From: The Big Nowhere
ORIGINAL: Erik Rutins
1. How will this affect our current mods? IE will they still work?
To the best of my knowledge right now, all Legends mods should work with Shadows without any changes. Our goal is to make sure that remains that way for release.
4. Will there be new research techs given the new ground forces?
Yes, first there is a new "Level 0" on the tech tree for the pre-hyperspace techs, then there is the new Ground Combat tech tree and the new Gravitic Weapons tech tree, as well as some modifications to others.
5. Will any additional areas of the game be open to modding?
Not in the major areas, the amount of work those require makes opening them up a lot of work. However, all new work keeps modding in mind and we currently plan to make a modder-focused release after Shadows that should make some major strides forward on the modding side rather than incremental ones.
Good to hear the part about current mods still working. I know the guys that have released mods put a lot of work into them and wouldn't look forward to redoing them again, and those that play those mods don't want to wait 6-9 months to be able to play the mods again.
I will always look forward to the ability to mod other parts of the game, like the resources and how they work. Then again, if I got the game exactly the way I want it, most people would hate it...most people don't want a full production based industrial model (IE resources make widgets that are used to make gadgets, etc). Yes I am a WiTP: AE JFB...which really means I like overcomplicated production systems and logistical nightmares.
Distant Worlds Fan
'When in doubt...attack!'