That is always the case with attacks on ground troops, IMO. The point isn't killing squads; unless it's in clear terrain, the casualties are always light. The piont is causing disruption.
That's why it's a good idea to bomb the other guys' troops a couple days before an attack, if you can
Well there is always the complaint of the AFB's of 4E's at 8,000 feet cleaning off atolls one unit at a time
Well, referring here to 2E bombers in tactical bombing against ground troops.
4E's ... I don't what it is with the hvy bomber designation, but something in the code really changes them. On the flip side, all the evidence from the few times they were used tactically in the war is that they were really effective in that role. Why they weren't more often used is interesting reading ... but I digress.
Been a lot of ideas kicked around to try and balance this, but to little success. Game engine just doesn't allow for much. We don't really want to lower their effectiveness, they WERE effective. I think we want to increase the cost to the allied player to use them, but that is really hard to do. The allies have no economy, so you can't really 'charge' them anything. Anyway, HR's are about all you can do at the moment and it seems most players come to agreement. For me its worse, my opponent (Andy AI) cheerfully disregards all HR's!
< Message edited by PaxMondo -- 11/3/2012 4:21:30 PM >