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RE: Distant Worlds: Shadows

 
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RE: Distant Worlds: Shadows - 3/8/2013 10:23:52 PM   
HectorOfTroy


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quote:

ORIGINAL: Erik Rutins

Hi guys,

The extended development schedule has pushed back the promotional schedule. Just because it's been pushed back doesn't mean that it won't happen. I'll post up another preview as soon as we have the next build. Elliot's in the process of moving house which has slowed things down a bit but we are in the final stretch.

Regards,

- Erik



Cool, just putting it out there about StarDrive, I think it is competition to you guys.



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RE: Distant Worlds: Shadows - 3/8/2013 11:02:38 PM   
Sithuk

 

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From another thread.

quote:


I'd say sometime in April, we're getting close to final balance and stability levels but a few more beta builds will be required.

Regards,

- Erik

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RE: Distant Worlds: Shadows - 3/8/2013 11:13:05 PM   
Erik Rutins

 

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quote:

ORIGINAL: HectorOfTroy
Cool, just putting it out there about StarDrive, I think it is competition to you guys.


I've checked in on them once in a while, they seem like a good team and the game looks promising. I'm sorry I missed their Kickstarter, but unfortunately too busy to catch them all. Hoping to have a chance to play it once it's publicly available and I find some free time.

However, please keep this thread on topic. StarDrive discussion is fine, but it belongs in its own thread in the General Discussion forum.

Regards,

- Erik


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RE: Distant Worlds: Shadows - 3/9/2013 5:42:15 PM   
VorteeX

 

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Hi all, my first post here.

"zero" Custom Service manager of StarDrive project equal to Erik here, say about Distant Worlds:
- we have better graphics
- our game is cheaper
- Distant world have more complex economy
- our ship design is faaar better

I think this 4 points are explain evrything So, i'm still like DW, and my private opinion is whenever devs decide get new path for DW don't forget what make this game so cool, complex economy(complex is good, complicated is bad). All those freighters hanging around, traffics problems, material shortages etc.

So if DW still go in actuall right direction, this expansion give us better ground combat, and another be cheaper, get graphics like StarDrive and better ship design there is no other product on market who can competite with DW. Can be remembered as game of 21 century like Master of Orion century ago

Thanks.

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RE: Distant Worlds: Shadows - 3/9/2013 9:46:25 PM   
2guncohen


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Damn Im looking out for the new expansion

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RE: Distant Worlds: Shadows - 3/9/2013 10:53:43 PM   
WoodMan


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quote:

Hi all, my first post here.

"zero" Custom Service manager of StarDrive project equal to Erik here, say about Distant Worlds:
- we have better graphics
- our game is cheaper
- Distant world have more complex economy
- our ship design is faaar better


To be honest there is a whole stack of games in the last few years for which the same is true, but for one reason or another they just don't compare with DW. DW is easily moddable which a lot of people forget. Stuff with 3D graphics generally is not as easy to mod, especially strategy games that require many models. Unlike creating a single model for a car for a racing game for example, in strategy you may have to design 30 (for just one faction), not easy even for a professional!

I'm quite curious to try it but I have a whole backlog of other games I can't afford that I need to get through first

< Message edited by WoodMan -- 3/9/2013 11:00:40 PM >


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RE: Distant Worlds: Shadows - 3/9/2013 11:50:44 PM   
Texashawk

 

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I've played both. If you could shoehorn SD's graphics, combat, and ship design system into DW's framework you'd have the 4X game of the decade. Period.

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RE: Distant Worlds: Shadows - 3/11/2013 8:03:40 PM   
CrispMPS


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Really looking forward to this expansion!

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RE: Distant Worlds: Shadows - 3/14/2013 5:29:47 PM   
republicofpepsi

 

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Is there any new info that can be shared, or an approximate release date?

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RE: Distant Worlds: Shadows - 3/14/2013 5:53:47 PM   
martok


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Erik has said they're hoping to release sometime in April (link).

That's still subject to change, of course; but either way, it sounds like we're finally starting to see the proverbial light at the end of the tunnel.



< Message edited by martok -- 3/14/2013 5:54:46 PM >


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RE: Distant Worlds: Shadows - 3/14/2013 7:48:55 PM   
Cauldyth

 

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quote:

ORIGINAL: martok
it sounds like we're finally starting to see the proverbial light at the end of the tunnel.


That's just an oncoming train!!

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RE: Distant Worlds: Shadows - 3/16/2013 5:43:40 PM   
noego

 

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quote:

ORIGINAL: Texashawk

I've played both. If you could shoehorn SD's graphics, combat, and ship design system into DW's framework you'd have the 4X game of the decade. Period.

quote:

SD


If I had to crossbreed anything, it'd be Distant Worlds with Starsector (formerly Starfarer.) No one would play any other game again.

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RE: Distant Worlds: Shadows - 3/17/2013 9:15:58 PM   
jpwrunyan


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If I could crossbreed dogs with cats, I would have the ultimate pet. No one would buy dogs or cats again. Maybe.

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RE: Distant Worlds: Shadows - 3/17/2013 9:58:35 PM   
Darkspire


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quote:

ORIGINAL: jpwrunyan

If I could crossbreed dogs with cats, I would have the ultimate pet. No one would buy dogs or cats again. Maybe.


Woew



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RE: Distant Worlds: Shadows - 3/18/2013 9:14:26 PM   
Buio


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quote:

ORIGINAL: VorteeX
Hi all, my first post here.
"zero" Custom Service manager of StarDrive project equal to Erik here, say about Distant Worlds:

One thing both games have in common is, very tiny interface on high resolution screen. Designing a fighter is funny, it's a small blip in the middle and I couldn't find a way to zoom in. The letters denoting the blocks were unreadable, so I had to click on a module to see where it could go (green/red).

Now, back to the Distant Worlds expansion. Going to get it of course, and I postponed my DW gaming until expansion gets released. DW is already a great game, and this expansion looks to add even more depth.

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RE: Distant Worlds: Shadows - 3/18/2013 9:52:38 PM   
Erik Rutins

 

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Hi everyone,

You may be interested in this interview:

http://www.net4war.com/news.php?id_news=880

(Please note, the English translation is at the bottom of the interview)

Regards,

- Erik


< Message edited by Erik Rutins -- 3/19/2013 2:34:37 PM >


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RE: Distant Worlds: Shadows - 3/18/2013 9:53:32 PM   
Cauldyth

 

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Mon dieu!

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RE: Distant Worlds: Shadows - 3/18/2013 9:53:44 PM   
Erik Rutins

 

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Some higher resolution versions of the screenshots in that interview:






Attachment (1)

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Post #: 498
RE: Distant Worlds: Shadows - 3/18/2013 9:54:11 PM   
Erik Rutins

 

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#2




Attachment (1)

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RE: Distant Worlds: Shadows - 3/18/2013 9:54:35 PM   
Erik Rutins

 

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#3




Attachment (1)

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RE: Distant Worlds: Shadows - 3/18/2013 9:55:01 PM   
Erik Rutins

 

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#4




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RE: Distant Worlds: Shadows - 3/18/2013 9:55:24 PM   
Erik Rutins

 

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#5




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Post #: 502
RE: Distant Worlds: Shadows - 3/18/2013 9:56:13 PM   
Erik Rutins

 

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#6




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RE: Distant Worlds: Shadows - 3/18/2013 9:56:38 PM   
Erik Rutins

 

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#7




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RE: Distant Worlds: Shadows - 3/18/2013 9:57:17 PM   
Erik Rutins

 

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#8




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RE: Distant Worlds: Shadows - 3/18/2013 9:58:07 PM   
Erik Rutins

 

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#9




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RE: Distant Worlds: Shadows - 3/18/2013 9:58:51 PM   
Erik Rutins

 

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#10




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RE: Distant Worlds: Shadows - 3/18/2013 9:59:20 PM   
Erik Rutins

 

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#11




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RE: Distant Worlds: Shadows - 3/18/2013 10:02:26 PM   
Cauldyth

 

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Collision mechanisms? Ramming speed!

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RE: Distant Worlds: Shadows - 3/18/2013 10:25:39 PM   
Webbco


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Cool...but can we get a translated version of the interview? Google translating each paragraph is taking a while!

edit: translation is at the bottom, for all those who are interested

< Message edited by Webbco -- 3/18/2013 10:29:53 PM >

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