From: The Big Nowhere
ORIGINAL: Erik Rutins
13. ship design cleanup
a) inclusion of required components should be done automatically. All ships, regardless of type require a few components - command center, one generator, one fuel storage, etc. Why force the player to peck through the list for these REQUIRED bits? If you have researched others, then you should be free to swap them out - but I'm guessing that most players will only research one line of engines and use them on all their designs. Another example, say I'm designing a colony ship - why is it that I have to peck through the list for the colony module??? It's required by it's role - so pecking through the list for it (and there's only ONE to choose from, realistically) is a complete waste of time. Other bits, like the first reactor, the command center and the first fuel cell are mandatory. Forcing the player to peck through the list of components that are REQUIRED is a waste of time. How does forcing a player to do this add to the depth or enjoyment of the game?
b) group component types visually by type - they're arranged by type in a list, but this should be made more explicit. Using the first few pixels of each component to form a colour ribbon is one potential method. That way, for example, all weapons would have the first few pixels of the component showing red - so the weapons section of the list shows up as a vertical red ribbon, followed by another colour based on what's next.
c) remove irrelevant component types from the list - mining stations and space port design should not even present the hyper drives to you. Selecting this as a component should not be possible.
d) redundant components - once you have a medical or recreation center in the design, further components of that type are utterly pointless (redundancy in the case of one being destroyed aside, but I suspect that's incredibly rare). Same applies for hyper drive, command center, etc. Once a component of this type has been added, further additions of the same type should be removed from the left hand side selection list. What is to be gained by confusing new players who might try to add a dozen recreation centers, and are confused when their design costs more, but does the same job as the one with only one recreation center. Remove this confusion by removing it from the list.
e) Please remove the automatic "obsolete" flag every time I cancel a manual upgrade. This bug has been in the design screen since the first release and has never been fixed.
Some good ideas here, noted.
Erik, may I make an additional suggestion to this?
Not only do the required components need to be included at the start, but things like the Habitation Module and Life Support Modules should be automatically added each time they are required.
Example: If I build a design and add in 5 maxos blasters which increases the number of required Hab and life support, then the needed hab and life support should be added for me.
Distant Worlds Fan
'When in doubt...attack!'