTON/Games/AGEOD/Alea Jacta Est/AJE/Settings # egrep -i "fac_Text_HRL|fac_Text_CMN|fac_ShortName_HRL|fac_ShortName_CMN|fac_PopName_HRL|fac_PopName_CMN|fac_Name_HRL|fac_Name_CMN|fac_Leader3Force_HRL|fac_Leader3Force_CMN|fac_Leader2Force_HRL|fac_Leader2Force_CMN|fac_Leader1Force_HRL|fac_Leader1Force_CMN|fac_ForceName_HRL|fac_ForceName_CMN|fac_DetachName_HRL|fac_DetachName_CMN|fac_AdjectiveM_HRL|fac_AdjectiveM_CMN|fac_AdjectiveF_HRL|fac_AdjectiveF_CMN" *.csv
[nil]



These may be low priority too. Pick and choose and fix what matters.

Hope this helps.

More to follow (some of them referenced multiple times).

[Disclaimer: I make no claim about the significance or insignificance of any discovered bug, problem, glitch, or anomaly. Whether or not it impacts game play, or goes entirely unnoticed. Whether in the larger scheme of things it's important, or unimportant. I just call them as I see them.]


Fixed for TAG swap HER/HRL in next version.

CMN is not really a faction, it's more a tool for Events Broacasting so not ''fixed''.

Thank you for reporting

Regards


(in reply to berto)
Post #: 37
RE: AJE Game Data Bugs - 11/3/2012 7:31:49 PM   
berto


Posts: 4204
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline

quote:

ORIGINAL: BohémondAJE

CMN is not really a faction, it's more a tool for Events Broacasting so not ''fixed''.


That's exactly the sort of constructive, instructive feedback I crave. Easy to filter out of the results.

Thanks!

_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

(in reply to BohémondAJE)
Post #: 38
RE: AJE Game Data Bugs - 11/3/2012 7:37:42 PM   
berto


Posts: 4204
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline

Version: Public Beta Patch 1.01 (released 20121025?)

Bug: Missing localization.

There are multiple references to missing localizations:

6 opt_title_PON_PeaceOfDardanos
6 opt_hint_PON_PeaceOfDardanos
6 opt_desc_PON_PeaceOfDardanos
1 str_Msg_ongoingCircumvallatio
1 str_CMN_rgd_Erroneous
1 str_CMN_rgd_Circumvallatio
1 rgd_txt_Erroneous
1 rgd_txt_Circumvallatio
1 rgd_shortnam_Erroneous
1 rgd_shortnam_Circumvallatio
1 rgd_nam_Erroneous
1 rgd_nam_Circumvallatio

Examples:



telemann:/media/KINGSTON/Games/AGEOD/Alea Jacta Est/AJE # find Aliases GameData Includes Scripts Events Scens -exec egrep -i "opt_title_PON_PeaceOfDardanos|opt_hint_PON_PeaceOfDardanos|opt_desc_PON_PeaceOfDardanos|str_Msg_ongoingCircumvallatio|str_CMN_rgd_Erroneous|str_CMN_rgd_Circumvallatio|rgd_txt_Erroneous|rgd_txt_Circumvallatio|rgd_shortnam_Erroneous|rgd_shortnam_Circumvallatio|rgd_nam_Erroneous|rgd_nam_Circumvallatio" {} \; | sort | uniq
SetActorPool = $gmaOptionDip;MaxUse;1;ImageID;Event-Img_Diplomacy02.png;Title;opt_title_PON_PeaceOfDardanos;MsgString;opt_desc_PON_PeaceOfDardanos;ToolString;opt_hint_PON_PeaceOfDardanos;SubType;PON_PeaceOfDardanos
Effect_Str_Ongoing = str_Msg_ongoingCircumvallatio
Effect_Str_Success = str_CMN_rgd_Circumvallatio
Effect_Str_Success = str_CMN_rgd_Erroneous
Name = $rgd_nam_Circumvallatio
Name = $rgd_nam_Erroneous
ShortName = $rgd_shortnam_Circumvallatio
ShortName = $rgd_shortnam_Erroneous
Text = $rgd_txt_Circumvallatio
Text = $rgd_txt_Erroneous



These missing localization references are located in (file & line#):



telemann:/home/berto/games/ageod/agelint # egrep "opt_title_PON_PeaceOfDardanos|opt_hint_PON_PeaceOfDardanos|opt_desc_PON_PeaceOfDardanos|str_Msg_ongoingCircumvallatio|str_CMN_rgd_Erroneous|str_CMN_rgd_Circumvallatio|rgd_txt_Erroneous|rgd_txt_Circumvallatio|rgd_shortnam_Erroneous|rgd_shortnam_Circumvallatio|rgd_nam_Erroneous|rgd_nam_Circumvallatio" chklocals_aje_QA_20121101_sorted_rpt.txt
Events/OptionDardanos_MariusSulla87.sct:224:opt_desc_PON_PeaceOfDardanos not found
Events/OptionDardanos_MariusSulla87.sct:253:opt_desc_PON_PeaceOfDardanos not found
Events/OptionDardanos_MariusSulla87.sct:39:opt_desc_PON_PeaceOfDardanos not found
Events/OptionsDardanos_MariusSulla87.sct:224:opt_desc_PON_PeaceOfDardanos not found
Events/OptionsDardanos_MariusSulla87.sct:254:opt_desc_PON_PeaceOfDardanos not found
Events/OptionsDardanos_MariusSulla87.sct:39:opt_desc_PON_PeaceOfDardanos not found
Events/OptionDardanos_MariusSulla87.sct:224:opt_hint_PON_PeaceOfDardanos not found
Events/OptionDardanos_MariusSulla87.sct:253:opt_hint_PON_PeaceOfDardanos not found
Events/OptionDardanos_MariusSulla87.sct:39:opt_hint_PON_PeaceOfDardanos not found
Events/OptionsDardanos_MariusSulla87.sct:224:opt_hint_PON_PeaceOfDardanos not found
Events/OptionsDardanos_MariusSulla87.sct:254:opt_hint_PON_PeaceOfDardanos not found
Events/OptionsDardanos_MariusSulla87.sct:39:opt_hint_PON_PeaceOfDardanos not found
Events/OptionDardanos_MariusSulla87.sct:224:opt_title_PON_PeaceOfDardanos not found
Events/OptionDardanos_MariusSulla87.sct:253:opt_title_PON_PeaceOfDardanos not found
Events/OptionDardanos_MariusSulla87.sct:39:opt_title_PON_PeaceOfDardanos not found
Events/OptionsDardanos_MariusSulla87.sct:224:opt_title_PON_PeaceOfDardanos not found
Events/OptionsDardanos_MariusSulla87.sct:254:opt_title_PON_PeaceOfDardanos not found
Events/OptionsDardanos_MariusSulla87.sct:39:opt_title_PON_PeaceOfDardanos not found
GameData/RgnDecisions/25-Build Circumvallatio.rgd:3:rgd_nam_Circumvallatio not found
GameData/RgnDecisions/0-Erroneous.rgd:3:rgd_nam_Erroneous not found
GameData/RgnDecisions/25-Build Circumvallatio.rgd:4:rgd_shortnam_Circumvallatio not found
GameData/RgnDecisions/0-Erroneous.rgd:4:rgd_shortnam_Erroneous not found
GameData/RgnDecisions/25-Build Circumvallatio.rgd:5:rgd_txt_Circumvallatio not found
GameData/RgnDecisions/0-Erroneous.rgd:5:rgd_txt_Erroneous not found
GameData/RgnDecisions/25-Build Circumvallatio.rgd:25:str_CMN_rgd_Circumvallatio not found
GameData/RgnDecisions/0-Erroneous.rgd:13:str_CMN_rgd_Erroneous not found
GameData/RgnDecisions/25-Build Circumvallatio.rgd:24:str_Msg_ongoingCircumvallatio not found



I'm not going to suggest substitutes. The above may be misspellings of existing localizations, or more probably simply missing localizations.

Verifying their nonexistence:



[root@berto Settings]# pwd
/media/KINGSTON/Games/AGEOD/Alea Jacta Est/AJE/Settings

telemann:/media/KINGSTON/Games/AGEOD/Alea Jacta Est/AJE/Settings # egrep -i "opt_title_PON_PeaceOfDardanos|opt_hint_PON_PeaceOfDardanos|opt_desc_PON_PeaceOfDardanos|str_Msg_ongoingCircumvallatio|str_CMN_rgd_Erroneous|str_CMN_rgd_Circumvallatio|rgd_txt_Erroneous|rgd_txt_Circumvallatio|rgd_shortnam_Erroneous|rgd_shortnam_Circumvallatio|rgd_nam_Erroneous|rgd_nam_Circumvallatio" *.csv
[nil]



These may be low priority too. Pick and choose and fix what matters.

I might guess that the "Erroneous" localizations too are also not significant, not worth bothering about. Whatever.

Hope this helps.

One more localization set to follow after this one. Then on to the other stuff.

[Disclaimer: I make no claim about the significance or insignificance of any discovered bug, problem, glitch, or anomaly. Whether or not it impacts game play, or goes entirely unnoticed. Whether in the larger scheme of things it's important, or unimportant. I just call them as I see them.]

_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

(in reply to berto)
Post #: 39
RE: AJE Game Data Bugs - 11/3/2012 8:33:22 PM   
BohémondAJE

 

Posts: 66
Joined: 9/21/2012
Status: offline
quote:

ORIGINAL: berto


Version: Public Beta Patch 1.01 (released 20121025?)

Bug: Missing localization.

There are multiple references to missing localizations:

6 opt_title_PON_PeaceOfDardanos
6 opt_hint_PON_PeaceOfDardanos
6 opt_desc_PON_PeaceOfDardanos
1 str_Msg_ongoingCircumvallatio
1 str_CMN_rgd_Erroneous
1 str_CMN_rgd_Circumvallatio
1 rgd_txt_Erroneous
1 rgd_txt_Circumvallatio
1 rgd_shortnam_Erroneous
1 rgd_shortnam_Circumvallatio
1 rgd_nam_Erroneous
1 rgd_nam_Circumvallatio

Examples:



telemann:/media/KINGSTON/Games/AGEOD/Alea Jacta Est/AJE # find Aliases GameData Includes Scripts Events Scens -exec egrep -i "opt_title_PON_PeaceOfDardanos|opt_hint_PON_PeaceOfDardanos|opt_desc_PON_PeaceOfDardanos|str_Msg_ongoingCircumvallatio|str_CMN_rgd_Erroneous|str_CMN_rgd_Circumvallatio|rgd_txt_Erroneous|rgd_txt_Circumvallatio|rgd_shortnam_Erroneous|rgd_shortnam_Circumvallatio|rgd_nam_Erroneous|rgd_nam_Circumvallatio" {} \; | sort | uniq
SetActorPool = $gmaOptionDip;MaxUse;1;ImageID;Event-Img_Diplomacy02.png;Title;opt_title_PON_PeaceOfDardanos;MsgString;opt_desc_PON_PeaceOfDardanos;ToolString;opt_hint_PON_PeaceOfDardanos;SubType;PON_PeaceOfDardanos
Effect_Str_Ongoing = str_Msg_ongoingCircumvallatio
Effect_Str_Success = str_CMN_rgd_Circumvallatio
Effect_Str_Success = str_CMN_rgd_Erroneous
Name = $rgd_nam_Circumvallatio
Name = $rgd_nam_Erroneous
ShortName = $rgd_shortnam_Circumvallatio
ShortName = $rgd_shortnam_Erroneous
Text = $rgd_txt_Circumvallatio
Text = $rgd_txt_Erroneous



These missing localization references are located in (file & line#):



telemann:/home/berto/games/ageod/agelint # egrep "opt_title_PON_PeaceOfDardanos|opt_hint_PON_PeaceOfDardanos|opt_desc_PON_PeaceOfDardanos|str_Msg_ongoingCircumvallatio|str_CMN_rgd_Erroneous|str_CMN_rgd_Circumvallatio|rgd_txt_Erroneous|rgd_txt_Circumvallatio|rgd_shortnam_Erroneous|rgd_shortnam_Circumvallatio|rgd_nam_Erroneous|rgd_nam_Circumvallatio" chklocals_aje_QA_20121101_sorted_rpt.txt
Events/OptionDardanos_MariusSulla87.sct:224:opt_desc_PON_PeaceOfDardanos not found
Events/OptionDardanos_MariusSulla87.sct:253:opt_desc_PON_PeaceOfDardanos not found
Events/OptionDardanos_MariusSulla87.sct:39:opt_desc_PON_PeaceOfDardanos not found
Events/OptionsDardanos_MariusSulla87.sct:224:opt_desc_PON_PeaceOfDardanos not found
Events/OptionsDardanos_MariusSulla87.sct:254:opt_desc_PON_PeaceOfDardanos not found
Events/OptionsDardanos_MariusSulla87.sct:39:opt_desc_PON_PeaceOfDardanos not found
Events/OptionDardanos_MariusSulla87.sct:224:opt_hint_PON_PeaceOfDardanos not found
Events/OptionDardanos_MariusSulla87.sct:253:opt_hint_PON_PeaceOfDardanos not found
Events/OptionDardanos_MariusSulla87.sct:39:opt_hint_PON_PeaceOfDardanos not found
Events/OptionsDardanos_MariusSulla87.sct:224:opt_hint_PON_PeaceOfDardanos not found
Events/OptionsDardanos_MariusSulla87.sct:254:opt_hint_PON_PeaceOfDardanos not found
Events/OptionsDardanos_MariusSulla87.sct:39:opt_hint_PON_PeaceOfDardanos not found
Events/OptionDardanos_MariusSulla87.sct:224:opt_title_PON_PeaceOfDardanos not found
Events/OptionDardanos_MariusSulla87.sct:253:opt_title_PON_PeaceOfDardanos not found
Events/OptionDardanos_MariusSulla87.sct:39:opt_title_PON_PeaceOfDardanos not found
Events/OptionsDardanos_MariusSulla87.sct:224:opt_title_PON_PeaceOfDardanos not found
Events/OptionsDardanos_MariusSulla87.sct:254:opt_title_PON_PeaceOfDardanos not found
Events/OptionsDardanos_MariusSulla87.sct:39:opt_title_PON_PeaceOfDardanos not found
GameData/RgnDecisions/25-Build Circumvallatio.rgd:3:rgd_nam_Circumvallatio not found
GameData/RgnDecisions/0-Erroneous.rgd:3:rgd_nam_Erroneous not found
GameData/RgnDecisions/25-Build Circumvallatio.rgd:4:rgd_shortnam_Circumvallatio not found
GameData/RgnDecisions/0-Erroneous.rgd:4:rgd_shortnam_Erroneous not found
GameData/RgnDecisions/25-Build Circumvallatio.rgd:5:rgd_txt_Circumvallatio not found
GameData/RgnDecisions/0-Erroneous.rgd:5:rgd_txt_Erroneous not found
GameData/RgnDecisions/25-Build Circumvallatio.rgd:25:str_CMN_rgd_Circumvallatio not found
GameData/RgnDecisions/0-Erroneous.rgd:13:str_CMN_rgd_Erroneous not found
GameData/RgnDecisions/25-Build Circumvallatio.rgd:24:str_Msg_ongoingCircumvallatio not found



I'm not going to suggest substitutes. The above may be misspellings of existing localizations, or more probably simply missing localizations.

Verifying their nonexistence:



[root@berto Settings]# pwd
/media/KINGSTON/Games/AGEOD/Alea Jacta Est/AJE/Settings

telemann:/media/KINGSTON/Games/AGEOD/Alea Jacta Est/AJE/Settings # egrep -i "opt_title_PON_PeaceOfDardanos|opt_hint_PON_PeaceOfDardanos|opt_desc_PON_PeaceOfDardanos|str_Msg_ongoingCircumvallatio|str_CMN_rgd_Erroneous|str_CMN_rgd_Circumvallatio|rgd_txt_Erroneous|rgd_txt_Circumvallatio|rgd_shortnam_Erroneous|rgd_shortnam_Circumvallatio|rgd_nam_Erroneous|rgd_nam_Circumvallatio" *.csv
[nil]



These may be low priority too. Pick and choose and fix what matters.

I might guess that the "Erroneous" localizations too are also not significant, not worth bothering about. Whatever.

Hope this helps.

One more localization set to follow after this one. Then on to the other stuff.

[Disclaimer: I make no claim about the significance or insignificance of any discovered bug, problem, glitch, or anomaly. Whether or not it impacts game play, or goes entirely unnoticed. Whether in the larger scheme of things it's important, or unimportant. I just call them as I see them.]

quote:

Effect_Str_Ongoing = str_Msg_ongoingCircumvallatio
Effect_Str_Success = str_CMN_rgd_Circumvallatio
Effect_Str_Success = str_CMN_rgd_Erroneous
Name = $rgd_nam_Circumvallatio
Name = $rgd_nam_Erroneous
ShortName = $rgd_shortnam_Circumvallatio
ShortName = $rgd_shortnam_Erroneous
Text = $rgd_txt_Circumvallatio
Text = $rgd_txt_Erroneous



Dardanos items fixed for next version
Circumvallation items should be fixed for next version (less priority as no used Regional decisions for now and still work in progress)
As you stated Erroneous items will be kept as it is because it will only appears if something goes wrong and should be noticed by players to be reported.

Thank you for reporting

Regards



< Message edited by BohémondAJE -- 11/3/2012 8:34:01 PM >

(in reply to berto)
Post #: 40
RE: AJE Game Data Bugs - 11/3/2012 8:40:12 PM   
berto


Posts: 4204
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline

Version: Public Beta Patch 1.01 (released 20121025?)

Bug: Missing localization.

There are multiple references to missing localizations:

1 ldr_txt_ROM_LabienusOld3
1 ldr_txt_GLT_Deiotarus1
1 ldr_txt_GAL_Brenn

Examples:



telemann:/media/KINGSTON/Games/AGEOD/Alea Jacta Est/AJE # find Aliases GameData Includes Scripts Events Scens -exec egrep "ldr_txt_ROM_LabienusOld3|ldr_txt_GLT_Deiotarus1|ldr_txt_GAL_Brenn" {} \; | sort | uniq
Text = $ldr_txt_GAL_Brenn
Text = $ldr_txt_GLT_Deiotarus1
Text = $ldr_txt_ROM_LabienusOld3



These missing localization references are located in (file & line#):



telemann:/home/berto/games/ageod/agelint # egrep "ldr_txt_ROM_LabienusOld3|ldr_txt_GLT_Deiotarus1|ldr_txt_GAL_Brenn" chklocals_aje_QA_20121101_sorted_rpt.txt
GameData/Units/2332GALBrenn.uni:7:ldr_txt_GAL_Brenn not found
GameData/Units/2550GLTDeiotarus Philopator.uni:7:ldr_txt_GLT_Deiotarus1 not found
GameData/Units/1785PMPTitus Labienus.uni:7:ldr_txt_ROM_LabienusOld3 not found



I'm not going to suggest substitutes. The above may be misspellings of existing localizations, or more probably simply missing localizations.

Verifying their nonexistence:



[root@berto Settings]# pwd
/media/KINGSTON/Games/AGEOD/Alea Jacta Est/AJE/Settings

telemann:/media/KINGSTON/Games/AGEOD/Alea Jacta Est/AJE/Settings # egrep -i "ldr_txt_ROM_LabienusOld3|ldr_txt_GLT_Deiotarus1|ldr_txt_GAL_Brenn" *.csv
LocalStrings_AJE.csv:ldr_txt_GAL_Brenn2;Brenn;Brenn;Brenn;Brenn;NULL;NULL;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ldr_txt_GAL_Brenn2 ending with a '2' found, but not ldr_txt_GAL_Brenn]



These may be low priority too. Pick and choose and fix what matters.

Also:

155 ldr_txt_XXX_Bonus2
154 ldr_txt_XXX_Mediocrus1

But I think that those are false positives.

And also:

fac_HQStackName_???

Many, many examples of that. But I suspect that those too are false positives, or of low priority.

Hope this helps.

There are actually still 100s and 100s of missing localizations I could report, but I have filtered them out of the results, making my own judgment that they are likely false positives.

How so? If I see massive amounts of localization bugs of a certain type, I reason: How likely is it that these went unnoticed? or unfixed? No, if there are so many of them, they must not be significant. So I toss them out.

I pick up on other clues, such as names, and context. Comparisons with results from other games. More stuff gets tossed.

So, what I have reported here is actually a subset of what I might have reported. I hate false positives as much as anybody!

Eventually, after I implement the +/-n +/-w +/-e functionality in chkaliases.pl, chklocals, pl, etc., and after we categorize such bugs suitably, I can maybe go back to reporting these low-interest, insignificant "bugs" as WARNINGs, or mere NOTICEs. That way, you can still review them if you want. (And thereby spot missed true positives!) Or just devote your attention and energy to fixing the ERRORs -- what we have determined to be legitimately so.

But that's for the future.

This ends my series of missing localization bug reports. Next up, script command syntax ERRORs (and maybe also WARNINGs), then missing image files, and maybe miscellaneous bits and pieces.

[Disclaimer: I make no claim about the significance or insignificance of any discovered bug, problem, glitch, or anomaly. Whether or not it impacts game play, or goes entirely unnoticed. Whether in the larger scheme of things it's important, or unimportant. I just call them as I see them.]

_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

(in reply to BohémondAJE)
Post #: 41
RE: AJE Game Data Bugs - 11/3/2012 10:49:01 PM   
BohémondAJE

 

Posts: 66
Joined: 9/21/2012
Status: offline

quote:

ORIGINAL: berto


Version: Public Beta Patch 1.01 (released 20121025?)

Bug: Missing localization.

There are multiple references to missing localizations:

1 ldr_txt_ROM_LabienusOld3
1 ldr_txt_GLT_Deiotarus1
1 ldr_txt_GAL_Brenn

Examples:



telemann:/media/KINGSTON/Games/AGEOD/Alea Jacta Est/AJE # find Aliases GameData Includes Scripts Events Scens -exec egrep "ldr_txt_ROM_LabienusOld3|ldr_txt_GLT_Deiotarus1|ldr_txt_GAL_Brenn" {} \; | sort | uniq
Text = $ldr_txt_GAL_Brenn
Text = $ldr_txt_GLT_Deiotarus1
Text = $ldr_txt_ROM_LabienusOld3



These missing localization references are located in (file & line#):



telemann:/home/berto/games/ageod/agelint # egrep "ldr_txt_ROM_LabienusOld3|ldr_txt_GLT_Deiotarus1|ldr_txt_GAL_Brenn" chklocals_aje_QA_20121101_sorted_rpt.txt
GameData/Units/2332GALBrenn.uni:7:ldr_txt_GAL_Brenn not found
GameData/Units/2550GLTDeiotarus Philopator.uni:7:ldr_txt_GLT_Deiotarus1 not found
GameData/Units/1785PMPTitus Labienus.uni:7:ldr_txt_ROM_LabienusOld3 not found



I'm not going to suggest substitutes. The above may be misspellings of existing localizations, or more probably simply missing localizations.

Verifying their nonexistence:



[root@berto Settings]# pwd
/media/KINGSTON/Games/AGEOD/Alea Jacta Est/AJE/Settings

telemann:/media/KINGSTON/Games/AGEOD/Alea Jacta Est/AJE/Settings # egrep -i "ldr_txt_ROM_LabienusOld3|ldr_txt_GLT_Deiotarus1|ldr_txt_GAL_Brenn" *.csv
LocalStrings_AJE.csv:ldr_txt_GAL_Brenn2;Brenn;Brenn;Brenn;Brenn;NULL;NULL;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ldr_txt_GAL_Brenn2 ending with a '2' found, but not ldr_txt_GAL_Brenn]



These may be low priority too. Pick and choose and fix what matters.

Also:

155 ldr_txt_XXX_Bonus2
154 ldr_txt_XXX_Mediocrus1

But I think that those are false positives.

And also:

fac_HQStackName_???

Many, many examples of that. But I suspect that those too are false positives, or of low priority.

Hope this helps.

There are actually still 100s and 100s of missing localizations I could report, but I have filtered them out of the results, making my own judgment that they are likely false positives.

How so? If I see massive amounts of localization bugs of a certain type, I reason: How likely is it that these went unnoticed? or unfixed? No, if there are so many of them, they must not be significant. So I toss them out.

I pick up on other clues, such as names, and context. Comparisons with results from other games. More stuff gets tossed.

So, what I have reported here is actually a subset of what I might have reported. I hate false positives as much as anybody!

Eventually, after I implement the +/-n +/-w +/-e functionality in chkaliases.pl, chklocals, pl, etc., and after we categorize such bugs suitably, I can maybe go back to reporting these low-interest, insignificant "bugs" as WARNINGs, or mere NOTICEs. That way, you can still review them if you want. (And thereby spot missed true positives!) Or just devote your attention and energy to fixing the ERRORs -- what we have determined to be legitimately so.

But that's for the future.

This ends my series of missing localization bug reports. Next up, script command syntax ERRORs (and maybe also WARNINGs), then missing image files, and maybe miscellaneous bits and pieces.

[Disclaimer: I make no claim about the significance or insignificance of any discovered bug, problem, glitch, or anomaly. Whether or not it impacts game play, or goes entirely unnoticed. Whether in the larger scheme of things it's important, or unimportant. I just call them as I see them.]

quote:

ldr_txt_GAL_Brenn


Fixed in next version.
ldr_txt_XXX_Bonus2, ldr_txt_XXX_Mediocrus1 are kind of PlaceHolder in the DB so you are right, they are false positives.

Thank you for reporting

Regards


(in reply to berto)
Post #: 42
RE: AJE Game Data Bugs - 11/3/2012 10:54:57 PM   
berto


Posts: 4204
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline

Here is a snippet of code from counterrs, a Bash script I use to QA/validate my AGElint chklint results (indentation in the actual code not accurately rendered here):



elif [ $GAME = "aje" ]; then
GAME="aje"
# aje 100
if [ $SQUELCH ]; then
if [ $CAT = "error" ]; then
SQUELCHES="28 SelectSubUnits|33 PickFromRegList|7 EvalMorale|4 FlavorName|2 SetLevel|2 SetEvtOccurs|2 BlockState|2 AlterCuSubUnit|1 SetCohesion|1 Kind|1 FileName|1 EvalUnqUnit|1 EvalMoney|1 ChangeActorPool"
elif [ $CAT = "warning" ]; then
SQUELCHES="11 SelectUnqUnit|8 AddDynGraphic|7 SetEvtOccurs|6 EvalBattles|2 Attributes|2 AlterCuSubUnit|1 NativeTag|1 Entranch|1 CustomNames"
fi
fi



For each script command, the associated number is the count of alleged bugs I have discovered. (If a script command is not listed, no bug associates with it.)

I believe that all discovered bugs are legitimate, and I will try hard to "prove" that in my reports.

But I could be wrong. You da judge.

This is just to give a foretaste of what lies ahead over the next several days.

But now, it's time to turn from one passion (gaming) to another. Early Music concert this evening!

< Message edited by berto -- 11/4/2012 5:38:35 PM >


_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

(in reply to BohémondAJE)
Post #: 43
RE: AJE Game Data Bugs - 11/4/2012 5:37:28 PM   
berto


Posts: 4204
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline

Version: Public Beta Patch 1.01 (released 20121025?)

Bug: Script command syntax/usage error.

28 instances of questionable syntax/usage of SelectSubUnits.





ERROR: in Events/RegionsDecisions.sct, at (or near) line 9: line-specific or other contextual syntax error: #;# (0x3b), #;#

1
2 StartEvent = RGDScriptSurrender|999|0|NULL|NULL|NULL|NULL
3
4 Conditions
5 EvalBesieged = ALL
6
7 Actions
8 DescEvent = evt_desc_Surrender
9> SelectSubUnits = Region;Enemy
10 AlterCuSubUnit = ApplyToList;Attempts 15;ChgCohesionPerc -50
11
12 EndEvent
13
14 StartEvent = RGDScriptTraitor|999|0|NULL|NULL|NULL|NULL
15
16 Conditions
17 EvalBesieged = ALL
18

http://www.ageod.net/agewiki/SelectSubUnits

Syntax: SelectSubUnits = Region <RgnUID>;Area <AreaUID>;Families <Fam1> <Fam2> ...;Models <Mdl1> <Mdl2> ... ;FactionTags <Tag1> <Tag2> ... ;Domains <_domLand> <_domNav> <_domAir>;<Attributes>;Generations <ModelGen1> <ModelGen2> ...

ERROR: in Events/RegionsDecisions.sct, at (or near) line 77: line-specific or other contextual syntax error: #;# (0x3b), #;#

68
69 EndEvent
70
71 StartEvent = RGDScriptChiefBribing|999|0|NULL|NULL|NULL|NULL
72
73 Conditions
74
75 Actions
76 DescEvent = evt_desc_Bribing
77> SelectSubUnits = Region;Enemy;FactionTags CEL GAL ILL IBE
78 AlterCuSubUnit = ApplyToList;Attempts 20;Probability 50;Kill
79
80 EndEvent
81
82 StartEvent = RGDScriptChiefTreaty|999|0|NULL|NULL|NULL|NULL
83
84 Conditions
85 EvalRgnOwnerKind = $fkTribalNation
86

At the AGEWiki, http://www.ageod.net/agewiki/SelectSubUnits, the syntax for this command is:

quote:

Syntax: SelectSubUnits = Region <RgnUID>;Area <AreaUID>;Families <Fam1> <Fam2> ...;Models <Mdl1> <Mdl2> ... ;FactionTags <Tag1> <Tag2> ... ;Domains <_domLand> <_domNav> <_domAir>;<Attributes>;Generations <ModelGen1> <ModelGen2> ...

Parameters are detailed as:

quote:

Parameters

Region <RgnUID>

...

Attributes

Any or all of the attributes will filter the selection list: OnlyFixed, OnlyNotFixed, Enemy, FriendOnly, FriendAndSelf, UniqueName <Name>, OnlyPermFixed, OnlyNPermFixed

So, there seems to be a missing <RgnUID> after 'Region'.

('Enemy' is one of the permitted attributes, so that's okay.)

In the kwd database*, there are many examples of 'SelectSubUnits = Region <RgnUID>; ...', for instance:



telemann:/home/berto/games/ageod/agelint # ./kwddat SelectSubUnits aje | egrep -i region | head -n 5
1 SelectSubUnits = Region $Mare Internum Commercius;Families $famWarship;$famHvyWarship; FactionTags CAE
1 SelectSubUnits = Region $Mare Internum Commercius;Families $famWarship;$famHvyWarship; FactionTags CLO
1 SelectSubUnits = Region $Mare Internum Commercius;Families $famWarship;$famHvyWarship; FactionTags OPT
1 SelectSubUnits = Region $Mare Internum Commercius;Families $famWarship;$famHvyWarship; FactionTags OTH
1 SelectSubUnits = Region $Mare Internum Commercius;Families $famWarship;$famHvyWarship; FactionTags PES



In all the games, there are just three examples of 'Region ... Enemy' use, one of them done correctly, in RUS:



telemann:/home/berto/games/ageod/agelint # for g in acw aje ncp pon rop rus wia; do echo $g; ./kwddat SelectSubUnits $g | egrep -i "region.+enemy"; echo; done
acw

aje
1 SelectSubUnits = Region;Enemy
1 SelectSubUnits = Region;Enemy;FactionTags CEL GAL ILL IBE

ncp

pon

rop

rus
1 SelectSubUnits = Region $Helsinki;Enemy

wia





ERROR: in Events/VariousEvents_AJE50.sct, at (or near) line 17: line-specific or other contextual syntax error: #$# (0x24), #$famHvyWarship#

in event evt_nam_PIR_MerchantSunk:

8 SelectRegion = $Mare Internum Commercius
9 StartEvent = evt_nam_PIR_MerchantSunk|999|0|NULL|NULL|$Mare Internum Commercius|NULL
10
11 Conditions
12 MinDate = -049/01/01
13 MaxDate = 0386/01/01
14 TurnIndex = 1;3;5;7;9;11;
15
16 SelectFaction = $CAE
17> SelectSubUnits = Region $Mare Internum Commercius;Families $famWarship;$famHvyWarship; FactionTags CAE
18 EvalSubUnitCount = <=;10
19 SelectSubUnits = Region $Mare Internum Commercius;Models $mdl_ROM_Com
20 EvalSubUnitCount = >;0
21 Probability = 10
22
23 Actions
24
25 ChgEvtOccurs = evt_nam_CMN_MerchantSunk;MaxOccurs;1
26

http://www.ageod.net/agewiki/SelectSubUnits

Syntax: SelectSubUnits = Region <RgnUID>;Area <AreaUID>;Families <Fam1> <Fam2> ...;Models <Mdl1> <Mdl2> ... ;FactionTags <Tag1> <Tag2> ... ;Domains <_domLand> <_domNav> <_domAir>;<Attributes>;Generations <ModelGen1> <ModelGen2> ...

There is a superfluous ';' between $famWarship' & '$famHvyWarship'.

In the AJE kwd database, there are numerous examples of correct usage (i.e., without the extra ';'):



telemann:/home/berto/games/ageod/agelint # ./kwddat SelectSubUnits aje | egrep Families | egrep "Families[[:space:]]+[[:graph:]]+[[:space:]]+[[:graph:]]" | egrep -v famWarship
1 SelectSubUnits = Area $Africa;FactionTags CAE ROM;Families $famElite $famLine $famCavalry $famService;Domains $Land
1 SelectSubUnits = Area $Area_Narbonensis;FactionTags MAS HEL;Families $famLeader $famMilitia $famLine $famSupply
1 SelectSubUnits = Area $Theater_Hispania;FactionTags PMP ROM CEL;Families $famLine $famCavalry $famMilitia $famSupply
1 SelectSubUnits = FactionTags GLL LUS;Families $famLine $famMilitia
[...]



At least 28 such correct usages:



telemann:/home/berto/games/ageod/agelint # ./kwddat SelectSubUnits aje | egrep Families | egrep -v famWarship | wc -l
28



Other instances of the above error:

ERROR: in Events/VariousEvents_AJE50.sct, at (or near) line 1195: line-specific or other contextual syntax error: #$# (0x24), #$famHvyWarship#

ERROR: in Events/VariousEvents_GMW75.sct, at (or near) line 17: line-specific or other contextual syntax error: #$# (0x24), #$famHvyWarship#

ERROR: in Events/VariousEvents_GMW75.sct, at (or near) line 1152: line-specific or other contextual syntax error: #$# (0x24), #$famHvyWarship#

ERROR: in Events/VariousEvents_MS87.sct, at (or near) line 17: line-specific or other contextual syntax error: #$# (0x24), #$famHvyWarship#

ERROR: in Events/VariousEvents_MS87.sct, at (or near) line 674: line-specific or other contextual syntax error: #$# (0x24), #$famHvyWarship#

ERROR: in Events/VariousEvents_MS87.sct, at (or near) line 1320: line-specific or other contextual syntax error: #$# (0x24), #$famHvyWarship#

ERROR: in Events/VariousEvents_SEV193.sct, at (or near) line 17: line-specific or other contextual syntax error: #$# (0x24), #$famHvyWarship#

ERROR: in Events/VariousEvents_SEV193.sct, at (or near) line 1549: line-specific or other contextual syntax error: #$# (0x24), #$famHvyWarship#

ERROR: in Events/VariousEvents_SEV193.sct, at (or near) line 3081: line-specific or other contextual syntax error: #$# (0x24), #$famHvyWarship#

ERROR: in Events/VariousEvents_SPR73.sct, at (or near) line 17: line-specific or other contextual syntax error: #$# (0x24), #$famHvyWarship#

ERROR: in Events/VariousEvents_YF68.sct, at (or near) line 17: line-specific or other contextual syntax error: #$# (0x24), #$famHvyWarship#

ERROR: in Events/VariousEvents_YF68.sct, at (or near) line 1303: line-specific or other contextual syntax error: #$# (0x24), #$famHvyWarship#

ERROR: in Events/VariousEvents_YF68.sct, at (or near) line 2589: line-specific or other contextual syntax error: #$# (0x24), #$famHvyWarship#





ERROR: in Events/0-Tutorial.sct, at (or near) line 195: line-specific or other contextual syntax error: #O# (0x4f), #OnlyNonPermFixed#

in event evt_nam_TutorialTurn4_PompeiansMoved:

186 Conditions
187
188 SelectFaction = $CAE
189
190 EvalRgnOwned = $Ilerda
191
192 Actions
193
194 SelectFaction = $PMP
195> SelectSubUnits = Area $Area_Tarraconensis;FactionTags PMP ROM;Families $famLine ;OnlyNonPermFixed
196 AlterCuSubUnit = ApplytoList;Move $Salduba
197 SelectSubUnits = Region $Salduba;FactionTags PMP ROM
198 AlterCuSubUnit = ApplytoList;ChgHealthPerc 50;ChgCohPerc 50;SetFixing 5
199
200 SelectFaction = $PMP
201 SelectSubUnits = Region $Cesse;FactionTags PMP ROM
202 AlterCuSubUnit = ApplytoList;Kill
203 SelectRegion = $Ilerda
204 ChangeLoyaltyFac = -55

At http://www.ageod.net/agewiki/SelectSubUnits, Parameters are detailed as:

quote:

Parameters

...

Attributes

Any or all of the attributes will filter the selection list: OnlyFixed, OnlyNotFixed, Enemy, FriendOnly, FriendAndSelf, UniqueName <Name>, OnlyPermFixed, OnlyNPermFixed

So, in the ERROR above, it says 'OnlyNonPermFixed' when in fact it should be 'OnlyNPermFixed' (i.e., 'N' instead of 'Non').

In the AJE kwd database, there are numerous examples of correct usage of OnlyNPermFixed, for instance:



telemann:/home/berto/games/ageod/agelint # ./kwddat SelectSubUnits aje | egrep -i permfixed | head -n 5
1 SelectSubUnits = Area $Area_Cappadocia;FactionTags ROM CAE CAP HEL ORI;OnlyNPermFixed
1 SelectSubUnits = Area $Area_Cappadocia;FactionTags ROM CAP HEL;OnlyNPermFixed
1 SelectSubUnits = Area $Area_Chersonesus;FriendAndSelf;Domains $Land;OnlyNPermFixed
1 SelectSubUnits = Area $Area_Chersonesus;FriendAndSelf;OnlyNPermFixed
1 SelectSubUnits = Area $Area_Galatia;FactionTags GLT GAL CEL;FriendAndSelf;OnlyNPermFixed



At least 41 such correct usages:



telemann:/home/berto/games/ageod/agelint # ./kwddat SelectSubUnits aje | egrep -i onlynpermfixed | wc -l
41



Of all the games, only AJE uses 'SelectSubUnits ... OnlyNonPermFixed':



telemann:/home/berto/games/ageod/agelint # for g in acw aje ncp pon rop rus wia; do echo $g; ./kwddat SelectSubUnits $g | egrep -i "onlynonpermfixed"; echo; done
acw

aje
1 SelectSubUnits = Area $Area_Tarraconensis;FactionTags PMP ROM;Families $famLine ;OnlyNonPermFixed

ncp

pon

rop

rus

wia



In addition to the above, there are these other three ERRORS involving a misspelling of OnlyNPermFixed:

ERROR: in Events/3-CaesarPompey50.sct, at (or near) line 5131: line-specific or other contextual syntax error: #O# (0x4f), #OnyNPermFixed#

ERROR: in Events/3-CaesarPompey50.sct, at (or near) line 5156: line-specific or other contextual syntax error: #O# (0x4f), #OnyNPermFixed#

ERROR: in Events/3-CaesarPompey50.sct, at (or near) line 5158: line-specific or other contextual syntax error: #O# (0x4f), #OnyNPermFixed#

So 'Ony' is an obvious misspelling of 'Only'.





ERROR: in Events/1-MariusSulla87.sct, at (or near) line 1713: line-specific or other contextual syntax error: #C# (0x43), #Callimachos#

in event evt_nam_OPT_LucullusCyprus1:

1704 EvalRgnOwned = $Salamis
1705 EvalUnqUnit = Lucius Licinius Lucullus
1706 Probability = 50
1707 SelUnqSubUnit = Lucius Licinius Lucullus;Region $Salamis
1708
1709 Actions
1710 DescEvent = evt_desc_OPT_LucullusSuccess
1711 SelectSubUnits = Region $Salamis;FactionTags ROM PIR HEL OPT CRE LAG;Domains $Naval;FriendAndSelf;OnlyNPermFixed
1712 AlterCuSubUnit = ApplytoList;SetFixing 0
1713> SelectSubUnits = Region $Salamis;Callimachos
1714 AlterCuSubUnit = ApplytoList;SetFixing 0
1715 ChgFacEngagementPts = -3
1716 ChangeFacMorale = 1
1717 SetEvtOccurs = evt_nam_OPT_LucullusCyprus2;MaxOccurs;0
1718
1719 EndEvent
1720
1721 SelectFaction = $OPT
1722 SelectRegion = $Salamis

ERROR: in Events/1-MariusSulla87.sct, at (or near) line 1779: line-specific or other contextual syntax error: #S# (0x53), #Scymnos#

in event evt_nam_OPT_LucullusPhoenicia1:

1770 EvalRgnOwned = $Tyrus
1771 EvalUnqUnit = Lucius Licinius Lucullus
1772 Probability = 60
1773 SelUnqSubUnit = Lucius Licinius Lucullus;Region $Tyrus
1774
1775 Actions
1776 DescEvent = evt_desc_OPT_LucullusSuccess
1777 SelectSubUnits = Region $Tyrus;FactionTags ROM PIR HEL OPT CRE LAG;Domains $Naval;FriendAndSelf;OnlyNPermFixed
1778 AlterCuSubUnit = ApplytoList;SetFixing 0
1779> SelectSubUnits = Region $Tyrus;Scymnos
1780 AlterCuSubUnit = ApplytoList;SetFixing 0
1781 ChgFacEngagementPts = -3
1782 ChangeFacMorale = 1
1783 SetEvtOccurs = evt_nam_OPT_LucullusPhoenicia2;MaxOccurs;0
1784 SetHealth = 50
1785 SetCohesion = 50
1786
1787 SelectFaction = $OPT
1788 SelectRegion = $Tyrus

ERROR: in Events/1-MariusSulla87.sct, at (or near) line 1930: line-specific or other contextual syntax error: #P# (0x50), #Paos#

in event evt_nam_OPT_LucullusEgypt1:

1921 EvalRgnOwned = $Alexandria
1922 EvalUnqUnit = Lucius Licinius Lucullus
1923 Probability = 15
1924 SelUnqSubUnit = Lucius Licinius Lucullus;Region $Alexandria
1925
1926 Actions
1927 DescEvent = evt_desc_OPT_LucullusSuccess
1928 SelectSubUnits = Region $Alexandria;FactionTags ROM PIR HEL OPT CRE LAG;Domains $Naval;FriendAndSelf;OnlyNPermFixed
1929 AlterCuSubUnit = ApplytoList;SetFixing 0
1930> SelectSubUnits = Region $Alexandria;Paos
1931 AlterCuSubUnit = ApplytoList;SetFixing 0
1932 ChgFacEngagementPts = -3
1933 ChangeFacMorale = 1
1934 SetEvtOccurs = evt_nam_OPT_LucullusEgypt2;MaxOccurs;0
1935
1936 EndEvent
1937
1938 SelectFaction = $OPT
1939 SelectRegion = $Alexandria

Questionable appending of 'Callimachos', 'Scymnos' & 'Paos' after 'Region <RgnUID>'.

These conform to no documented syntax usage.





ERROR: in Events/1-MariusSulla87.sct, at (or near) line 2146: line-specific or other contextual syntax error: #-# (0x2d), #-1#

in event evt_nam_PON_FallRhodes:

2137 SelectFaction = $OPT
2138 ChgFacEngagementPts = -3
2139 ChangeFacMorale = -2
2140
2141 SelectFaction = $POP
2142 ChgFacEngagementPts = -1
2143 ChangeFacMorale = -2
2144
2145 SelectFaction = $OPT
2146> SelectSubUnits = -1;FactionTags RHO
2147 AlterCuSubUnit = ApplytoList;Kill
2148
2149 SelectFaction = $PON
2150 SelectRegion = $Rhodos
2151
2152 SelectFaction = $PON
2153 SelectRegion = $Rhodos
2154 CreateGroup
2155 Posture = $Defensive

ERROR: in Events/2-GreatMithridaticWar75.sct, at (or near) line 3959: line-specific or other contextual syntax error: #-# (0x2d), #-1#

in event evt_nam_CMN_SpartacusCaptured_Italia:

3950 ChangeMoneyPool = 100
3951 ChgVPCount = 200
3952 ChangeLoyaltyFac = $Theater_Italia;50
3953
3954 SelectFaction = $SLV
3955 ChgFacEngagementPts = -20
3956 ChgVPCount = -50
3957 ChangeLoyaltyFac = $Theater_Italia;-75
3958 RemUnqUnit = Spartacus
3959> SelectSubUnits = -1;FactionTags SLV HEL;Families $famElite $famLine $famLightInf $famSkirmisher $famRaider $famMilitia $famLeader
3960 AlterCuSubUnit = ApplyToList;Attempts 100;Probability 75;Kill
3961 SetEvtOccurs = evt_nam_CMN_SpartacusCaptured_Cisalpina;MaxOccurs;0
3962
3963 EndEvent
3964 NULL = NULL
3965
3966 SelectFaction = $CMN
3967 SelectRegion = $Placentia
3968

ERROR: in Events/2-GreatMithridaticWar75.sct, at (or near) line 4005: line-specific or other contextual syntax error: #-# (0x2d), #-1#

in event evt_nam_CMN_SpartacusCaptured_Cisalpina:

3996 ChgVPCount = 200
3997 ChangeLoyaltyFac = $Theater_Italia;50
3998
3999 SelectFaction = $SLV
4000 ChgFacEngagementPts = -20
4001 ChgVPCount = -50
4002 ChangeLoyaltyFac = $Theater_Italia;-75
4003 RemUnqUnit = Spartacus
4004 SetEvtOccurs = evt_nam_CMN_SpartacusCaptured_Italia;MaxOccurs;0
4005> SelectSubUnits = -1;FactionTags SLV HEL;Families $famElite $famLine $famLightInf $famSkirmisher $famRaider $famMilitia $famLeader
4006 AlterCuSubUnit = ApplyToList;Attempts 100;Probability 75;Kill
4007
4008 EndEvent
4009 NULL = NULL
4010
4011 SelectFaction = $CMN
4012 SelectRegion = $Roma
4013
4014 SelectFaction = $CMN

ERROR: in Events/2b-Spartacus73.sct, at (or near) line 2039: line-specific or other contextual syntax error: #-# (0x2d), #-1#

in event evt_nam_CMN_SpartacusCaptured_Italia:

2030 ChangeMoneyPool = 100
2031 ChgVPCount = 200
2032 ChangeLoyaltyFac = $Theater_Italia;50
2033
2034 SelectFaction = $SLV
2035 ChgFacEngagementPts = -20
2036 ChgVPCount = -50
2037 ChangeLoyaltyFac = $Theater_Italia;-75
2038 RemUnqUnit = Spartacus
2039> SelectSubUnits = -1;FactionTags SLV HEL;Families $famElite $famLine $famLightInf $famSkirmisher $famRaider $famMilitia $famLeader
2040 AlterCuSubUnit = ApplyToList;Attempts 100;Probability 75;Kill
2041 SetEvtOccurs = evt_nam_CMN_SpartacusCaptured_Cisalpina;MaxOccurs;0
2042
2043 EndEvent
2044 NULL = NULL
2045
2046 SelectFaction = $CMN
2047 SelectRegion = $Placentia
2048

ERROR: in Events/2b-Spartacus73.sct, at (or near) line 2085: line-specific or other contextual syntax error: #-# (0x2d), #-1#

in event evt_nam_CMN_SpartacusCaptured_Cisalpina:

2076 ChgVPCount = 200
2077 ChangeLoyaltyFac = $Theater_Italia;50
2078
2079 SelectFaction = $SLV
2080 ChgFacEngagementPts = -20
2081 ChgVPCount = -50
2082 ChangeLoyaltyFac = $Theater_Italia;-75
2083 RemUnqUnit = Spartacus
2084 SetEvtOccurs = evt_nam_CMN_SpartacusCaptured_Italia;MaxOccurs;0
2085> SelectSubUnits = -1;FactionTags SLV HEL;Families $famElite $famLine $famLightInf $famSkirmisher $famRaider $famMilitia $famLeader
2086 AlterCuSubUnit = ApplyToList;Attempts 100;Probability 75;Kill
2087
2088 EndEvent
2089 NULL = NULL
2090
2091 SelectFaction = $CMN
2092 SelectRegion = $Neapolis
2093
2094 SelectFaction = $CMN

Questionable use of undocumented leading '-1' parameter.

There are examples of this in only AJE & PON, but no other games:



telemann:/home/berto/games/ageod/agelint # for g in acw aje ncp pon rop rus wia; do echo $g; ./kwddat SelectSubUnits $g | egrep "=[[:space:]]*\-"; echo; done
acw

aje
1 SelectSubUnits = -1;FactionTags RHO
4 SelectSubUnits = -1;FactionTags SLV HEL;Families $famElite $famLine $famLightInf $famSkirmisher $famRaider $famMilitia $famLeader

ncp

pon
1 SelectSubUnits = -1;FactionTags CRL;Domains $Land
1 SelectSubUnits = -1;FactionTags CSA;Domains $Land
1 SelectSubUnits = -1;FactionTags IND
1 SelectSubUnits = -1;FactionTags MAH
1 SelectSubUnits = -1;FactionTags MUG
1 SelectSubUnits = -1;FactionTags MUG;Domains $Land
3 SelectSubUnits = -1;FactionTags TAI
12 SelectSubUnits = -1;FactionTags OFS TRV

rop

rus

wia



But again, a leading '-1' (or indeed anywhere) does not agree with the documentation.





Hope this helps.

Still many more to follow.

[Disclaimer: I make no claim about the significance or insignificance of any discovered bug, problem, glitch, or anomaly. Whether or not it impacts game play, or goes entirely unnoticed. Whether in the larger scheme of things it's important, or unimportant. I just call them as I see them.]

_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

(in reply to berto)
Post #: 44
RE: AJE Game Data Bugs - 11/4/2012 11:01:56 PM   
Chliperic


Posts: 955
Joined: 3/21/2010
Status: offline
quote:

ORIGINAL: berto


Version: Public Beta Patch 1.01 (released 20121025?)

Bug: Script command syntax/usage error.

28 instances of questionable syntax/usage of SelectSubUnits.





ERROR: in Events/RegionsDecisions.sct, at (or near) line 9: line-specific or other contextual syntax error: #;# (0x3b), #;#

1
2 StartEvent = RGDScriptSurrender|999|0|NULL|NULL|NULL|NULL
3
4 Conditions
5 EvalBesieged = ALL
6
7 Actions
8 DescEvent = evt_desc_Surrender
9> SelectSubUnits = Region;Enemy
10 AlterCuSubUnit = ApplyToList;Attempts 15;ChgCohesionPerc -50
11
12 EndEvent
13
14 StartEvent = RGDScriptTraitor|999|0|NULL|NULL|NULL|NULL
15
16 Conditions
17 EvalBesieged = ALL
18

http://www.ageod.net/agewiki/SelectSubUnits

Syntax: SelectSubUnits = Region <RgnUID>;Area <AreaUID>;Families <Fam1> <Fam2> ...;Models <Mdl1> <Mdl2> ... ;FactionTags <Tag1> <Tag2> ... ;Domains <_domLand> <_domNav> <_domAir>;<Attributes>;Generations <ModelGen1> <ModelGen2> ...

ERROR: in Events/RegionsDecisions.sct, at (or near) line 77: line-specific or other contextual syntax error: #;# (0x3b), #;#

68
69 EndEvent
70
71 StartEvent = RGDScriptChiefBribing|999|0|NULL|NULL|NULL|NULL
72
73 Conditions
74
75 Actions
76 DescEvent = evt_desc_Bribing
77> SelectSubUnits = Region;Enemy;FactionTags CEL GAL ILL IBE
78 AlterCuSubUnit = ApplyToList;Attempts 20;Probability 50;Kill
79
80 EndEvent
81
82 StartEvent = RGDScriptChiefTreaty|999|0|NULL|NULL|NULL|NULL
83
84 Conditions
85 EvalRgnOwnerKind = $fkTribalNation
86

At the AGEWiki, http://www.ageod.net/agewiki/SelectSubUnits, the syntax for this command is:

quote:

Syntax: SelectSubUnits = Region <RgnUID>;Area <AreaUID>;Families <Fam1> <Fam2> ...;Models <Mdl1> <Mdl2> ... ;FactionTags <Tag1> <Tag2> ... ;Domains <_domLand> <_domNav> <_domAir>;<Attributes>;Generations <ModelGen1> <ModelGen2> ...

Parameters are detailed as:

quote:

Parameters

Region <RgnUID>

...

Attributes

Any or all of the attributes will filter the selection list: OnlyFixed, OnlyNotFixed, Enemy, FriendOnly, FriendAndSelf, UniqueName <Name>, OnlyPermFixed, OnlyNPermFixed

So, there seems to be a missing <RgnUID> after 'Region'.

('Enemy' is one of the permitted attributes, so that's okay.)

In the kwd database*, there are many examples of 'SelectSubUnits = Region <RgnUID>; ...', for instance:



telemann:/home/berto/games/ageod/agelint # ./kwddat SelectSubUnits aje | egrep -i region | head -n 5
1 SelectSubUnits = Region $Mare Internum Commercius;Families $famWarship;$famHvyWarship; FactionTags CAE
1 SelectSubUnits = Region $Mare Internum Commercius;Families $famWarship;$famHvyWarship; FactionTags CLO
1 SelectSubUnits = Region $Mare Internum Commercius;Families $famWarship;$famHvyWarship; FactionTags OPT
1 SelectSubUnits = Region $Mare Internum Commercius;Families $famWarship;$famHvyWarship; FactionTags OTH
1 SelectSubUnits = Region $Mare Internum Commercius;Families $famWarship;$famHvyWarship; FactionTags PES



In all the games, there are just three examples of 'Region ... Enemy' use, one of them done correctly, in RUS:



These events are very special, because they are a recent addition to AGE engine, as they allow to use any script event commands in a given region by the way of a regional decisions ( until AJE, Rgds couldn't fire an event).

So I suspect the code internally handles the region string by restituting its real UID. So it should be wad.


< Message edited by Chliperic -- 11/4/2012 11:05:04 PM >


_____________________________

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Struggle for a Vast Future 2.0 for AACW in advanced beta:

http://moddercorner.com/

(in reply to berto)
Post #: 45
RE: AJE Game Data Bugs - 11/5/2012 1:20:05 AM   
BohémondAJE

 

Posts: 66
Joined: 9/21/2012
Status: offline
quote:

ORIGINAL: berto


Version: Public Beta Patch 1.01 (released 20121025?)

Bug: Script command syntax/usage error.

28 instances of questionable syntax/usage of SelectSubUnits.





ERROR: in Events/RegionsDecisions.sct, at (or near) line 9: line-specific or other contextual syntax error: #;# (0x3b), #;#

1
2 StartEvent = RGDScriptSurrender|999|0|NULL|NULL|NULL|NULL
3
4 Conditions
5 EvalBesieged = ALL
6
7 Actions
8 DescEvent = evt_desc_Surrender
9> SelectSubUnits = Region;Enemy
10 AlterCuSubUnit = ApplyToList;Attempts 15;ChgCohesionPerc -50
11
12 EndEvent
13
14 StartEvent = RGDScriptTraitor|999|0|NULL|NULL|NULL|NULL
15
16 Conditions
17 EvalBesieged = ALL
18

http://www.ageod.net/agewiki/SelectSubUnits

Syntax: SelectSubUnits = Region <RgnUID>;Area <AreaUID>;Families <Fam1> <Fam2> ...;Models <Mdl1> <Mdl2> ... ;FactionTags <Tag1> <Tag2> ... ;Domains <_domLand> <_domNav> <_domAir>;<Attributes>;Generations <ModelGen1> <ModelGen2> ...

ERROR: in Events/RegionsDecisions.sct, at (or near) line 77: line-specific or other contextual syntax error: #;# (0x3b), #;#

68
69 EndEvent
70
71 StartEvent = RGDScriptChiefBribing|999|0|NULL|NULL|NULL|NULL
72
73 Conditions
74
75 Actions
76 DescEvent = evt_desc_Bribing
77> SelectSubUnits = Region;Enemy;FactionTags CEL GAL ILL IBE
78 AlterCuSubUnit = ApplyToList;Attempts 20;Probability 50;Kill
79
80 EndEvent
81
82 StartEvent = RGDScriptChiefTreaty|999|0|NULL|NULL|NULL|NULL
83
84 Conditions
85 EvalRgnOwnerKind = $fkTribalNation
86

At the AGEWiki, http://www.ageod.net/agewiki/SelectSubUnits, the syntax for this command is:

quote:

Syntax: SelectSubUnits = Region <RgnUID>;Area <AreaUID>;Families <Fam1> <Fam2> ...;Models <Mdl1> <Mdl2> ... ;FactionTags <Tag1> <Tag2> ... ;Domains <_domLand> <_domNav> <_domAir>;<Attributes>;Generations <ModelGen1> <ModelGen2> ...

Parameters are detailed as:

quote:

Parameters

Region <RgnUID>

...

Attributes

Any or all of the attributes will filter the selection list: OnlyFixed, OnlyNotFixed, Enemy, FriendOnly, FriendAndSelf, UniqueName <Name>, OnlyPermFixed, OnlyNPermFixed

So, there seems to be a missing <RgnUID> after 'Region'.

('Enemy' is one of the permitted attributes, so that's okay.)

In the kwd database*, there are many examples of 'SelectSubUnits = Region <RgnUID>; ...', for instance:



telemann:/home/berto/games/ageod/agelint # ./kwddat SelectSubUnits aje | egrep -i region | head -n 5
1 SelectSubUnits = Region $Mare Internum Commercius;Families $famWarship;$famHvyWarship; FactionTags CAE
1 SelectSubUnits = Region $Mare Internum Commercius;Families $famWarship;$famHvyWarship; FactionTags CLO
1 SelectSubUnits = Region $Mare Internum Commercius;Families $famWarship;$famHvyWarship; FactionTags OPT
1 SelectSubUnits = Region $Mare Internum Commercius;Families $famWarship;$famHvyWarship; FactionTags OTH
1 SelectSubUnits = Region $Mare Internum Commercius;Families $famWarship;$famHvyWarship; FactionTags PES



In all the games, there are just three examples of 'Region ... Enemy' use, one of them done correctly, in RUS:



telemann:/home/berto/games/ageod/agelint # for g in acw aje ncp pon rop rus wia; do echo $g; ./kwddat SelectSubUnits $g | egrep -i "region.+enemy"; echo; done
acw

aje
1 SelectSubUnits = Region;Enemy
1 SelectSubUnits = Region;Enemy;FactionTags CEL GAL ILL IBE

ncp

pon

rop

rus
1 SelectSubUnits = Region $Helsinki;Enemy

wia





ERROR: in Events/VariousEvents_AJE50.sct, at (or near) line 17: line-specific or other contextual syntax error: #$# (0x24), #$famHvyWarship#

in event evt_nam_PIR_MerchantSunk:

8 SelectRegion = $Mare Internum Commercius
9 StartEvent = evt_nam_PIR_MerchantSunk|999|0|NULL|NULL|$Mare Internum Commercius|NULL
10
11 Conditions
12 MinDate = -049/01/01
13 MaxDate = 0386/01/01
14 TurnIndex = 1;3;5;7;9;11;
15
16 SelectFaction = $CAE
17> SelectSubUnits = Region $Mare Internum Commercius;Families $famWarship;$famHvyWarship; FactionTags CAE
18 EvalSubUnitCount = <=;10
19 SelectSubUnits = Region $Mare Internum Commercius;Models $mdl_ROM_Com
20 EvalSubUnitCount = >;0
21 Probability = 10
22
23 Actions
24
25 ChgEvtOccurs = evt_nam_CMN_MerchantSunk;MaxOccurs;1
26

http://www.ageod.net/agewiki/SelectSubUnits

Syntax: SelectSubUnits = Region <RgnUID>;Area <AreaUID>;Families <Fam1> <Fam2> ...;Models <Mdl1> <Mdl2> ... ;FactionTags <Tag1> <Tag2> ... ;Domains <_domLand> <_domNav> <_domAir>;<Attributes>;Generations <ModelGen1> <ModelGen2> ...

There is a superfluous ';' between $famWarship' & '$famHvyWarship'.

In the AJE kwd database, there are numerous examples of correct usage (i.e., without the extra ';'):



telemann:/home/berto/games/ageod/agelint # ./kwddat SelectSubUnits aje | egrep Families | egrep "Families[[:space:]]+[[:graph:]]+[[:space:]]+[[:graph:]]" | egrep -v famWarship
1 SelectSubUnits = Area $Africa;FactionTags CAE ROM;Families $famElite $famLine $famCavalry $famService;Domains $Land
1 SelectSubUnits = Area $Area_Narbonensis;FactionTags MAS HEL;Families $famLeader $famMilitia $famLine $famSupply
1 SelectSubUnits = Area $Theater_Hispania;FactionTags PMP ROM CEL;Families $famLine $famCavalry $famMilitia $famSupply
1 SelectSubUnits = FactionTags GLL LUS;Families $famLine $famMilitia
[...]



At least 28 such correct usages:



telemann:/home/berto/games/ageod/agelint # ./kwddat SelectSubUnits aje | egrep Families | egrep -v famWarship | wc -l
28



Other instances of the above error:

ERROR: in Events/VariousEvents_AJE50.sct, at (or near) line 1195: line-specific or other contextual syntax error: #$# (0x24), #$famHvyWarship#

ERROR: in Events/VariousEvents_GMW75.sct, at (or near) line 17: line-specific or other contextual syntax error: #$# (0x24), #$famHvyWarship#

ERROR: in Events/VariousEvents_GMW75.sct, at (or near) line 1152: line-specific or other contextual syntax error: #$# (0x24), #$famHvyWarship#

ERROR: in Events/VariousEvents_MS87.sct, at (or near) line 17: line-specific or other contextual syntax error: #$# (0x24), #$famHvyWarship#

ERROR: in Events/VariousEvents_MS87.sct, at (or near) line 674: line-specific or other contextual syntax error: #$# (0x24), #$famHvyWarship#

ERROR: in Events/VariousEvents_MS87.sct, at (or near) line 1320: line-specific or other contextual syntax error: #$# (0x24), #$famHvyWarship#

ERROR: in Events/VariousEvents_SEV193.sct, at (or near) line 17: line-specific or other contextual syntax error: #$# (0x24), #$famHvyWarship#

ERROR: in Events/VariousEvents_SEV193.sct, at (or near) line 1549: line-specific or other contextual syntax error: #$# (0x24), #$famHvyWarship#

ERROR: in Events/VariousEvents_SEV193.sct, at (or near) line 3081: line-specific or other contextual syntax error: #$# (0x24), #$famHvyWarship#

ERROR: in Events/VariousEvents_SPR73.sct, at (or near) line 17: line-specific or other contextual syntax error: #$# (0x24), #$famHvyWarship#

ERROR: in Events/VariousEvents_YF68.sct, at (or near) line 17: line-specific or other contextual syntax error: #$# (0x24), #$famHvyWarship#

ERROR: in Events/VariousEvents_YF68.sct, at (or near) line 1303: line-specific or other contextual syntax error: #$# (0x24), #$famHvyWarship#

ERROR: in Events/VariousEvents_YF68.sct, at (or near) line 2589: line-specific or other contextual syntax error: #$# (0x24), #$famHvyWarship#





ERROR: in Events/0-Tutorial.sct, at (or near) line 195: line-specific or other contextual syntax error: #O# (0x4f), #OnlyNonPermFixed#

in event evt_nam_TutorialTurn4_PompeiansMoved:

186 Conditions
187
188 SelectFaction = $CAE
189
190 EvalRgnOwned = $Ilerda
191
192 Actions
193
194 SelectFaction = $PMP
195> SelectSubUnits = Area $Area_Tarraconensis;FactionTags PMP ROM;Families $famLine ;OnlyNonPermFixed
196 AlterCuSubUnit = ApplytoList;Move $Salduba
197 SelectSubUnits = Region $Salduba;FactionTags PMP ROM
198 AlterCuSubUnit = ApplytoList;ChgHealthPerc 50;ChgCohPerc 50;SetFixing 5
199
200 SelectFaction = $PMP
201 SelectSubUnits = Region $Cesse;FactionTags PMP ROM
202 AlterCuSubUnit = ApplytoList;Kill
203 SelectRegion = $Ilerda
204 ChangeLoyaltyFac = -55

At http://www.ageod.net/agewiki/SelectSubUnits, Parameters are detailed as:

quote:

Parameters

...

Attributes

Any or all of the attributes will filter the selection list: OnlyFixed, OnlyNotFixed, Enemy, FriendOnly, FriendAndSelf, UniqueName <Name>, OnlyPermFixed, OnlyNPermFixed

So, in the ERROR above, it says 'OnlyNonPermFixed' when in fact it should be 'OnlyNPermFixed' (i.e., 'N' instead of 'Non').

In the AJE kwd database, there are numerous examples of correct usage of OnlyNPermFixed, for instance:



telemann:/home/berto/games/ageod/agelint # ./kwddat SelectSubUnits aje | egrep -i permfixed | head -n 5
1 SelectSubUnits = Area $Area_Cappadocia;FactionTags ROM CAE CAP HEL ORI;OnlyNPermFixed
1 SelectSubUnits = Area $Area_Cappadocia;FactionTags ROM CAP HEL;OnlyNPermFixed
1 SelectSubUnits = Area $Area_Chersonesus;FriendAndSelf;Domains $Land;OnlyNPermFixed
1 SelectSubUnits = Area $Area_Chersonesus;FriendAndSelf;OnlyNPermFixed
1 SelectSubUnits = Area $Area_Galatia;FactionTags GLT GAL CEL;FriendAndSelf;OnlyNPermFixed



At least 41 such correct usages:



telemann:/home/berto/games/ageod/agelint # ./kwddat SelectSubUnits aje | egrep -i onlynpermfixed | wc -l
41



Of all the games, only AJE uses 'SelectSubUnits ... OnlyNonPermFixed':



telemann:/home/berto/games/ageod/agelint # for g in acw aje ncp pon rop rus wia; do echo $g; ./kwddat SelectSubUnits $g | egrep -i "onlynonpermfixed"; echo; done
acw

aje
1 SelectSubUnits = Area $Area_Tarraconensis;FactionTags PMP ROM;Families $famLine ;OnlyNonPermFixed

ncp

pon

rop

rus

wia



In addition to the above, there are these other three ERRORS involving a misspelling of OnlyNPermFixed:

ERROR: in Events/3-CaesarPompey50.sct, at (or near) line 5131: line-specific or other contextual syntax error: #O# (0x4f), #OnyNPermFixed#

ERROR: in Events/3-CaesarPompey50.sct, at (or near) line 5156: line-specific or other contextual syntax error: #O# (0x4f), #OnyNPermFixed#

ERROR: in Events/3-CaesarPompey50.sct, at (or near) line 5158: line-specific or other contextual syntax error: #O# (0x4f), #OnyNPermFixed#

So 'Ony' is an obvious misspelling of 'Only'.





ERROR: in Events/1-MariusSulla87.sct, at (or near) line 1713: line-specific or other contextual syntax error: #C# (0x43), #Callimachos#

in event evt_nam_OPT_LucullusCyprus1:

1704 EvalRgnOwned = $Salamis
1705 EvalUnqUnit = Lucius Licinius Lucullus
1706 Probability = 50
1707 SelUnqSubUnit = Lucius Licinius Lucullus;Region $Salamis
1708
1709 Actions
1710 DescEvent = evt_desc_OPT_LucullusSuccess
1711 SelectSubUnits = Region $Salamis;FactionTags ROM PIR HEL OPT CRE LAG;Domains $Naval;FriendAndSelf;OnlyNPermFixed
1712 AlterCuSubUnit = ApplytoList;SetFixing 0
1713> SelectSubUnits = Region $Salamis;Callimachos
1714 AlterCuSubUnit = ApplytoList;SetFixing 0
1715 ChgFacEngagementPts = -3
1716 ChangeFacMorale = 1
1717 SetEvtOccurs = evt_nam_OPT_LucullusCyprus2;MaxOccurs;0
1718
1719 EndEvent
1720
1721 SelectFaction = $OPT
1722 SelectRegion = $Salamis

ERROR: in Events/1-MariusSulla87.sct, at (or near) line 1779: line-specific or other contextual syntax error: #S# (0x53), #Scymnos#

in event evt_nam_OPT_LucullusPhoenicia1:

1770 EvalRgnOwned = $Tyrus
1771 EvalUnqUnit = Lucius Licinius Lucullus
1772 Probability = 60
1773 SelUnqSubUnit = Lucius Licinius Lucullus;Region $Tyrus
1774
1775 Actions
1776 DescEvent = evt_desc_OPT_LucullusSuccess
1777 SelectSubUnits = Region $Tyrus;FactionTags ROM PIR HEL OPT CRE LAG;Domains $Naval;FriendAndSelf;OnlyNPermFixed
1778 AlterCuSubUnit = ApplytoList;SetFixing 0
1779> SelectSubUnits = Region $Tyrus;Scymnos
1780 AlterCuSubUnit = ApplytoList;SetFixing 0
1781 ChgFacEngagementPts = -3
1782 ChangeFacMorale = 1
1783 SetEvtOccurs = evt_nam_OPT_LucullusPhoenicia2;MaxOccurs;0
1784 SetHealth = 50
1785 SetCohesion = 50
1786
1787 SelectFaction = $OPT
1788 SelectRegion = $Tyrus

ERROR: in Events/1-MariusSulla87.sct, at (or near) line 1930: line-specific or other contextual syntax error: #P# (0x50), #Paos#

in event evt_nam_OPT_LucullusEgypt1:

1921 EvalRgnOwned = $Alexandria
1922 EvalUnqUnit = Lucius Licinius Lucullus
1923 Probability = 15
1924 SelUnqSubUnit = Lucius Licinius Lucullus;Region $Alexandria
1925
1926 Actions
1927 DescEvent = evt_desc_OPT_LucullusSuccess
1928 SelectSubUnits = Region $Alexandria;FactionTags ROM PIR HEL OPT CRE LAG;Domains $Naval;FriendAndSelf;OnlyNPermFixed
1929 AlterCuSubUnit = ApplytoList;SetFixing 0
1930> SelectSubUnits = Region $Alexandria;Paos
1931 AlterCuSubUnit = ApplytoList;SetFixing 0
1932 ChgFacEngagementPts = -3
1933 ChangeFacMorale = 1
1934 SetEvtOccurs = evt_nam_OPT_LucullusEgypt2;MaxOccurs;0
1935
1936 EndEvent
1937
1938 SelectFaction = $OPT
1939 SelectRegion = $Alexandria

Questionable appending of 'Callimachos', 'Scymnos' & 'Paos' after 'Region <RgnUID>'.

These conform to no documented syntax usage.





ERROR: in Events/1-MariusSulla87.sct, at (or near) line 2146: line-specific or other contextual syntax error: #-# (0x2d), #-1#

in event evt_nam_PON_FallRhodes:

2137 SelectFaction = $OPT
2138 ChgFacEngagementPts = -3
2139 ChangeFacMorale = -2
2140
2141 SelectFaction = $POP
2142 ChgFacEngagementPts = -1
2143 ChangeFacMorale = -2
2144
2145 SelectFaction = $OPT
2146> SelectSubUnits = -1;FactionTags RHO
2147 AlterCuSubUnit = ApplytoList;Kill
2148
2149 SelectFaction = $PON
2150 SelectRegion = $Rhodos
2151
2152 SelectFaction = $PON
2153 SelectRegion = $Rhodos
2154 CreateGroup
2155 Posture = $Defensive

ERROR: in Events/2-GreatMithridaticWar75.sct, at (or near) line 3959: line-specific or other contextual syntax error: #-# (0x2d), #-1#

in event evt_nam_CMN_SpartacusCaptured_Italia:

3950 ChangeMoneyPool = 100
3951 ChgVPCount = 200
3952 ChangeLoyaltyFac = $Theater_Italia;50
3953
3954 SelectFaction = $SLV
3955 ChgFacEngagementPts = -20
3956 ChgVPCount = -50
3957 ChangeLoyaltyFac = $Theater_Italia;-75
3958 RemUnqUnit = Spartacus
3959> SelectSubUnits = -1;FactionTags SLV HEL;Families $famElite $famLine $famLightInf $famSkirmisher $famRaider $famMilitia $famLeader
3960 AlterCuSubUnit = ApplyToList;Attempts 100;Probability 75;Kill
3961 SetEvtOccurs = evt_nam_CMN_SpartacusCaptured_Cisalpina;MaxOccurs;0
3962
3963 EndEvent
3964 NULL = NULL
3965
3966 SelectFaction = $CMN
3967 SelectRegion = $Placentia
3968

ERROR: in Events/2-GreatMithridaticWar75.sct, at (or near) line 4005: line-specific or other contextual syntax error: #-# (0x2d), #-1#

in event evt_nam_CMN_SpartacusCaptured_Cisalpina:

3996 ChgVPCount = 200
3997 ChangeLoyaltyFac = $Theater_Italia;50
3998
3999 SelectFaction = $SLV
4000 ChgFacEngagementPts = -20
4001 ChgVPCount = -50
4002 ChangeLoyaltyFac = $Theater_Italia;-75
4003 RemUnqUnit = Spartacus
4004 SetEvtOccurs = evt_nam_CMN_SpartacusCaptured_Italia;MaxOccurs;0
4005> SelectSubUnits = -1;FactionTags SLV HEL;Families $famElite $famLine $famLightInf $famSkirmisher $famRaider $famMilitia $famLeader
4006 AlterCuSubUnit = ApplyToList;Attempts 100;Probability 75;Kill
4007
4008 EndEvent
4009 NULL = NULL
4010
4011 SelectFaction = $CMN
4012 SelectRegion = $Roma
4013
4014 SelectFaction = $CMN

ERROR: in Events/2b-Spartacus73.sct, at (or near) line 2039: line-specific or other contextual syntax error: #-# (0x2d), #-1#

in event evt_nam_CMN_SpartacusCaptured_Italia:

2030 ChangeMoneyPool = 100
2031 ChgVPCount = 200
2032 ChangeLoyaltyFac = $Theater_Italia;50
2033
2034 SelectFaction = $SLV
2035 ChgFacEngagementPts = -20
2036 ChgVPCount = -50
2037 ChangeLoyaltyFac = $Theater_Italia;-75
2038 RemUnqUnit = Spartacus
2039> SelectSubUnits = -1;FactionTags SLV HEL;Families $famElite $famLine $famLightInf $famSkirmisher $famRaider $famMilitia $famLeader
2040 AlterCuSubUnit = ApplyToList;Attempts 100;Probability 75;Kill
2041 SetEvtOccurs = evt_nam_CMN_SpartacusCaptured_Cisalpina;MaxOccurs;0
2042
2043 EndEvent
2044 NULL = NULL
2045
2046 SelectFaction = $CMN
2047 SelectRegion = $Placentia
2048

ERROR: in Events/2b-Spartacus73.sct, at (or near) line 2085: line-specific or other contextual syntax error: #-# (0x2d), #-1#

in event evt_nam_CMN_SpartacusCaptured_Cisalpina:

2076 ChgVPCount = 200
2077 ChangeLoyaltyFac = $Theater_Italia;50
2078
2079 SelectFaction = $SLV
2080 ChgFacEngagementPts = -20
2081 ChgVPCount = -50
2082 ChangeLoyaltyFac = $Theater_Italia;-75
2083 RemUnqUnit = Spartacus
2084 SetEvtOccurs = evt_nam_CMN_SpartacusCaptured_Italia;MaxOccurs;0
2085> SelectSubUnits = -1;FactionTags SLV HEL;Families $famElite $famLine $famLightInf $famSkirmisher $famRaider $famMilitia $famLeader
2086 AlterCuSubUnit = ApplyToList;Attempts 100;Probability 75;Kill
2087
2088 EndEvent
2089 NULL = NULL
2090
2091 SelectFaction = $CMN
2092 SelectRegion = $Neapolis
2093
2094 SelectFaction = $CMN

Questionable use of undocumented leading '-1' parameter.

There are examples of this in only AJE & PON, but no other games:



telemann:/home/berto/games/ageod/agelint # for g in acw aje ncp pon rop rus wia; do echo $g; ./kwddat SelectSubUnits $g | egrep "=[[:space:]]*\-"; echo; done
acw

aje
1 SelectSubUnits = -1;FactionTags RHO
4 SelectSubUnits = -1;FactionTags SLV HEL;Families $famElite $famLine $famLightInf $famSkirmisher $famRaider $famMilitia $famLeader

ncp

pon
1 SelectSubUnits = -1;FactionTags CRL;Domains $Land
1 SelectSubUnits = -1;FactionTags CSA;Domains $Land
1 SelectSubUnits = -1;FactionTags IND
1 SelectSubUnits = -1;FactionTags MAH
1 SelectSubUnits = -1;FactionTags MUG
1 SelectSubUnits = -1;FactionTags MUG;Domains $Land
3 SelectSubUnits = -1;FactionTags TAI
12 SelectSubUnits = -1;FactionTags OFS TRV

rop

rus

wia



But again, a leading '-1' (or indeed anywhere) does not agree with the documentation.





Hope this helps.

Still many more to follow.

[Disclaimer: I make no claim about the significance or insignificance of any discovered bug, problem, glitch, or anomaly. Whether or not it impacts game play, or goes entirely unnoticed. Whether in the larger scheme of things it's important, or unimportant. I just call them as I see them.]



RGDScriptXXX Event does not use standard syntax as Region is already selected by player when he does apply the regional Decisions.
So Events fire and work as intended

Superfluous ; fixed in next version

OnlyNonPermFixed and OnyNPermFixed issues fixed in next version

The uses of the name instead of the model alias in SelectSubUnits works although it is not documented.

-1 parameter fixed in next version. (Deleted)

Thank you for reporting

Regards




< Message edited by BohémondAJE -- 11/5/2012 1:21:22 AM >

(in reply to berto)
Post #: 46
RE: AJE Game Data Bugs - 11/5/2012 6:24:55 AM   
berto


Posts: 4204
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline

quote:

ORIGINAL: BohémondAJE

quote:

ORIGINAL: berto

28 instances of questionable syntax/usage of SelectSubUnits.

...

At the AGEWiki, http://www.ageod.net/agewiki/SelectSubUnits, the syntax for this command is:

quote:

Syntax: SelectSubUnits = Region <RgnUID>;Area <AreaUID>;Families <Fam1> <Fam2> ...;Models <Mdl1> <Mdl2> ... ;FactionTags <Tag1> <Tag2> ... ;Domains <_domLand> <_domNav> <_domAir>;<Attributes>;Generations <ModelGen1> <ModelGen2> ...





ERROR: in Events/1-MariusSulla87.sct, at (or near) line 1713: line-specific or other contextual syntax error: #C# (0x43), #Callimachos#

in event evt_nam_OPT_LucullusCyprus1:

1704 EvalRgnOwned = $Salamis
1705 EvalUnqUnit = Lucius Licinius Lucullus
1706 Probability = 50
1707 SelUnqSubUnit = Lucius Licinius Lucullus;Region $Salamis
1708
1709 Actions
1710 DescEvent = evt_desc_OPT_LucullusSuccess
1711 SelectSubUnits = Region $Salamis;FactionTags ROM PIR HEL OPT CRE LAG;Domains $Naval;FriendAndSelf;OnlyNPermFixed
1712 AlterCuSubUnit = ApplytoList;SetFixing 0
1713> SelectSubUnits = Region $Salamis;Callimachos
1714 AlterCuSubUnit = ApplytoList;SetFixing 0
1715 ChgFacEngagementPts = -3
1716 ChangeFacMorale = 1
1717 SetEvtOccurs = evt_nam_OPT_LucullusCyprus2;MaxOccurs;0
1718
1719 EndEvent
1720
1721 SelectFaction = $OPT
1722 SelectRegion = $Salamis

ERROR: in Events/1-MariusSulla87.sct, at (or near) line 1779: line-specific or other contextual syntax error: #S# (0x53), #Scymnos#

in event evt_nam_OPT_LucullusPhoenicia1:

1770 EvalRgnOwned = $Tyrus
1771 EvalUnqUnit = Lucius Licinius Lucullus
1772 Probability = 60
1773 SelUnqSubUnit = Lucius Licinius Lucullus;Region $Tyrus
1774
1775 Actions
1776 DescEvent = evt_desc_OPT_LucullusSuccess
1777 SelectSubUnits = Region $Tyrus;FactionTags ROM PIR HEL OPT CRE LAG;Domains $Naval;FriendAndSelf;OnlyNPermFixed
1778 AlterCuSubUnit = ApplytoList;SetFixing 0
1779> SelectSubUnits = Region $Tyrus;Scymnos
1780 AlterCuSubUnit = ApplytoList;SetFixing 0
1781 ChgFacEngagementPts = -3
1782 ChangeFacMorale = 1
1783 SetEvtOccurs = evt_nam_OPT_LucullusPhoenicia2;MaxOccurs;0
1784 SetHealth = 50
1785 SetCohesion = 50
1786
1787 SelectFaction = $OPT
1788 SelectRegion = $Tyrus

ERROR: in Events/1-MariusSulla87.sct, at (or near) line 1930: line-specific or other contextual syntax error: #P# (0x50), #Paos#

in event evt_nam_OPT_LucullusEgypt1:

1921 EvalRgnOwned = $Alexandria
1922 EvalUnqUnit = Lucius Licinius Lucullus
1923 Probability = 15
1924 SelUnqSubUnit = Lucius Licinius Lucullus;Region $Alexandria
1925
1926 Actions
1927 DescEvent = evt_desc_OPT_LucullusSuccess
1928 SelectSubUnits = Region $Alexandria;FactionTags ROM PIR HEL OPT CRE LAG;Domains $Naval;FriendAndSelf;OnlyNPermFixed
1929 AlterCuSubUnit = ApplytoList;SetFixing 0
1930> SelectSubUnits = Region $Alexandria;Paos
1931 AlterCuSubUnit = ApplytoList;SetFixing 0
1932 ChgFacEngagementPts = -3
1933 ChangeFacMorale = 1
1934 SetEvtOccurs = evt_nam_OPT_LucullusEgypt2;MaxOccurs;0
1935
1936 EndEvent
1937
1938 SelectFaction = $OPT
1939 SelectRegion = $Alexandria

Questionable appending of 'Callimachos', 'Scymnos' & 'Paos' after 'Region <RgnUID>'.

These conform to no documented syntax usage.

The uses of the name instead of the model alias in SelectSubUnits works although it is not documented.

Fair enough.



[root@berto AJE]# find Aliases GameData Includes Scripts Events Scens -exec egrep -il "callimachos|scymnos|paos" {} \; | sort | uniq | egrep -i "/Models/" | egrep -iv cached
GameData/Models/1574LAGPaos.mdl
GameData/Models/1579LAGCallimachos.mdl
GameData/Models/1586SELScymnos.mdl

[root@berto AJE]# egrep "Name =" `find Aliases GameData Includes Scripts Events Scens -exec egrep -il "callimachos|scymnos|paos" {} \; | sort | uniq | egrep -i "/Models/" | egrep -iv cached`
GameData/Models/1574LAGPaos.mdl:Name = Paos
GameData/Models/1574LAGPaos.mdl:ShortName = Paos
GameData/Models/1579LAGCallimachos.mdl:Name = Callimachos
GameData/Models/1579LAGCallimachos.mdl:ShortName = Callimachos
GameData/Models/1586SELScymnos.mdl:Name = Scymnos
GameData/Models/1586SELScymnos.mdl:ShortName = Scymnos



But even so, is not the keyword 'Models' missing? That is, shouldn't it therefore be:

SelectSubUnits = Region $Salamis; Models Callimachos
SelectSubUnits = Region $Tyrus; Models Scymnos
SelectSubUnits = Region $Alexandria; Models Paos

I'm not disputing what you say. I'm just seeking clarification, so I'm sure I revise the agelint code correctly.

And/or maybe the AGEWiki syntax doc needs to be changed:

quote:

SelectSubUnits = Region <RgnUID>;Area <AreaUID>;Families <Fam1> <Fam2> ...;
Models <Mdl1> <Mdl2> ... ;FactionTags <Tag1> <Tag2> ... ;
Domains <_domLand> <_domNav> <_domAir>;<Attributes>;
Generations <ModelGen1> <ModelGen2> ...


_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

(in reply to BohémondAJE)
Post #: 47
RE: AJE Game Data Bugs - 11/5/2012 12:31:38 PM   
berto


Posts: 4204
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline

Version: Public Beta Patch 1.01 (released 20121025?)

Bug: Script command syntax/usage error.

33 instances of questionable syntax/usage of PickFromRegList





ERROR: in Events/BanditsRaidsPirates_YF68.sct, at (or near) line 648: absence of parameters in PickFromRegList

in event evt_nam_CMN_CaledonianPirates:

639 Probability = 5
640
641 Actions
642 DescEvent = evt_desc_CMN_Pirates
643
644 SelectFaction = $PIR
645 SelectFaction = $PIR
646 AddToRegList = $Moricambe Aestuarium;$Ituna Aestuarium;$Aneda Aestuarium;$Devae Ostia;$Dunum Sinus;$Tinea Aestuarium
647 SelectFaction = $PIR
648> PickFromRegList
649 GenMsg
650
651 SelectFaction = $PIR
652 CreateGroup
653 Posture = $Defensive
654 SetKind = $Nav
655 Entranch = 0
656 SetName = Caledonia piratii
657 Apply

For PickFromRegList, the absence of any parameters might be an error.

According to http://www.ageod.net/agewiki/PickFromRegList, the syntax for this command is:

quote:

PickFromRegList = [;NotEnemy] [NotAdj] [;NoBasicBias] [;FavorLocalRatio] [;FavorLackLocalRatio]
[;FavorCityLevel] [;FavorHarborLevel] [;FavorFortLevel]
[;FavorLoyalty] [;FavorLackLoyalty] [;FavorVP] [;FavorOBJ]
[;FavorColPen] [;FavorLackColPen] [;AllowBlocked]

At the Wiki page, there is no suggestion that using this command standalone, without parameters, is acceptable.

Across all the games, here are the instance counts for PickFromRegList usage:



1288 PickFromRegList = NotEnemy
234 PickFromRegList = NotEnemy;NotAdj
196 PickFromRegList = NotEnemy;NoBasicBias;FavorLoyalty;FavorLocalRatio
34 PickFromRegList
32 PickFromRegList = NotEnemy;NoBasicBias;FavorLocalRatio;FavorCityLevel;FavorLoyalty
14 PickFromRegList = NoBasicBias;FavorLocalRatio;FavorCityLevel;FavorLackLoyalty
11 PickFromRegList = NotEnemy;NoBasicBias;FavorLocalRatio;FavorCityLevel;FavorLackLoyalty
2 PickFromRegList = NotEnemy;NotAdjacent
1 PickFromRegList = NotEnemy;NotAdj;FavorHarborLevel



There are just 34 instances of standalone (without parameters) PickFromRegList, 33 of them in AJE.

This might be acceptable usage; this might be a false positive; but please check.

(Or perhaps an acceptable usage might be: PickFromRegList = NULL ?)





Hope this helps.

Still more to follow.

[Disclaimer: I make no claim about the significance or insignificance of any discovered bug, problem, glitch, or anomaly. Whether or not it impacts game play, or goes entirely unnoticed. Whether in the larger scheme of things it's important, or unimportant. I just call them as I see them.]

_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

(in reply to berto)
Post #: 48
RE: AJE Game Data Bugs - 11/5/2012 1:00:00 PM   
BohémondAJE

 

Posts: 66
Joined: 9/21/2012
Status: offline

quote:

ORIGINAL: berto


quote:

ORIGINAL: BohémondAJE

quote:

ORIGINAL: berto

28 instances of questionable syntax/usage of SelectSubUnits.

...

At the AGEWiki, http://www.ageod.net/agewiki/SelectSubUnits, the syntax for this command is:

quote:

Syntax: SelectSubUnits = Region <RgnUID>;Area <AreaUID>;Families <Fam1> <Fam2> ...;Models <Mdl1> <Mdl2> ... ;FactionTags <Tag1> <Tag2> ... ;Domains <_domLand> <_domNav> <_domAir>;<Attributes>;Generations <ModelGen1> <ModelGen2> ...





ERROR: in Events/1-MariusSulla87.sct, at (or near) line 1713: line-specific or other contextual syntax error: #C# (0x43), #Callimachos#

in event evt_nam_OPT_LucullusCyprus1:

1704 EvalRgnOwned = $Salamis
1705 EvalUnqUnit = Lucius Licinius Lucullus
1706 Probability = 50
1707 SelUnqSubUnit = Lucius Licinius Lucullus;Region $Salamis
1708
1709 Actions
1710 DescEvent = evt_desc_OPT_LucullusSuccess
1711 SelectSubUnits = Region $Salamis;FactionTags ROM PIR HEL OPT CRE LAG;Domains $Naval;FriendAndSelf;OnlyNPermFixed
1712 AlterCuSubUnit = ApplytoList;SetFixing 0
1713> SelectSubUnits = Region $Salamis;Callimachos
1714 AlterCuSubUnit = ApplytoList;SetFixing 0
1715 ChgFacEngagementPts = -3
1716 ChangeFacMorale = 1
1717 SetEvtOccurs = evt_nam_OPT_LucullusCyprus2;MaxOccurs;0
1718
1719 EndEvent
1720
1721 SelectFaction = $OPT
1722 SelectRegion = $Salamis

ERROR: in Events/1-MariusSulla87.sct, at (or near) line 1779: line-specific or other contextual syntax error: #S# (0x53), #Scymnos#

in event evt_nam_OPT_LucullusPhoenicia1:

1770 EvalRgnOwned = $Tyrus
1771 EvalUnqUnit = Lucius Licinius Lucullus
1772 Probability = 60
1773 SelUnqSubUnit = Lucius Licinius Lucullus;Region $Tyrus
1774
1775 Actions
1776 DescEvent = evt_desc_OPT_LucullusSuccess
1777 SelectSubUnits = Region $Tyrus;FactionTags ROM PIR HEL OPT CRE LAG;Domains $Naval;FriendAndSelf;OnlyNPermFixed
1778 AlterCuSubUnit = ApplytoList;SetFixing 0
1779> SelectSubUnits = Region $Tyrus;Scymnos
1780 AlterCuSubUnit = ApplytoList;SetFixing 0
1781 ChgFacEngagementPts = -3
1782 ChangeFacMorale = 1
1783 SetEvtOccurs = evt_nam_OPT_LucullusPhoenicia2;MaxOccurs;0
1784 SetHealth = 50
1785 SetCohesion = 50
1786
1787 SelectFaction = $OPT
1788 SelectRegion = $Tyrus

ERROR: in Events/1-MariusSulla87.sct, at (or near) line 1930: line-specific or other contextual syntax error: #P# (0x50), #Paos#

in event evt_nam_OPT_LucullusEgypt1:

1921 EvalRgnOwned = $Alexandria
1922 EvalUnqUnit = Lucius Licinius Lucullus
1923 Probability = 15
1924 SelUnqSubUnit = Lucius Licinius Lucullus;Region $Alexandria
1925
1926 Actions
1927 DescEvent = evt_desc_OPT_LucullusSuccess
1928 SelectSubUnits = Region $Alexandria;FactionTags ROM PIR HEL OPT CRE LAG;Domains $Naval;FriendAndSelf;OnlyNPermFixed
1929 AlterCuSubUnit = ApplytoList;SetFixing 0
1930> SelectSubUnits = Region $Alexandria;Paos
1931 AlterCuSubUnit = ApplytoList;SetFixing 0
1932 ChgFacEngagementPts = -3
1933 ChangeFacMorale = 1
1934 SetEvtOccurs = evt_nam_OPT_LucullusEgypt2;MaxOccurs;0
1935
1936 EndEvent
1937
1938 SelectFaction = $OPT
1939 SelectRegion = $Alexandria

Questionable appending of 'Callimachos', 'Scymnos' & 'Paos' after 'Region <RgnUID>'.

These conform to no documented syntax usage.

The uses of the name instead of the model alias in SelectSubUnits works although it is not documented.

Fair enough.



[root@berto AJE]# find Aliases GameData Includes Scripts Events Scens -exec egrep -il "callimachos|scymnos|paos" {} \; | sort | uniq | egrep -i "/Models/" | egrep -iv cached
GameData/Models/1574LAGPaos.mdl
GameData/Models/1579LAGCallimachos.mdl
GameData/Models/1586SELScymnos.mdl

[root@berto AJE]# egrep "Name =" `find Aliases GameData Includes Scripts Events Scens -exec egrep -il "callimachos|scymnos|paos" {} \; | sort | uniq | egrep -i "/Models/" | egrep -iv cached`
GameData/Models/1574LAGPaos.mdl:Name = Paos
GameData/Models/1574LAGPaos.mdl:ShortName = Paos
GameData/Models/1579LAGCallimachos.mdl:Name = Callimachos
GameData/Models/1579LAGCallimachos.mdl:ShortName = Callimachos
GameData/Models/1586SELScymnos.mdl:Name = Scymnos
GameData/Models/1586SELScymnos.mdl:ShortName = Scymnos



But even so, is not the keyword 'Models' missing? That is, shouldn't it therefore be:

SelectSubUnits = Region $Salamis; Models Callimachos
SelectSubUnits = Region $Tyrus; Models Scymnos
SelectSubUnits = Region $Alexandria; Models Paos

I'm not disputing what you say. I'm just seeking clarification, so I'm sure I revise the agelint code correctly.

And/or maybe the AGEWiki syntax doc needs to be changed:

quote:

SelectSubUnits = Region <RgnUID>;Area <AreaUID>;Families <Fam1> <Fam2> ...;
Models <Mdl1> <Mdl2> ... ;FactionTags <Tag1> <Tag2> ... ;
Domains <_domLand> <_domNav> <_domAir>;<Attributes>;
Generations <ModelGen1> <ModelGen2> ...



I have to check with the main programmer why it works but I'm quite sure it works.

AGEwiki syntax will be fixed accordingly

Regards


(in reply to berto)
Post #: 49
RE: AJE Game Data Bugs - 11/5/2012 1:53:35 PM   
BohémondAJE

 

Posts: 66
Joined: 9/21/2012
Status: offline

quote:

ORIGINAL: berto


Version: Public Beta Patch 1.01 (released 20121025?)

Bug: Script command syntax/usage error.

33 instances of questionable syntax/usage of PickFromRegList





ERROR: in Events/BanditsRaidsPirates_YF68.sct, at (or near) line 648: absence of parameters in PickFromRegList

in event evt_nam_CMN_CaledonianPirates:

639 Probability = 5
640
641 Actions
642 DescEvent = evt_desc_CMN_Pirates
643
644 SelectFaction = $PIR
645 SelectFaction = $PIR
646 AddToRegList = $Moricambe Aestuarium;$Ituna Aestuarium;$Aneda Aestuarium;$Devae Ostia;$Dunum Sinus;$Tinea Aestuarium
647 SelectFaction = $PIR
648> PickFromRegList
649 GenMsg
650
651 SelectFaction = $PIR
652 CreateGroup
653 Posture = $Defensive
654 SetKind = $Nav
655 Entranch = 0
656 SetName = Caledonia piratii
657 Apply

For PickFromRegList, the absence of any parameters might be an error.

According to http://www.ageod.net/agewiki/PickFromRegList, the syntax for this command is:

quote:

PickFromRegList = [;NotEnemy] [NotAdj] [;NoBasicBias] [;FavorLocalRatio] [;FavorLackLocalRatio]
[;FavorCityLevel] [;FavorHarborLevel] [;FavorFortLevel]
[;FavorLoyalty] [;FavorLackLoyalty] [;FavorVP] [;FavorOBJ]
[;FavorColPen] [;FavorLackColPen] [;AllowBlocked]

At the Wiki page, there is no suggestion that using this command standalone, without parameters, is acceptable.

Across all the games, here are the instance counts for PickFromRegList usage:



1288 PickFromRegList = NotEnemy
234 PickFromRegList = NotEnemy;NotAdj
196 PickFromRegList = NotEnemy;NoBasicBias;FavorLoyalty;FavorLocalRatio
34 PickFromRegList
32 PickFromRegList = NotEnemy;NoBasicBias;FavorLocalRatio;FavorCityLevel;FavorLoyalty
14 PickFromRegList = NoBasicBias;FavorLocalRatio;FavorCityLevel;FavorLackLoyalty
11 PickFromRegList = NotEnemy;NoBasicBias;FavorLocalRatio;FavorCityLevel;FavorLackLoyalty
2 PickFromRegList = NotEnemy;NotAdjacent
1 PickFromRegList = NotEnemy;NotAdj;FavorHarborLevel



There are just 34 instances of standalone (without parameters) PickFromRegList, 33 of them in AJE.

This might be acceptable usage; this might be a false positive; but please check.

(Or perhaps an acceptable usage might be: PickFromRegList = NULL ?)





Hope this helps.

Still more to follow.

[Disclaimer: I make no claim about the significance or insignificance of any discovered bug, problem, glitch, or anomaly. Whether or not it impacts game play, or goes entirely unnoticed. Whether in the larger scheme of things it's important, or unimportant. I just call them as I see them.]


AGEwiki need to clarify the point for this ScriptCommand.

Each parameter is optional (in square brackets).

So PickFromRegList without parameter is correct.


Regards


(in reply to berto)
Post #: 50
RE: AJE Game Data Bugs - 11/5/2012 2:12:55 PM   
berto


Posts: 4204
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline

Version: Public Beta Patch 1.01 (released 20121025?)

Bug: Script command syntax/usage error.

7 instances of questionable syntax/usage of EvalMorale





ERROR: in Events/1-MariusSulla87.sct, at (or near) line 661: line-specific or other contextual syntax error: #;# (0x3b), #;#

in event evt_nam_CMN_SalyanRevoltTestA:

652 StartEvent = evt_nam_CMN_SalyanRevoltTestA|1|0|NULL|NULL|NULL|NULL
653
654 Conditions
655 MinDate = -083/02/01
656 Probability = 95
657
658 SelectFaction = $POP
659
660 EvalRgnOwned = $Cessero
661> EvalMorale = ;<;120
662
663 Actions
664
665 SelectFaction = $BAR
666 SelectRegion = $Arausio
667
668 SelectRegion = $Arausio
669 SelectRegion = $Arausio
670 ChangeRgnOwner = POP

http://www.ageod.net/agewiki/EvalMorale

Syntax: EvalMorale = Operator; Target

The first ';' immediately after the '=' appears to be mistaken.

Other instances of this "bug":

ERROR: in Events/1-MariusSulla87.sct, at (or near) line 696: line-specific or other contextual syntax error: #;# (0x3b), #;#

ERROR: in Events/2-GreatMithridaticWar75.sct, at (or near) line 121: line-specific or other contextual syntax error: #;# (0x3b), #;#

ERROR: in Events/2-GreatMithridaticWar75.sct, at (or near) line 150: line-specific or other contextual syntax error: #;# (0x3b), #;#

ERROR: in Events/2b-Spartacus73.sct, at (or near) line 2221: line-specific or other contextual syntax error: #;# (0x3b), #;#

ERROR: in Events/3-CaesarPompey50.sct, at (or near) line 1133: line-specific or other contextual syntax error: #;# (0x3b), #;#

ERROR: in Events/3-CaesarPompey50.sct, at (or near) line 1158: line-specific or other contextual syntax error: #;# (0x3b), #;#

Across all the games, there are just 10 instances of this "bug", 7 of them (as reported above) in AJE:



[root@berto agelint]# for g in acw aje ncp pon rop rus wia; do echo $g; ./kwddat EvalMorale $g | egrep "=[[:space:]][[:space:]]*;"; echo; done
acw

aje
1 EvalMorale = ;>=;100
2 EvalMorale = ;<;100
2 EvalMorale = ;>=;110
2 EvalMorale = ;<;120

ncp

pon

rop

rus
1 EvalMorale = ;>=;100
2 EvalMorale = ;>=;120

wia



But of the



[root@berto agelint]# ./kwddat EvalMorale | awk '{t+=$1}; END {print t}'
459



459 instances of EvalMorale usage across all games, just 10 of them add the superluous extra (?) ';' before the command parameters.

(NOTE: In general, for all commands, I assume that any ';' following the '=' and preceding the command parameters is a mistake.)





Hope this helps.

More to follow.

[Disclaimer: I make no claim about the significance or insignificance of any discovered bug, problem, glitch, or anomaly. Whether or not it impacts game play, or goes entirely unnoticed. Whether in the larger scheme of things it's important, or unimportant. I just call them as I see them.]

_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

(in reply to BohémondAJE)
Post #: 51
RE: AJE Game Data Bugs - 11/5/2012 4:43:11 PM   
BohémondAJE

 

Posts: 66
Joined: 9/21/2012
Status: offline
quote:

ORIGINAL: berto


Version: Public Beta Patch 1.01 (released 20121025?)

Bug: Script command syntax/usage error.

7 instances of questionable syntax/usage of EvalMorale





ERROR: in Events/1-MariusSulla87.sct, at (or near) line 661: line-specific or other contextual syntax error: #;# (0x3b), #;#

in event evt_nam_CMN_SalyanRevoltTestA:

652 StartEvent = evt_nam_CMN_SalyanRevoltTestA|1|0|NULL|NULL|NULL|NULL
653
654 Conditions
655 MinDate = -083/02/01
656 Probability = 95
657
658 SelectFaction = $POP
659
660 EvalRgnOwned = $Cessero
661> EvalMorale = ;<;120
662
663 Actions
664
665 SelectFaction = $BAR
666 SelectRegion = $Arausio
667
668 SelectRegion = $Arausio
669 SelectRegion = $Arausio
670 ChangeRgnOwner = POP

http://www.ageod.net/agewiki/EvalMorale

Syntax: EvalMorale = Operator; Target

The first ';' immediately after the '=' appears to be mistaken.

Other instances of this "bug":

ERROR: in Events/1-MariusSulla87.sct, at (or near) line 696: line-specific or other contextual syntax error: #;# (0x3b), #;#

ERROR: in Events/2-GreatMithridaticWar75.sct, at (or near) line 121: line-specific or other contextual syntax error: #;# (0x3b), #;#

ERROR: in Events/2-GreatMithridaticWar75.sct, at (or near) line 150: line-specific or other contextual syntax error: #;# (0x3b), #;#

ERROR: in Events/2b-Spartacus73.sct, at (or near) line 2221: line-specific or other contextual syntax error: #;# (0x3b), #;#

ERROR: in Events/3-CaesarPompey50.sct, at (or near) line 1133: line-specific or other contextual syntax error: #;# (0x3b), #;#

ERROR: in Events/3-CaesarPompey50.sct, at (or near) line 1158: line-specific or other contextual syntax error: #;# (0x3b), #;#

Across all the games, there are just 10 instances of this "bug", 7 of them (as reported above) in AJE:



[root@berto agelint]# for g in acw aje ncp pon rop rus wia; do echo $g; ./kwddat EvalMorale $g | egrep "=[[:space:]][[:space:]]*;"; echo; done
acw

aje
1 EvalMorale = ;>=;100
2 EvalMorale = ;<;100
2 EvalMorale = ;>=;110
2 EvalMorale = ;<;120

ncp

pon

rop

rus
1 EvalMorale = ;>=;100
2 EvalMorale = ;>=;120

wia



But of the



[root@berto agelint]# ./kwddat EvalMorale | awk '{t+=$1}; END {print t}'
459



459 instances of EvalMorale usage across all games, just 10 of them add the superluous extra (?) ';' before the command parameters.

(NOTE: In general, for all commands, I assume that any ';' following the '=' and preceding the command parameters is a mistake.)





Hope this helps.

More to follow.

[Disclaimer: I make no claim about the significance or insignificance of any discovered bug, problem, glitch, or anomaly. Whether or not it impacts game play, or goes entirely unnoticed. Whether in the larger scheme of things it's important, or unimportant. I just call them as I see them.]



Fixed in next version

FYI, Supefluous ; has no impact on Events working as intended or not

Thank you for reporting

Regards



< Message edited by BohémondAJE -- 11/5/2012 5:23:40 PM >

(in reply to berto)
Post #: 52
RE: AJE Game Data Bugs - 11/5/2012 6:18:24 PM   
berto


Posts: 4204
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline

Version: Public Beta Patch 1.01 (released 20121025?)

Bug: Script command syntax/usage error.

4 instances of questionable syntax/usage of FlavorName, 2 of SetEvtOccurs, 2 of BlockState, and 2 of AlterCuSubUnit.





ERROR: in Events/OptionsGov_GreatMithridaticWar75.sct, at (or near) line 1241: line-specific or other contextual syntax error: #1# (0x31), #1#

in event evt_nam_SER_RomanSchool:

1232 Posture = $Defensive
1233 SetKind = $Land
1234 Entranch = 0
1235 InCS = 0
1236 FixType = 0
1237 SetName = Osca Force
1238 Apply
1239 CreateUnit
1240 SetType = $uni_GLL_HvyInf0
1241> FlavorName = 1
1242 SetLevel = 1
1243 SetName = Bellator VIII
1244 Apply
1245 CreateUnit
1246 SetType = $uni_GLL_HvyInf0
1247 FlavorName = 1
1248 SetLevel = 1
1249 SetName = Bellator IX
1250 Apply

Syntax: FlavorName = Name

If '1' is a legitimate name here, okay; but if not, if that is mistakenly the digit 1, it's a bug.

In the kwd database, I could easily show 1000s of correct usage examples (the total is well over 10,000), but I shouldn't need to.

Across all the games, there are just nine instances of a FlavorName being a number, four of them in AJE:



telemann:/home/berto/games/ageod/agelint # for g in acw aje ncp pon rop rus wia; do echo $g; ./kwddat FlavorName $g | egrep "=[[:space:]][[:space:]]*[[:digit:]]" | awk -F= '$NF>0'; echo; done
acw

aje
4 FlavorName = 1

ncp

pon

rop

rus
5 FlavorName = 1

wia





ERROR: in Events/2-GreatMithridaticWar75.sct, at (or near) line 2925: mistaken use of MaxOccur, should be MaxOccurs or CuOccurs

in event evt_nam_SLV_SpartacusCaptureCity_Rhegium:

2916 Apply
2917 CreateUnit
2918 SetType = $uni_SLV_Inf1
2919 SetName = Servii
2920 Apply
2921 CreateUnit
2922 SetType = $uni_SLV_Sup0
2923 SetName = Impedimenta
2924 Apply
2925> SetEvtOccurs = evt_nam_CMN_SicilyOpened;MaxOccur;1
2926
2927 EndEvent
2928
2929 SelectFaction = $CMN
2930 SelectRegion = $Locri
2931
2932 SelectFaction = $CMN
2933 SelectRegion = $Locri
2934 StartEvent = evt_nam_SLV_SpartacusCaptureCity_Locri|1|1|NULL|NULL|$Locri|NULL

At http://www.ageod.net/agewiki/SetEvtOccurs, it says:

quote:

SetEvtOccurs = EventName; OccParam; Value

...

Parameters

EventName

String; Name (alias) of the event

OccParam

String; [MaxOccurs, CuOccurs];

MaxOccurs - Changes the allowed amount of occurences.

MaxOccurs=0: Event never fires.

MaxOccurs=999: Event fires infinite times.

CuOccurs - Changes the counter for how often the event already has occured.
Value

Integer; [0, 999]

'MaxOccur' (singular) looks like a bug; it should be 'MaxOccurs' (plural), according to the AGEWiki docs.

But also according to actual usage. Across all the games, with



telemann:/home/berto/games/ageod/agelint # ./kwddat SetEvtOccurs | awk '{t+=$1}; END {print t}'
5226



5226 usages of SetEvtOccurs, just two have 'MaxOccur' instead of 'MaxOccurs':



telemann:/home/berto/games/ageod/agelint # for g in acw aje ncp pon rop rus wia; do echo $g; ./kwddat SetEvtOccurs $g | egrep "MaxOccur" | egrep -v "MaxOccurs"; echo; done
acw

aje
2 SetEvtOccurs = evt_nam_CMN_SicilyOpened;MaxOccur;1

ncp

pon

rop

rus

wia



Aside from the above, the one other misusage of 'MaxOccur' is:

ERROR: in Events/2b-Spartacus73.sct, at (or near) line 1005: mistaken use of MaxOccur, should be MaxOccurs or CuOccurs





ERROR: in Events/5-Severus193.sct, at (or near) line 938: line-specific or other contextual syntax error: #$# (0x24), #$Theater_Caucasus#

in event evt_nam_ROM_ArmeniaSupport195:

929 SelectFaction = $PES
930
931 EvalRgnOwned = $Colophon
932
933 EvalRgnOwned = $Byzantium
934
935 EvalRgnOwned = $Issus
936 Probability = 30
937 SelectRegion = $Roma
938> BlockState = $Theater_Caucasus;0
939 ChangeMoneyPool = 50
940 ChgFacEngagementPts = 1
941 SelectSubUnits = Area $Theater_Caucasus;FactionTags PES ROM ARM;OnlyNPermFixed
942 AlterCuSubUnit = ApplytoList;SetFixing 0
943
944 Actions
945
946 EndEvent
947 NULL = NULL

http://www.ageod.net/agewiki/BlockState

Syntax: BlockState = Value [;<AreaAlias>]

It should be '0;$Theater_Caucasus', with the parameters reversed (number leading).

The kwd database clearly confirms the AGEWiki documented usage:



telemann:/home/berto/games/ageod/agelint # ./kwddat BlockState aje
1 BlockState = $Theater_Caucasus;0
1 BlockState = $Theater_Mesopotamia;0
1 BlockState = $Theater_Persia;0
2 BlockState = 0;$ArmeniaAtWar_GMW75
678 BlockState=1
719 BlockState = 1
5571 BlockState=0
6531 BlockState = 0
10881 BlockState=2
13132 BlockState = 2



The other two instances of this bug (the second and third of the kwd usages shown above) are:

ERROR: in Events/5-Severus193.sct, at (or near) line 974: line-specific or other contextual syntax error: #$# (0x24), #$Theater_Mesopotamia#

ERROR: in Events/5-Severus193.sct, at (or near) line 976: line-specific or other contextual syntax error: #$# (0x24), #$Theater_Persia#





ERROR: in Events/OptionsDip_CaesarPompey50.sct, at (or near) line 719: line-specific or other contextual syntax error: #$# (0x24), #$Alexandria#

in event evt_nam_CAE_CaesarBesiegedInAlexandria:

710 FixType = 0
711 SetName = Caesar Legio
712 Apply
713 CreateUnit
714 SetType = $uni_ROM_HvyInf0_Exp
715 SetLevel = 5
716 SetName = Legio VI Ferrata
717 Apply
718 SelectSubUnits = Models $ldr_ROM_CaesarOldJ3
719> AlterCuSubUnit = ApplyToList;Move In $Alexandria
720
721 EndEvent
722
723 SelectFaction = $CAE
724 SelectRegion = $Alexandria
725 StartEvent = evt_nam_CAE_CaesarAvengesPompey|0|2|evt_txt_CAE_CaesarAvengesPompey|Event-Img_CivilWar01|$Alexandria|NULL
726
727 Conditions
728 MinDate = -048/02/01

'Move In $Alexandria' should, I believe, instead be 'Move In', or perhaps 'Move $Alexandria'.

At the AgeWiki page http://www.ageod.net/agewiki/AlterCuSubUnit, it shows

quote:

AlterCuSubUnit = <ApplyToList> <;Probability Value> <;Attempts Value> <;Convert NewUID/PrimUpg/SecUpg NewName>
<;ChgSeniority Value> <;ChgPtsHealth ValueInHits> <;ChgPtsCohesion ValueInPts>
<;ChgXPLevel Value> <;Kill> <;RerollActivation> <;SetFixing Value> <;SetParentGroupFixing Value>
<;SetHealthPerc Value> <;SetCohesionPerc Value> <;ChgHealthPerc Value> <;ChgCohesionPerc Value>
<;Move Out/In/RgnUID> <;LeaderActive> <;LeaderUnactive> <;SkipAttribs SkipProba Attrib1 Attrib2 ...>
<;SkipUnitAttribs SkipProba Attrib1 Attrib2 ...>

Note the '<;Move Out/In/RgnUID>', as in

  • Move Out
  • Move In
  • Move <RgnUID> [for example: 'Move $Alexandria']

    In the AJE kwd database, the documented usages overwhelmingly apply:



    telemann:/home/berto/games/ageod/agelint # ./kwddat AlterCuSubUnit aje | egrep "Move"
    1 AlterCuSubUnit = ApplyToList;Move $Artaxata
    1 AlterCuSubUnit = ApplyToList;Move $Grumentum
    1 AlterCuSubUnit = ApplyToList;Move $Issus
    1 AlterCuSubUnit = ApplyToList;Move $Paestum
    1 AlterCuSubUnit = ApplyToList;Move $Pelusium
    1 AlterCuSubUnit = ApplyToList;Move $Sinope
    1 AlterCuSubUnit = ApplyToList;Move In $Alexandria
    1 AlterCuSubUnit = ApplytoList;Move $Batanea
    1 AlterCuSubUnit = ApplytoList;Move $Byzantium
    1 AlterCuSubUnit = ApplytoList;Move $Capua
    1 AlterCuSubUnit = ApplytoList;Move $Chalcidis
    1 AlterCuSubUnit = ApplytoList;Move $Colonia Agrippa
    1 AlterCuSubUnit = ApplytoList;Move $Cyrene
    1 AlterCuSubUnit = ApplytoList;Move $Danum
    1 AlterCuSubUnit = ApplytoList;Move $Gades
    1 AlterCuSubUnit = ApplytoList;Move $Gortyna
    1 AlterCuSubUnit = ApplytoList;Move $Halicarnassum
    1 AlterCuSubUnit = ApplytoList;Move $Icaunium
    1 AlterCuSubUnit = ApplytoList;Move $Nicaea
    1 AlterCuSubUnit = ApplytoList;Move $Pamphylia
    1 AlterCuSubUnit = ApplytoList;Move $Phanagoria
    1 AlterCuSubUnit = ApplytoList;Move $Phasis
    1 AlterCuSubUnit = ApplytoList;Move $Rhegium
    1 AlterCuSubUnit = ApplytoList;Move $Salamis
    1 AlterCuSubUnit = ApplytoList;Move $Salduba
    1 AlterCuSubUnit = ApplytoList;Move $Singara
    1 AlterCuSubUnit = ApplytoList;Move $Thapsacus
    1 AlterCuSubUnit = ApplytoList;Move $Tyrus
    1 AlterCuSubUnit = ApplytoList;Move Out
    1 AlterCuSubUnit = ApplytoList;Move in
    2 AlterCuSubUnit = ApplyToList;Move $Ctesiphon
    2 AlterCuSubUnit = ApplyToList;Move $Gades
    2 AlterCuSubUnit = ApplytoList;Move $Carthago Nova
    2 AlterCuSubUnit = ApplytoList;Move $Corsote
    2 AlterCuSubUnit = ApplytoList;Move $Edessa
    2 AlterCuSubUnit = ApplytoList;Move $Issus
    2 AlterCuSubUnit = ApplytoList;Move $Nicomedia
    2 AlterCuSubUnit = ApplytoList;Move $Phoceum
    2 AlterCuSubUnit = ApplytoList;Move $Sena Gallica
    3 AlterCuSubUnit = ApplyToList;Move $Alexandria
    3 AlterCuSubUnit = ApplytoList;Move $Appolonia
    3 AlterCuSubUnit = ApplytoList;Move $Coele Syria
    3 AlterCuSubUnit = ApplytoList;Move $Lydia
    4 AlterCuSubUnit = ApplytoList;Move $Colophon
    4 AlterCuSubUnit = ApplytoList;Move $Utica
    6 AlterCuSubUnit = ApplytoList;Move $Mazaca
    12 AlterCuSubUnit = ApplytoList;Move $Sinope



    Note just the 1 instance (cited above) of 'Move In $Alexandria' (i.e., 'Move In' with a RgnUID appended).

    One other questionable AlterCuSubUnit:

    ERROR: in Events/0-Tutorial.sct, at (or near) line 198: line-specific or other contextual syntax error: #C# (0x43), #ChgCohPerc#

    in event evt_nam_TutorialTurn4_PompeiansMoved:

    189
    190 EvalRgnOwned = $Ilerda
    191
    192 Actions
    193
    194 SelectFaction = $PMP
    195 SelectSubUnits = Area $Area_Tarraconensis;FactionTags PMP ROM;Families $famLine ;OnlyNonPermFixed
    196 AlterCuSubUnit = ApplytoList;Move $Salduba
    197 SelectSubUnits = Region $Salduba;FactionTags PMP ROM
    198> AlterCuSubUnit = ApplytoList;ChgHealthPerc 50;ChgCohPerc 50;SetFixing 5
    199
    200 SelectFaction = $PMP
    201 SelectSubUnits = Region $Cesse;FactionTags PMP ROM
    202 AlterCuSubUnit = ApplytoList;Kill
    203 SelectRegion = $Ilerda
    204 ChangeLoyaltyFac = -55
    205
    206 SelectFaction = $CAE
    207 SelectRegion = $Ilerda

    It should be 'ChgCohesionPerc', not 'ChgCohPerc'. Please see the AlterCuSubUnit syntax statement above.

    Across all the games, ChgCohesionPerc clearly applies:



    telemann:/home/berto/games/ageod/agelint # ./kwddat AlterCuSubUnit | egrep "ChgCoh.*Perc"
    1 AlterCuSubUnit = ApplyToList;Attempts 15;ChgCohesionPerc -50
    1 AlterCuSubUnit = ApplyToList;Attempts 30;SkipAttribs 50 #PoliticalUnit#;ChgCohesionPerc -20;ChgHealthPerc -20
    1 AlterCuSubUnit = ApplyToList;ChgHealthPerc -25;ChgCohesionPerc -75
    1 AlterCuSubUnit = ApplyToList;ChgHealthPerc 50;ChgCohesionPerc 50
    1 AlterCuSubUnit = ApplytoList;ChgHealthPerc 50;ChgCohPerc 50;SetFixing 5
    2 AlterCuSubUnit = ApplyToList;Attempts 20;ChgCohesionPerc -20;ChgHealthPerc -10
    6 AlterCuSubUnit = ApplytoList;ChgCohesionPerc 100;SetFixing 1
    7 AlterCuSubUnit = ApplytoList;ChgCohesionPerc 100
    8 AlterCuSubUnit = ApplyToList;ChgCohesionPerc -5
    18 AlterCuSubUnit = ApplyToList;ChgCohesionPerc -50



    with just the one exception, in AJE:



    telemann:/home/berto/games/ageod/agelint # ./kwddat AlterCuSubUnit aje | egrep "ChgCoh.*Perc" | egrep ChgCohPerc
    1 AlterCuSubUnit = ApplytoList;ChgHealthPerc 50;ChgCohPerc 50;SetFixing 5





    Hope this helps.

    More to follow.

    [Disclaimer: I make no claim about the significance or insignificance of any discovered bug, problem, glitch, or anomaly. Whether or not it impacts game play, or goes entirely unnoticed. Whether in the larger scheme of things it's important, or unimportant. I just call them as I see them.]

    _____________________________

    Early MusiChicago, http://earlymusichicago.org
    PIKT, http://pikt.org
    Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
    AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

    (in reply to BohémondAJE)
  • Post #: 53
    RE: AJE Game Data Bugs - 11/5/2012 6:34:36 PM   
    Chliperic


    Posts: 955
    Joined: 3/21/2010
    Status: offline
    PickFromRegList:

    whatever the reply of the lead programer to the lead developper, agelint should keep a warning when used without parameter. Indeed, there's a bias in the command favoring the choice of the first region in the list; hence the parameter NobasicBias. Imo, a warning will help to avoid the bias, that is tooo often overlooked.

    _____________________________

    Fatal Years mod for RUS version 1.07
    Struggle for a Vast Future 2.0 for AACW in advanced beta:

    http://moddercorner.com/

    (in reply to berto)
    Post #: 54
    RE: AJE Game Data Bugs - 11/5/2012 8:33:13 PM   
    berto


    Posts: 4204
    Joined: 3/13/2002
    From: metro Chicago, Illinois, USA
    Status: offline

    quote:

    ORIGINAL: BohémondAJE

    FYI, Supefluous ; has no impact on Events working as intended or not

    Constructive feedback. Much appreciated. Good finally to get authoritative answers to some of these questions, and not be left to speculate.

    _____________________________

    Early MusiChicago, http://earlymusichicago.org
    PIKT, http://pikt.org
    Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
    AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

    (in reply to BohémondAJE)
    Post #: 55
    RE: AJE Game Data Bugs - 11/6/2012 1:36:00 AM   
    BohémondAJE

     

    Posts: 66
    Joined: 9/21/2012
    Status: offline

    quote:

    ORIGINAL: berto


    Version: Public Beta Patch 1.01 (released 20121025?)

    Bug: Script command syntax/usage error.

    4 instances of questionable syntax/usage of FlavorName, 2 of SetEvtOccurs, 2 of BlockState, and 2 of AlterCuSubUnit.





    ERROR: in Events/OptionsGov_GreatMithridaticWar75.sct, at (or near) line 1241: line-specific or other contextual syntax error: #1# (0x31), #1#

    in event evt_nam_SER_RomanSchool:

    1232 Posture = $Defensive
    1233 SetKind = $Land
    1234 Entranch = 0
    1235 InCS = 0
    1236 FixType = 0
    1237 SetName = Osca Force
    1238 Apply
    1239 CreateUnit
    1240 SetType = $uni_GLL_HvyInf0
    1241> FlavorName = 1
    1242 SetLevel = 1
    1243 SetName = Bellator VIII
    1244 Apply
    1245 CreateUnit
    1246 SetType = $uni_GLL_HvyInf0
    1247 FlavorName = 1
    1248 SetLevel = 1
    1249 SetName = Bellator IX
    1250 Apply

    Syntax: FlavorName = Name

    If '1' is a legitimate name here, okay; but if not, if that is mistakenly the digit 1, it's a bug.

    In the kwd database, I could easily show 1000s of correct usage examples (the total is well over 10,000), but I shouldn't need to.

    Across all the games, there are just nine instances of a FlavorName being a number, four of them in AJE:



    telemann:/home/berto/games/ageod/agelint # for g in acw aje ncp pon rop rus wia; do echo $g; ./kwddat FlavorName $g | egrep "=[[:space:]][[:space:]]*[[:digit:]]" | awk -F= '$NF>0'; echo; done
    acw

    aje
    4 FlavorName = 1

    ncp

    pon

    rop

    rus
    5 FlavorName = 1

    wia





    ERROR: in Events/2-GreatMithridaticWar75.sct, at (or near) line 2925: mistaken use of MaxOccur, should be MaxOccurs or CuOccurs

    in event evt_nam_SLV_SpartacusCaptureCity_Rhegium:

    2916 Apply
    2917 CreateUnit
    2918 SetType = $uni_SLV_Inf1
    2919 SetName = Servii
    2920 Apply
    2921 CreateUnit
    2922 SetType = $uni_SLV_Sup0
    2923 SetName = Impedimenta
    2924 Apply
    2925> SetEvtOccurs = evt_nam_CMN_SicilyOpened;MaxOccur;1
    2926
    2927 EndEvent
    2928
    2929 SelectFaction = $CMN
    2930 SelectRegion = $Locri
    2931
    2932 SelectFaction = $CMN
    2933 SelectRegion = $Locri
    2934 StartEvent = evt_nam_SLV_SpartacusCaptureCity_Locri|1|1|NULL|NULL|$Locri|NULL

    At http://www.ageod.net/agewiki/SetEvtOccurs, it says:

    quote:

    SetEvtOccurs = EventName; OccParam; Value

    ...

    Parameters

    EventName

    String; Name (alias) of the event

    OccParam

    String; [MaxOccurs, CuOccurs];

    MaxOccurs - Changes the allowed amount of occurences.

    MaxOccurs=0: Event never fires.

    MaxOccurs=999: Event fires infinite times.

    CuOccurs - Changes the counter for how often the event already has occured.
    Value

    Integer; [0, 999]

    'MaxOccur' (singular) looks like a bug; it should be 'MaxOccurs' (plural), according to the AGEWiki docs.

    But also according to actual usage. Across all the games, with



    telemann:/home/berto/games/ageod/agelint # ./kwddat SetEvtOccurs | awk '{t+=$1}; END {print t}'
    5226



    5226 usages of SetEvtOccurs, just two have 'MaxOccur' instead of 'MaxOccurs':



    telemann:/home/berto/games/ageod/agelint # for g in acw aje ncp pon rop rus wia; do echo $g; ./kwddat SetEvtOccurs $g | egrep "MaxOccur" | egrep -v "MaxOccurs"; echo; done
    acw

    aje
    2 SetEvtOccurs = evt_nam_CMN_SicilyOpened;MaxOccur;1

    ncp

    pon

    rop

    rus

    wia



    Aside from the above, the one other misusage of 'MaxOccur' is:

    ERROR: in Events/2b-Spartacus73.sct, at (or near) line 1005: mistaken use of MaxOccur, should be MaxOccurs or CuOccurs





    ERROR: in Events/5-Severus193.sct, at (or near) line 938: line-specific or other contextual syntax error: #$# (0x24), #$Theater_Caucasus#

    in event evt_nam_ROM_ArmeniaSupport195:

    929 SelectFaction = $PES
    930
    931 EvalRgnOwned = $Colophon
    932
    933 EvalRgnOwned = $Byzantium
    934
    935 EvalRgnOwned = $Issus
    936 Probability = 30
    937 SelectRegion = $Roma
    938> BlockState = $Theater_Caucasus;0
    939 ChangeMoneyPool = 50
    940 ChgFacEngagementPts = 1
    941 SelectSubUnits = Area $Theater_Caucasus;FactionTags PES ROM ARM;OnlyNPermFixed
    942 AlterCuSubUnit = ApplytoList;SetFixing 0
    943
    944 Actions
    945
    946 EndEvent
    947 NULL = NULL

    http://www.ageod.net/agewiki/BlockState

    Syntax: BlockState = Value [;<AreaAlias>]

    It should be '0;$Theater_Caucasus', with the parameters reversed (number leading).

    The kwd database clearly confirms the AGEWiki documented usage:



    telemann:/home/berto/games/ageod/agelint # ./kwddat BlockState aje
    1 BlockState = $Theater_Caucasus;0
    1 BlockState = $Theater_Mesopotamia;0
    1 BlockState = $Theater_Persia;0
    2 BlockState = 0;$ArmeniaAtWar_GMW75
    678 BlockState=1
    719 BlockState = 1
    5571 BlockState=0
    6531 BlockState = 0
    10881 BlockState=2
    13132 BlockState = 2



    The other two instances of this bug (the second and third of the kwd usages shown above) are:

    ERROR: in Events/5-Severus193.sct, at (or near) line 974: line-specific or other contextual syntax error: #$# (0x24), #$Theater_Mesopotamia#

    ERROR: in Events/5-Severus193.sct, at (or near) line 976: line-specific or other contextual syntax error: #$# (0x24), #$Theater_Persia#





    ERROR: in Events/OptionsDip_CaesarPompey50.sct, at (or near) line 719: line-specific or other contextual syntax error: #$# (0x24), #$Alexandria#

    in event evt_nam_CAE_CaesarBesiegedInAlexandria:

    710 FixType = 0
    711 SetName = Caesar Legio
    712 Apply
    713 CreateUnit
    714 SetType = $uni_ROM_HvyInf0_Exp
    715 SetLevel = 5
    716 SetName = Legio VI Ferrata
    717 Apply
    718 SelectSubUnits = Models $ldr_ROM_CaesarOldJ3
    719> AlterCuSubUnit = ApplyToList;Move In $Alexandria
    720
    721 EndEvent
    722
    723 SelectFaction = $CAE
    724 SelectRegion = $Alexandria
    725 StartEvent = evt_nam_CAE_CaesarAvengesPompey|0|2|evt_txt_CAE_CaesarAvengesPompey|Event-Img_CivilWar01|$Alexandria|NULL
    726
    727 Conditions
    728 MinDate = -048/02/01

    'Move In $Alexandria' should, I believe, instead be 'Move In', or perhaps 'Move $Alexandria'.

    At the AgeWiki page http://www.ageod.net/agewiki/AlterCuSubUnit, it shows

    quote:

    AlterCuSubUnit = <ApplyToList> <;Probability Value> <;Attempts Value> <;Convert NewUID/PrimUpg/SecUpg NewName>
    <;ChgSeniority Value> <;ChgPtsHealth ValueInHits> <;ChgPtsCohesion ValueInPts>
    <;ChgXPLevel Value> <;Kill> <;RerollActivation> <;SetFixing Value> <;SetParentGroupFixing Value>
    <;SetHealthPerc Value> <;SetCohesionPerc Value> <;ChgHealthPerc Value> <;ChgCohesionPerc Value>
    <;Move Out/In/RgnUID> <;LeaderActive> <;LeaderUnactive> <;SkipAttribs SkipProba Attrib1 Attrib2 ...>
    <;SkipUnitAttribs SkipProba Attrib1 Attrib2 ...>

    Note the '<;Move Out/In/RgnUID>', as in

  • Move Out
  • Move In
  • Move <RgnUID> [for example: 'Move $Alexandria']

    In the AJE kwd database, the documented usages overwhelmingly apply:



    telemann:/home/berto/games/ageod/agelint # ./kwddat AlterCuSubUnit aje | egrep "Move"
    1 AlterCuSubUnit = ApplyToList;Move $Artaxata
    1 AlterCuSubUnit = ApplyToList;Move $Grumentum
    1 AlterCuSubUnit = ApplyToList;Move $Issus
    1 AlterCuSubUnit = ApplyToList;Move $Paestum
    1 AlterCuSubUnit = ApplyToList;Move $Pelusium
    1 AlterCuSubUnit = ApplyToList;Move $Sinope
    1 AlterCuSubUnit = ApplyToList;Move In $Alexandria
    1 AlterCuSubUnit = ApplytoList;Move $Batanea
    1 AlterCuSubUnit = ApplytoList;Move $Byzantium
    1 AlterCuSubUnit = ApplytoList;Move $Capua
    1 AlterCuSubUnit = ApplytoList;Move $Chalcidis
    1 AlterCuSubUnit = ApplytoList;Move $Colonia Agrippa
    1 AlterCuSubUnit = ApplytoList;Move $Cyrene
    1 AlterCuSubUnit = ApplytoList;Move $Danum
    1 AlterCuSubUnit = ApplytoList;Move $Gades
    1 AlterCuSubUnit = ApplytoList;Move $Gortyna
    1 AlterCuSubUnit = ApplytoList;Move $Halicarnassum
    1 AlterCuSubUnit = ApplytoList;Move $Icaunium
    1 AlterCuSubUnit = ApplytoList;Move $Nicaea
    1 AlterCuSubUnit = ApplytoList;Move $Pamphylia
    1 AlterCuSubUnit = ApplytoList;Move $Phanagoria
    1 AlterCuSubUnit = ApplytoList;Move $Phasis
    1 AlterCuSubUnit = ApplytoList;Move $Rhegium
    1 AlterCuSubUnit = ApplytoList;Move $Salamis
    1 AlterCuSubUnit = ApplytoList;Move $Salduba
    1 AlterCuSubUnit = ApplytoList;Move $Singara
    1 AlterCuSubUnit = ApplytoList;Move $Thapsacus
    1 AlterCuSubUnit = ApplytoList;Move $Tyrus
    1 AlterCuSubUnit = ApplytoList;Move Out
    1 AlterCuSubUnit = ApplytoList;Move in
    2 AlterCuSubUnit = ApplyToList;Move $Ctesiphon
    2 AlterCuSubUnit = ApplyToList;Move $Gades
    2 AlterCuSubUnit = ApplytoList;Move $Carthago Nova
    2 AlterCuSubUnit = ApplytoList;Move $Corsote
    2 AlterCuSubUnit = ApplytoList;Move $Edessa
    2 AlterCuSubUnit = ApplytoList;Move $Issus
    2 AlterCuSubUnit = ApplytoList;Move $Nicomedia
    2 AlterCuSubUnit = ApplytoList;Move $Phoceum
    2 AlterCuSubUnit = ApplytoList;Move $Sena Gallica
    3 AlterCuSubUnit = ApplyToList;Move $Alexandria
    3 AlterCuSubUnit = ApplytoList;Move $Appolonia
    3 AlterCuSubUnit = ApplytoList;Move $Coele Syria
    3 AlterCuSubUnit = ApplytoList;Move $Lydia
    4 AlterCuSubUnit = ApplytoList;Move $Colophon
    4 AlterCuSubUnit = ApplytoList;Move $Utica
    6 AlterCuSubUnit = ApplytoList;Move $Mazaca
    12 AlterCuSubUnit = ApplytoList;Move $Sinope



    Note just the 1 instance (cited above) of 'Move In $Alexandria' (i.e., 'Move In' with a RgnUID appended).

    One other questionable AlterCuSubUnit:

    ERROR: in Events/0-Tutorial.sct, at (or near) line 198: line-specific or other contextual syntax error: #C# (0x43), #ChgCohPerc#

    in event evt_nam_TutorialTurn4_PompeiansMoved:

    189
    190 EvalRgnOwned = $Ilerda
    191
    192 Actions
    193
    194 SelectFaction = $PMP
    195 SelectSubUnits = Area $Area_Tarraconensis;FactionTags PMP ROM;Families $famLine ;OnlyNonPermFixed
    196 AlterCuSubUnit = ApplytoList;Move $Salduba
    197 SelectSubUnits = Region $Salduba;FactionTags PMP ROM
    198> AlterCuSubUnit = ApplytoList;ChgHealthPerc 50;ChgCohPerc 50;SetFixing 5
    199
    200 SelectFaction = $PMP
    201 SelectSubUnits = Region $Cesse;FactionTags PMP ROM
    202 AlterCuSubUnit = ApplytoList;Kill
    203 SelectRegion = $Ilerda
    204 ChangeLoyaltyFac = -55
    205
    206 SelectFaction = $CAE
    207 SelectRegion = $Ilerda

    It should be 'ChgCohesionPerc', not 'ChgCohPerc'. Please see the AlterCuSubUnit syntax statement above.

    Across all the games, ChgCohesionPerc clearly applies:



    telemann:/home/berto/games/ageod/agelint # ./kwddat AlterCuSubUnit | egrep "ChgCoh.*Perc"
    1 AlterCuSubUnit = ApplyToList;Attempts 15;ChgCohesionPerc -50
    1 AlterCuSubUnit = ApplyToList;Attempts 30;SkipAttribs 50 #PoliticalUnit#;ChgCohesionPerc -20;ChgHealthPerc -20
    1 AlterCuSubUnit = ApplyToList;ChgHealthPerc -25;ChgCohesionPerc -75
    1 AlterCuSubUnit = ApplyToList;ChgHealthPerc 50;ChgCohesionPerc 50
    1 AlterCuSubUnit = ApplytoList;ChgHealthPerc 50;ChgCohPerc 50;SetFixing 5
    2 AlterCuSubUnit = ApplyToList;Attempts 20;ChgCohesionPerc -20;ChgHealthPerc -10
    6 AlterCuSubUnit = ApplytoList;ChgCohesionPerc 100;SetFixing 1
    7 AlterCuSubUnit = ApplytoList;ChgCohesionPerc 100
    8 AlterCuSubUnit = ApplyToList;ChgCohesionPerc -5
    18 AlterCuSubUnit = ApplyToList;ChgCohesionPerc -50



    with just the one exception, in AJE:



    telemann:/home/berto/games/ageod/agelint # ./kwddat AlterCuSubUnit aje | egrep "ChgCoh.*Perc" | egrep ChgCohPerc
    1 AlterCuSubUnit = ApplytoList;ChgHealthPerc 50;ChgCohPerc 50;SetFixing 5





    Hope this helps.

    More to follow.

    [Disclaimer: I make no claim about the significance or insignificance of any discovered bug, problem, glitch, or anomaly. Whether or not it impacts game play, or goes entirely unnoticed. Whether in the larger scheme of things it's important, or unimportant. I just call them as I see them.]


  • Flavorname fixed, this not a bug, more a typo. You have not or I do not find in your report, reported the 3 others locations for typo in Flavorname

    MaxOccur Typo fixed.

    Blockstate Syntax Fixed

    Move In is a correct parameter for AlterCuSubUnit, you can use Move RgnUID, Move Out RgnUID or Move In RgnUID, so false positive.

    ChgCohesionPerc Typo Fixed

    Thank you for reporting

    Regards



    (in reply to berto)
    Post #: 56
    RE: AJE Game Data Bugs - 11/6/2012 7:05:19 AM   
    berto


    Posts: 4204
    Joined: 3/13/2002
    From: metro Chicago, Illinois, USA
    Status: offline

    Version: Public Beta Patch 1.01 (released 20121025?)

    Bug: Script command syntax/usage error.

    1 instance each of SetCohesion, Kind, SubType, EvalUnqUnit, EvalMoney & ChangeActorPool





    ERROR: in Events/3-CaesarPompey50.sct, at (or near) line 5077: illegal value: 500

    in event evt_nam_PMP_BassusRevoltinSyria46:

    5068 Entranch = 8
    5069 InCS = 1
    5070 FixType = 999
    5071 SetName = Emesus praesidium
    5072 Apply
    5073 CreateUnit
    5074 SetType = $uni_PMP_UrbGar1
    5075 SetName = Urb. Militiae
    5076 Apply
    5077> SetCohesion = 500
    5078
    5079 SelectFaction = $PMP
    5080 SelectRegion = $Apamene
    5081 CreateGroup
    5082 Posture = $Defensive
    5083 SetKind = $Land
    5084 Entranch = 4
    5085 InCS = 1
    5086 FixType = 0

    At http://www.ageod.net/agewiki/SetCohesion, it says

    quote:

    Parameters

    Value

    Integer; 0..100. Value can also be -1 (unknown what that means).

    From the kwd database, across all games



    telemann:/home/berto/games/ageod/agelint # ./kwddat SetCohesion
    1 SetCohesion = 10
    1 SetCohesion = 15
    1 SetCohesion = 35
    1 SetCohesion = 4
    1 SetCohesion = 500
    1 SetCohesion = 7
    2 SetCohesion = 65
    2 SetCohesion = 90
    4 SetCohesion = 45
    4 SetCohesion = 55
    5 SetCohesion = 95
    7 SetCohesion = 70
    13 SetCohesion = 20
    16 SetCohesion = -1
    17 SetCohesion = 40
    17 SetCohesion = 60
    25 SetCohesion = 80
    35 SetCohesion = 75
    36 SetCohesion = 25
    50 SetCohesion = 10
    57 SetCohesion = 30
    63 SetCohesion = 50
    65 SetCohesion = 5
    716 SetCohesion = 100



    it's clear that the example cited above is the only instance violating the 100 max limit stated in the AGEWiki docs; and 500 is clearly an outlier.

    But I wouldn't be surprised to learn that the engine still accepts this value (even if the AGEWiki docs are therefore in error).





    ERROR: in GameData/Models/218ROMSiege Train (Mobile).mdl, at (or near) line 8: line-specific or other contextual syntax error: #T# (0x54), #Turris#

    1 UID = 218
    2 NationTag = ROM
    3 Name = Siege Train (Mobile)
    4 Alias = mdl_ROM_SieMob0
    5 TemplateUID = $mdl_CMN_SieMob
    6 ShortName = Siege Train
    7 Text = $mdl_txt_ROM_SieMob
    8> Kind = Turris: this siege engine is constructed by the troops under the command of some engineers even before besieging, and transported away after the siege is over for possible usage against another city.
    9 SubType = Turris: this siege engine is constructed by the troops under the command of some engineers even before besieging, and transported away after the siege is over for possible usage against another city.
    10 Color = $colROMMain
    11 Cohesion = 60
    12 SupMovePen = 20
    13 SupCbtPen = 50

    Syntax: Kind = Value [or: ; separated val list]

    In the kwd database, for AJE



    [root@berto agelint]# ./kwddat Kind aje
    1 Kind = $abiPatriot
    1 Kind = $stuDepot
    1 Kind = $stuVarious
    1 Kind = Turris: this siege engine is constructed by the troops under the command of some engineers even before besieging, and transported away after the siege is over for possible usage against another city.
    2 Kind = $abiFOWAdjust
    2 Kind = $abiSurprise
    2 Kind = $abiTraining
    2 Kind = $Nav
    3 Kind = $stuCity
    3 Kind = $stuHarbor
    4 Kind = $stuProdSite
    5 Kind = $abiRetreat
    5 Kind = $abiTransport
    6 Kind = $abiLoyAdjust
    6 Kind = $abiSiege
    7 Kind = $stuFort
    8 Kind = $abiMultiNation
    8 Kind = $abiSupplyMod
    9 Kind = $abiHideAndSeek
    10 Kind = $abiAreaBound
    10 Kind = $abiMoveBonus
    10 Kind = $WaterTerrain
    12 Kind = $abiCohAdjust
    20 Kind = $abiCmdAdjust
    21 Kind = $abiUnitSpawning
    26 Kind = $rgdSocial
    28 Kind = $abiFlavor
    31 Kind = $abiBattleBonus
    32 Kind = $LandTerrain
    48 Kind = $Naval
    58 Kind = -1
    65 Kind = $abiCollection
    105 Kind = 1
    166 Kind = $Land
    3032 Kind = 0



    all of the Kind values are either aliases, or integers. It almost appears like 'Kind = Turris...' has a localization as a value.

    Note also the questionable use of SubType in the immediate next line.





    ERROR: in Events/CaesarPompey50_CAE-AI.sct, at (or near) line 298: line-specific or other contextual syntax error: #$# (0x24), #$Alexandria#

    in event evt_nam_CAE_CaesarInAlexandriaPrev48:

    289
    290 SelectFaction = $CAE
    291 StartEvent = evt_nam_CAE_CaesarInAlexandriaPrev48|999|0|NULL|NULL|NULL|NULL
    292
    293 Conditions
    294
    295 CheckAILevel = 1
    296 MinDate = -048/01/01
    297 MaxDate = -046/01/01
    298> EvalUnqUnit = Gaius Julius Caesar;$Alexandria
    299
    300 Actions
    301 AI.SetTheaPrev = $Theater_Aegyptus;200
    302 SetEvtOccurs = evt_nam_CAE_AsiaOriensTheaterPrev48;MaxOccurs;0
    303
    304 EndEvent
    305 NULL = NULL
    306
    307 SelectFaction = $CAE

    http://www.ageod.net/agewiki/EvalUnqUnit

    Syntax: EvalUnqUnit = Name[;FixValue][;NOT]

    Appending '$Alexandria' looks like an error.

    Not only does it defy the stated AGEWiki syntax, across



    telemann:/home/berto/games/ageod/agelint # ./kwddat EvalUnqUnit | awk '{t+=$1}; END {print t}'
    935



    935 usages of EvalUnqUnit across all the games, it is the only use of a RgnUID anywhere:



    telemann:/home/berto/games/ageod/agelint # ./kwddat EvalUnqUnit | fgrep '$'
    1 EvalUnqUnit = Gaius Julius Caesar;$Alexandria





    ERROR: in Events/2-GreatMithridaticWar75.sct, at (or near) line 1385: line-specific or other contextual syntax error: #2# (0x32), #250#

    in event evt_nam_PON_SertorianAlliance_Funds:

    1376
    1377 Conditions
    1378 MinDate = -075/10/01
    1379
    1380 SelectFaction = $SER
    1381 EvalEvent = evt_nam_SER_OfferFromMithridates;=;1
    1382 Probability = 100
    1383
    1384 SelectFaction = $PON
    1385> EvalMoney = >=250
    1386
    1387 Actions
    1388 ChangeMoneyPool = -200
    1389
    1390 EndEvent
    1391 NULL = NULL
    1392
    1393 SelectFaction = $CMN
    1394 SelectRegion = $Sinope

    http://www.ageod.net/agewiki/EvalMoney

    Syntax: EvalMoney = Operator; Target

    Missing ';' between '>=' and '250'.





    ERROR: in Events/4-YearFourEmperors68.sct, at (or near) line 2247: line-specific or other contextual syntax error: #$# (0x24), #$gmaOptionDip#

    in event evt_nam_ROM_ReleaseMoesiaSuperior_Automatic:

    2238
    2239 SelectFaction = $VSP
    2240 SelectSubUnits = Area $Area_Moesia_Superior;FriendAndSelf;OnlyNPermFixed
    2241 AlterCuSubUnit = ApplyToList;SetFixing 0
    2242
    2243 SelectFaction = $CMN
    2244 GenTextMsg = opt_notify_CMN_ReleaseMoesiaSuperiorROM;1;NULL;NULL;NULL
    2245
    2246 SelectFaction = $VSP
    2247> ChangeActorPool = $gmaOptionDip;MaxUse;0;ResetFreq;0;SubType;ROM_ReleaseMoesiaSuperior;SParam1;VSP$gmaOptionDip;MaxUse;0;ResetFreq;0;SubType;ROM_ReleaseMoesiaSuperior;SParam1;VSP
    2248 SetEvtOccurs = evt_nam_ROM_ReleaseMoesiaSuperior_Rome;MaxOccurs;0
    2249
    2250 EndEvent
    2251 NULL = NULL
    2252
    2253 SelectFaction = $VSP
    2254 StartEvent = evt_nam_ROM_ReleaseMoesiaInferior_Automatic|1|0|NULL|NULL|NULL|NULL
    2255
    2256 Conditions

    Missing ';' between 'VSP' and '$gmaOptionDip'.





    Hope this helps.

    Thus ends my report of discovered syntax/usage ERRORs in the latest AJE beta release.

    Next up: WARNINGs, followed by miscellaneous bits and pieces.

    [Disclaimer: I make no claim about the significance or insignificance of any discovered bug, problem, glitch, or anomaly. Whether or not it impacts game play, or goes entirely unnoticed. Whether in the larger scheme of things it's important, or unimportant. I just call them as I see them.]

    _____________________________

    Early MusiChicago, http://earlymusichicago.org
    PIKT, http://pikt.org
    Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
    AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

    (in reply to BohémondAJE)
    Post #: 57
    RE: AJE Game Data Bugs - 11/6/2012 10:56:24 AM   
    berto


    Posts: 4204
    Joined: 3/13/2002
    From: metro Chicago, Illinois, USA
    Status: offline

    quote:

    ORIGINAL: BohémondAJE

    Flavorname fixed, this not a bug, more a typo. You have not or I do not find in your report, reported the 3 others locations for typo in Flavorname

    Right you are. Sorry. Here are the four instances of 'FlavorName = 1':

    ERROR: in Events/OptionsGov_GreatMithridaticWar75.sct, at (or near) line 1241: line-specific or other contextual syntax error: #1# (0x31), #1#

    ERROR: in Events/OptionsGov_GreatMithridaticWar75.sct, at (or near) line 1247: line-specific or other contextual syntax error: #1# (0x31), #1#

    ERROR: in Scripts/ScriptGMW75.ini, at (or near) line 522: line-specific or other contextual syntax error: #1# (0x31), #1#

    ERROR: in Scripts/ScriptGMW75.ini, at (or near) line 577: line-specific or other contextual syntax error: #1# (0x31), #1#

    And yes, in a sense, these are not bugs, rather typos. '1' also may serve as a legitimate text string, so will not really affect game play, other than possibly annoy.

    _____________________________

    Early MusiChicago, http://earlymusichicago.org
    PIKT, http://pikt.org
    Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
    AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

    (in reply to berto)
    Post #: 58
    RE: AJE Game Data Bugs - 11/6/2012 5:11:34 PM   
    BohémondAJE

     

    Posts: 66
    Joined: 9/21/2012
    Status: offline

    quote:

    ORIGINAL: berto


    Version: Public Beta Patch 1.01 (released 20121025?)

    Bug: Script command syntax/usage error.

    1 instance each of SetCohesion, Kind, SubType, EvalUnqUnit, EvalMoney & ChangeActorPool





    ERROR: in Events/3-CaesarPompey50.sct, at (or near) line 5077: illegal value: 500

    in event evt_nam_PMP_BassusRevoltinSyria46:

    5068 Entranch = 8
    5069 InCS = 1
    5070 FixType = 999
    5071 SetName = Emesus praesidium
    5072 Apply
    5073 CreateUnit
    5074 SetType = $uni_PMP_UrbGar1
    5075 SetName = Urb. Militiae
    5076 Apply
    5077> SetCohesion = 500
    5078
    5079 SelectFaction = $PMP
    5080 SelectRegion = $Apamene
    5081 CreateGroup
    5082 Posture = $Defensive
    5083 SetKind = $Land
    5084 Entranch = 4
    5085 InCS = 1
    5086 FixType = 0

    At http://www.ageod.net/agewiki/SetCohesion, it says

    quote:

    Parameters

    Value

    Integer; 0..100. Value can also be -1 (unknown what that means).

    From the kwd database, across all games



    telemann:/home/berto/games/ageod/agelint # ./kwddat SetCohesion
    1 SetCohesion = 10
    1 SetCohesion = 15
    1 SetCohesion = 35
    1 SetCohesion = 4
    1 SetCohesion = 500
    1 SetCohesion = 7
    2 SetCohesion = 65
    2 SetCohesion = 90
    4 SetCohesion = 45
    4 SetCohesion = 55
    5 SetCohesion = 95
    7 SetCohesion = 70
    13 SetCohesion = 20
    16 SetCohesion = -1
    17 SetCohesion = 40
    17 SetCohesion = 60
    25 SetCohesion = 80
    35 SetCohesion = 75
    36 SetCohesion = 25
    50 SetCohesion = 10
    57 SetCohesion = 30
    63 SetCohesion = 50
    65 SetCohesion = 5
    716 SetCohesion = 100



    it's clear that the example cited above is the only instance violating the 100 max limit stated in the AGEWiki docs; and 500 is clearly an outlier.

    But I wouldn't be surprised to learn that the engine still accepts this value (even if the AGEWiki docs are therefore in error).





    ERROR: in GameData/Models/218ROMSiege Train (Mobile).mdl, at (or near) line 8: line-specific or other contextual syntax error: #T# (0x54), #Turris#

    1 UID = 218
    2 NationTag = ROM
    3 Name = Siege Train (Mobile)
    4 Alias = mdl_ROM_SieMob0
    5 TemplateUID = $mdl_CMN_SieMob
    6 ShortName = Siege Train
    7 Text = $mdl_txt_ROM_SieMob
    8> Kind = Turris: this siege engine is constructed by the troops under the command of some engineers even before besieging, and transported away after the siege is over for possible usage against another city.
    9 SubType = Turris: this siege engine is constructed by the troops under the command of some engineers even before besieging, and transported away after the siege is over for possible usage against another city.
    10 Color = $colROMMain
    11 Cohesion = 60
    12 SupMovePen = 20
    13 SupCbtPen = 50

    Syntax: Kind = Value [or: ; separated val list]

    In the kwd database, for AJE



    [root@berto agelint]# ./kwddat Kind aje
    1 Kind = $abiPatriot
    1 Kind = $stuDepot
    1 Kind = $stuVarious
    1 Kind = Turris: this siege engine is constructed by the troops under the command of some engineers even before besieging, and transported away after the siege is over for possible usage against another city.
    2 Kind = $abiFOWAdjust
    2 Kind = $abiSurprise
    2 Kind = $abiTraining
    2 Kind = $Nav
    3 Kind = $stuCity
    3 Kind = $stuHarbor
    4 Kind = $stuProdSite
    5 Kind = $abiRetreat
    5 Kind = $abiTransport
    6 Kind = $abiLoyAdjust
    6 Kind = $abiSiege
    7 Kind = $stuFort
    8 Kind = $abiMultiNation
    8 Kind = $abiSupplyMod
    9 Kind = $abiHideAndSeek
    10 Kind = $abiAreaBound
    10 Kind = $abiMoveBonus
    10 Kind = $WaterTerrain
    12 Kind = $abiCohAdjust
    20 Kind = $abiCmdAdjust
    21 Kind = $abiUnitSpawning
    26 Kind = $rgdSocial
    28 Kind = $abiFlavor
    31 Kind = $abiBattleBonus
    32 Kind = $LandTerrain
    48 Kind = $Naval
    58 Kind = -1
    65 Kind = $abiCollection
    105 Kind = 1
    166 Kind = $Land
    3032 Kind = 0



    all of the Kind values are either aliases, or integers. It almost appears like 'Kind = Turris...' has a localization as a value.

    Note also the questionable use of SubType in the immediate next line.





    ERROR: in Events/CaesarPompey50_CAE-AI.sct, at (or near) line 298: line-specific or other contextual syntax error: #$# (0x24), #$Alexandria#

    in event evt_nam_CAE_CaesarInAlexandriaPrev48:

    289
    290 SelectFaction = $CAE
    291 StartEvent = evt_nam_CAE_CaesarInAlexandriaPrev48|999|0|NULL|NULL|NULL|NULL
    292
    293 Conditions
    294
    295 CheckAILevel = 1
    296 MinDate = -048/01/01
    297 MaxDate = -046/01/01
    298> EvalUnqUnit = Gaius Julius Caesar;$Alexandria
    299
    300 Actions
    301 AI.SetTheaPrev = $Theater_Aegyptus;200
    302 SetEvtOccurs = evt_nam_CAE_AsiaOriensTheaterPrev48;MaxOccurs;0
    303
    304 EndEvent
    305 NULL = NULL
    306
    307 SelectFaction = $CAE

    http://www.ageod.net/agewiki/EvalUnqUnit

    Syntax: EvalUnqUnit = Name[;FixValue][;NOT]

    Appending '$Alexandria' looks like an error.

    Not only does it defy the stated AGEWiki syntax, across



    telemann:/home/berto/games/ageod/agelint # ./kwddat EvalUnqUnit | awk '{t+=$1}; END {print t}'
    935



    935 usages of EvalUnqUnit across all the games, it is the only use of a RgnUID anywhere:



    telemann:/home/berto/games/ageod/agelint # ./kwddat EvalUnqUnit | fgrep '$'
    1 EvalUnqUnit = Gaius Julius Caesar;$Alexandria





    ERROR: in Events/2-GreatMithridaticWar75.sct, at (or near) line 1385: line-specific or other contextual syntax error: #2# (0x32), #250#

    in event evt_nam_PON_SertorianAlliance_Funds:

    1376
    1377 Conditions
    1378 MinDate = -075/10/01
    1379
    1380 SelectFaction = $SER
    1381 EvalEvent = evt_nam_SER_OfferFromMithridates;=;1
    1382 Probability = 100
    1383
    1384 SelectFaction = $PON
    1385> EvalMoney = >=250
    1386
    1387 Actions
    1388 ChangeMoneyPool = -200
    1389
    1390 EndEvent
    1391 NULL = NULL
    1392
    1393 SelectFaction = $CMN
    1394 SelectRegion = $Sinope

    http://www.ageod.net/agewiki/EvalMoney

    Syntax: EvalMoney = Operator; Target

    Missing ';' between '>=' and '250'.





    ERROR: in Events/4-YearFourEmperors68.sct, at (or near) line 2247: line-specific or other contextual syntax error: #$# (0x24), #$gmaOptionDip#

    in event evt_nam_ROM_ReleaseMoesiaSuperior_Automatic:

    2238
    2239 SelectFaction = $VSP
    2240 SelectSubUnits = Area $Area_Moesia_Superior;FriendAndSelf;OnlyNPermFixed
    2241 AlterCuSubUnit = ApplyToList;SetFixing 0
    2242
    2243 SelectFaction = $CMN
    2244 GenTextMsg = opt_notify_CMN_ReleaseMoesiaSuperiorROM;1;NULL;NULL;NULL
    2245
    2246 SelectFaction = $VSP
    2247> ChangeActorPool = $gmaOptionDip;MaxUse;0;ResetFreq;0;SubType;ROM_ReleaseMoesiaSuperior;SParam1;VSP$gmaOptionDip;MaxUse;0;ResetFreq;0;SubType;ROM_ReleaseMoesiaSuperior;SParam1;VSP
    2248 SetEvtOccurs = evt_nam_ROM_ReleaseMoesiaSuperior_Rome;MaxOccurs;0
    2249
    2250 EndEvent
    2251 NULL = NULL
    2252
    2253 SelectFaction = $VSP
    2254 StartEvent = evt_nam_ROM_ReleaseMoesiaInferior_Automatic|1|0|NULL|NULL|NULL|NULL
    2255
    2256 Conditions

    Missing ';' between 'VSP' and '$gmaOptionDip'.





    Hope this helps.

    Thus ends my report of discovered syntax/usage ERRORs in the latest AJE beta release.

    Next up: WARNINGs, followed by miscellaneous bits and pieces.

    [Disclaimer: I make no claim about the significance or insignificance of any discovered bug, problem, glitch, or anomaly. Whether or not it impacts game play, or goes entirely unnoticed. Whether in the larger scheme of things it's important, or unimportant. I just call them as I see them.]


    Fixed in next version

    Thank you for Reporting

    Regards


    (in reply to berto)
    Post #: 59
    RE: AJE Game Data Bugs - 11/6/2012 5:17:46 PM   
    berto


    Posts: 4204
    Joined: 3/13/2002
    From: metro Chicago, Illinois, USA
    Status: offline

    In order to speed things along, I am going to send all of the WARNING reports as a batch, in five separate posts in quick succession. Please be sure to look back and review all five.

    _____________________________

    Early MusiChicago, http://earlymusichicago.org
    PIKT, http://pikt.org
    Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
    AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

    (in reply to BohémondAJE)
    Post #: 60
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