Matrix Games Forums

The Matrix Holiday sales are starting today! Warhammer - Weapons of WarFlashpoint Campaigns: Red Storm gets huge update and a Steam release!Battle Academy 2 opens up a new front!Flashpoint Campaigns Featured on weekly Streaming SessionFrontline: The Longest Day - New Screenshots!Deal of the Week: Hannibal Rome and CarthageFlashpoint Campaigns: Red Storm gets Players Edition!To End All Wars gets its first major patch! Hell is now available!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Replacements.

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Case Blue >> Replacements. Page: [1]
Login
Message << Older Topic   Newer Topic >>
Replacements. - 10/31/2012 8:26:33 PM   
stormbringer3

 

Posts: 533
Joined: 7/26/2007
From: Staunton, Va.
Status: offline
When playing the Axis what do the players think are the best uses for replacements? I've been leaning toward Luftwaffe replacements because air is so important in softening up enemy positions for assault but I'd love to hear other opinions.
Thanks.
Post #: 1
RE: Replacements. - 10/31/2012 9:04:05 PM   
James Ward

 

Posts: 1073
Joined: 5/9/2000
From: Baltimore, Maryland, USA
Status: offline
You can never have enough infantry.

(in reply to stormbringer3)
Post #: 2
RE: Replacements. - 10/31/2012 9:18:21 PM   
LiquidSky


Posts: 878
Joined: 6/24/2008
Status: offline


I tend to play the cheaper, most useful reinforcement card when I can. I tried to maintain my Luftwaffe at a higher number, but losses to flak keep the number down. I only play infantry when I have a beat up corp on priority, so that it can build back up to full strength. The panzer card I play when its cheaper then the other ones.

After a couple months of fighting, the most needed replacements on my front would be (by far) Dive Bombers and Fighters. Infantry would be next, with a bunch of divisions at half strength....most are hurt to some degree.

My tanks are in fairly good shape, as they only seem to attack with card support, and in good numbers. Or are chasing the enemy across the map as he withdraws.

Artillery is looking pretty good in my infantry, but then, I disbanded all my artillery regiments. Which also allowed me to motorize a few infantry divisions.

Engineers....I took a couple cards as they were cheap, to build a couple extra engineer regiments....because bridge bombing is a big part of our game.

Never looked at AT guns or Flak, so I don't know about them.

_____________________________

What's the sense of sending $2 million missiles to hit a $10 tent that's empty?

— President George W. Bush, Oval Office meeting, 13 September 2001.

(in reply to James Ward)
Post #: 3
RE: Replacements. - 10/31/2012 11:59:14 PM   
stormbringer3

 

Posts: 533
Joined: 7/26/2007
From: Staunton, Va.
Status: offline
Thanks for the recommendations.

(in reply to LiquidSky)
Post #: 4
RE: Replacements. - 11/1/2012 12:36:38 AM   
wallas

 

Posts: 112
Joined: 2/4/2005
Status: offline
rail rail rail for both sides o wait rail rail rail

I know its not sexy but rail,

o and more rail

< Message edited by wallas -- 11/1/2012 12:37:19 AM >

(in reply to stormbringer3)
Post #: 5
RE: Replacements. - 11/1/2012 4:57:41 AM   
stormbringer3

 

Posts: 533
Joined: 7/26/2007
From: Staunton, Va.
Status: offline
Wallas,
Could you explain further about rail? What do you see as the benefits obtained over using the default amount?
Thanks.

(in reply to wallas)
Post #: 6
RE: Replacements. - 11/1/2012 4:59:18 AM   
wallas

 

Posts: 112
Joined: 2/4/2005
Status: offline

quote:

ORIGINAL: stormbringer3

Wallas,
Could you explain further about rail? What do you see as the benefits obtained over using the default amount?
Thanks.


I am a big fan of mobility and logistics, but don't expect everyone to agree

(in reply to stormbringer3)
Post #: 7
RE: Replacements. - 11/1/2012 5:11:46 AM   
stormbringer3

 

Posts: 533
Joined: 7/26/2007
From: Staunton, Va.
Status: offline
Wallas,
The mobility to which you refer, is that strategic move? Will the logistics part increase the over all availability of supply?
Thanks again.


(in reply to wallas)
Post #: 8
RE: Replacements. - 11/1/2012 1:22:26 PM   
Keunert


Posts: 880
Joined: 9/9/2010
Status: offline
yes your strategic movement capacity is defined by the number of trains available.

(in reply to stormbringer3)
Post #: 9
RE: Replacements. - 11/1/2012 1:28:17 PM   
James Ward

 

Posts: 1073
Joined: 5/9/2000
From: Baltimore, Maryland, USA
Status: offline
The problem with buying trains is that after the 11th Army moves from the Crimea and the reserves from the Caucases are railed forward you really don't need a lot of capacity each turn.

(in reply to Keunert)
Post #: 10
RE: Replacements. - 11/1/2012 4:04:52 PM   
LiquidSky


Posts: 878
Joined: 6/24/2008
Status: offline

He is actually referring to the Russians. They do a lot more railing. The Germans tend to rail in spurts....when they need rail, its usually for a whole corp. Or to go after Partisans.

_____________________________

What's the sense of sending $2 million missiles to hit a $10 tent that's empty?

— President George W. Bush, Oval Office meeting, 13 September 2001.

(in reply to James Ward)
Post #: 11
RE: Replacements. - 11/1/2012 4:09:08 PM   
wallas

 

Posts: 112
Joined: 2/4/2005
Status: offline

quote:

ORIGINAL: LiquidSky


He is actually referring to the Russians. They do a lot more railing.



Railing german armoured divisions around would seems VERY useful to me

(in reply to LiquidSky)
Post #: 12
RE: Replacements. - 11/1/2012 4:24:27 PM   
James Ward

 

Posts: 1073
Joined: 5/9/2000
From: Baltimore, Maryland, USA
Status: offline

quote:

ORIGINAL: LiquidSky


He is actually referring to the Russians. They do a lot more railing. The Germans tend to rail in spurts....when they need rail, its usually for a whole corp. Or to go after Partisans.


Yes but the units in from the Caucauses are the big rail eaters. It takes a lot to go from Tilbisi to Rostov. It doesn't take much rail to move a Russian infantry division over a relatively short distance (20-30 hexes). Early on I think the Russians have better things to do with the points but that's JMO.

(in reply to LiquidSky)
Post #: 13
RE: Replacements. - 11/1/2012 9:39:42 PM   
LiquidSky


Posts: 878
Joined: 6/24/2008
Status: offline


Problem with short range railing is your unit loses readiness, and takes a couple of turns to get back up to full strength. If you can get there in a couple of turns walking, you will probably be in better shape then railing right up to the enemy and having them smart enough to notice that you are at quarter or half readiness.

_____________________________

What's the sense of sending $2 million missiles to hit a $10 tent that's empty?

— President George W. Bush, Oval Office meeting, 13 September 2001.

(in reply to James Ward)
Post #: 14
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Case Blue >> Replacements. Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.359