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RE: Towards the edge of destruction: hooooper v Blubel

 
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RE: Towards the edge of destruction: hooooper v Blubel - 12/16/2012 10:46:43 PM   
hooooper

 

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Here you go




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RE: Towards the edge of destruction: hooooper v Blubel - 12/16/2012 10:47:29 PM   
hooooper

 

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Losses




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RE: Towards the edge of destruction: hooooper v Blubel - 12/16/2012 10:49:07 PM   
hooooper

 

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I don't have the number of divs destroyed, but it's a lot, obviously. There have been quite a few pockets - that's why my OOB is so low and Blubel still has so much ground to cover. I'll get them back, though, which is good for AP expenditure.

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RE: Towards the edge of destruction: hooooper v Blubel - 12/16/2012 11:11:02 PM   
HITMAN202


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Yea the 2.2 mil is impressive. You did fight forward. Pelton and I separately played a dude Cyclops, who fought forward and lost quickly. (pelton has an AAR) He played well in holding me back in my eastward push, but loss ++ 4 mil lost by the 12=13 th turn !!!!. This was prior to the Soviets learning to use RESERVE MODE in D. I'm sure he is a dangerous Soviet opponenet now. But the game in '41 is so different than 6 months ago.

You are playing with fire !!!

My assessment still is your ad. But 2.2 mill ??? At least 4-500,000 more than it shoud be looking at other (and my) active server games.

But his ++ 314,000 losses are also a lot.



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RE: Towards the edge of destruction: hooooper v Blubel - 12/17/2012 12:09:53 AM   
hooooper

 

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Yes, it's in the balance. I'm hoping that if I can hold on to a good number of manpower I can recruit men fairly quickly.

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RE: Towards the edge of destruction: hooooper v Blubel - 12/18/2012 8:11:02 PM   
vandev

 

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I checked my progress on turn 10 in an AAR I previously posted (Sledgehammer). I had inflicted 1.9 mill casualties on the soviet. You have sufferred 2.2 million but are in a geograpically superior position. However, you are weak enough that if your opponent can grind you down bad things can happen. Be careful my friend.

If you are opening turns and seeing 30+ routed soviets, I would consider retreating faster.

Vandev

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RE: Towards the edge of destruction: hooooper v Blubel - 12/18/2012 9:25:09 PM   
hooooper

 

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I agree, but I think the thing about fighting forward is that it is risky, and you will certainly suffer more casualties, but it does make for a better game, which is not a minor consideration given the length of time it takes to play. But the real point is that those 300,000 digital soldiers you sacrifice in the fighting are, or may prove to be, an investment that will be repaid later from the cities you didn't lose. At least, that is the principle I'm working to.

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RE: Towards the edge of destruction: hooooper v Blubel - 12/19/2012 1:05:12 PM   
Manstein63


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I have a game running against Blubel as well (just coming into the Mud turns) so I would be interested to know what turn you are on to compare. I also was fighting forward but I overstayed & ended up losing 90 units in one turn which is making the defense of Moscow a tad uncomfortable
Manstein63

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RE: Towards the edge of destruction: hooooper v Blubel - 12/19/2012 1:10:23 PM   
hooooper

 

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Ninety Can you survive that? This is only at turn 10, but I do have some more to post when I get round to it.

< Message edited by hooooper -- 12/19/2012 1:12:23 PM >

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RE: Towards the edge of destruction: hooooper v Blubel - 12/19/2012 2:16:55 PM   
Manstein63


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You get them all back though they have to be filled out & I think some may have been SU's & HQ's but it meant that I only have a  thin screen in the south while everything else has been sent to the Moscow & Lenningrad Area's. As I said we are just starting the Mud Turns Lenningrad has all but fallen although I am supplying by air and he is sitting next to Moscow it will be an interesting few turns.

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RE: Towards the edge of destruction: hooooper v Blubel - 12/19/2012 4:37:56 PM   
hooooper

 

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Turn 11

The Germans needed a good turn to keep their momentum, and they have got one in the Leningrad sector. The Open Door defence, which relies on an orderly withdrawal of the forces defending the Luga line to the the Volkhov line, is vulnerable to a sudden strike along the valley of the Volkhov, and for the first time ever, an opponent has succeeded in pulling this off: a cleaving blow that separates 27th Army and 33rd Army from their defensive positions on the east bank of the Volkhov. Leningrad is seriously threatened now.




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< Message edited by hooooper -- 12/19/2012 4:39:25 PM >

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RE: Towards the edge of destruction: hooooper v Blubel - 12/19/2012 4:41:33 PM   
hooooper

 

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South of the Valdai, the German secondary push (stripped of its armour) continues, meeting with some success




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< Message edited by hooooper -- 12/19/2012 4:43:38 PM >

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RE: Towards the edge of destruction: hooooper v Blubel - 12/19/2012 4:49:22 PM   
hooooper

 

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Moscow. The Germans break through south of Rhzev.The attack comes with the ambitious exploitation that is a characteristic of Blubel's Guderian-like style.




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RE: Towards the edge of destruction: hooooper v Blubel - 12/19/2012 4:55:46 PM   
hooooper

 

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Tula. Another small encirclement.




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RE: Towards the edge of destruction: hooooper v Blubel - 12/19/2012 4:57:45 PM   
hooooper

 

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Kiev. The defences hold, more or less, for another turn, but the Germans are getting control of the battle.




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< Message edited by hooooper -- 12/19/2012 4:58:44 PM >

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RE: Towards the edge of destruction: hooooper v Blubel - 12/19/2012 5:02:30 PM   
hooooper

 

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Soviet responses. Leningrad: there's no choice but to launch a counter attack with all available forces and to funnel reinforcements to man the east bank of the Volkhov.




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RE: Towards the edge of destruction: hooooper v Blubel - 12/19/2012 5:13:08 PM   
hooooper

 

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Valdai. The Red Army reinforces its positions on the hills. These will be held to the last bullet.




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< Message edited by hooooper -- 12/19/2012 5:20:15 PM >

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RE: Towards the edge of destruction: hooooper v Blubel - 12/19/2012 5:16:32 PM   
vandev

 

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Man, looking at all those 1 cv soviet units right next to the axis attackers...My axis juices see mass slaughter. Why not just give it up and retreat to the volkov and into leningrad. You are going to have to any way. The carnage you are going to suffer here does not seem to be worth the time gained. You may then find yourself too week to hold the volkov line. Those 0 cv units will route if an axis gets near them.

Good Luck

Vandev

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RE: Towards the edge of destruction: hooooper v Blubel - 12/19/2012 5:21:48 PM   
hooooper

 

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I cant' get to the Volkhov! That move was pretty much forced. Anyway, I want to see if he goes north or east next go ....

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RE: Towards the edge of destruction: hooooper v Blubel - 12/19/2012 5:25:07 PM   
hooooper

 

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Moscow. Another big step back. I'm still not hugely concerned about this situation because there's usually a compressed spring effect as the Germans approach the Kremlin.




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RE: Towards the edge of destruction: hooooper v Blubel - 12/19/2012 5:28:07 PM   
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Tula. Another defensive line is positioned in deep reserve, filled with depleted units.




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RE: Towards the edge of destruction: hooooper v Blubel - 12/19/2012 5:36:59 PM   
hooooper

 

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Kharkov. We going to risk postponing our withdrawal for another turn.




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RE: Towards the edge of destruction: hooooper v Blubel - 12/19/2012 5:41:22 PM   
hooooper

 

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< Message edited by hooooper -- 12/19/2012 5:48:24 PM >

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RE: Towards the edge of destruction: hooooper v Blubel - 12/19/2012 5:50:40 PM   
hooooper

 

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Big picture south




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RE: Towards the edge of destruction: hooooper v Blubel - 12/19/2012 6:11:04 PM   
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Lots of partisan cadres - are you getting any supply flights?

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RE: Towards the edge of destruction: hooooper v Blubel - 12/20/2012 3:52:03 PM   
hooooper

 

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I've forgotten about partisans. I don't think I have, but then I haven't put the night bombers on the right airbases yet. I set up partisan supply missions in my game with Bomazz, but didn't have any drops until about turn 20. After that I was able to make a few manually, but not before.

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RE: Towards the edge of destruction: hooooper v Blubel - 12/20/2012 8:05:38 PM   
Scook_99

 

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It seems the game has built in delay for partisan supply now. I think that's ok, as it would take some time to get partisan cadres built up, and then work out an air supply drop schedule. The Germans did have it comparitively "easy" the 1st three months or so, as they were viewed as liberators. Didn't take them long to learn the true Nazi way.

hooooper, you have my respect. I think an Eastern Front game should be played like two crazy men are in charge, and there is no running away. Anyone willing to stay and fight up front I would play against. Heck, I would even use house rules to avoid the ahistorical Lvov pocket turn 1 if the Russian would stay and fight.

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RE: Towards the edge of destruction: hooooper v Blubel - 12/20/2012 9:09:20 PM   
hooooper

 

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Thanks for the info about partisans, that explains a lot. I'm not sure if partisans ever have a serious effect on the Germans - I haven't played the Axis side enough to know.

I wonder what constitutes "fighting forward" - surely the Russians have to run away part of the time. I read Tarhunnas' bizarre AAR with Michael T, in which he agreed to fight armed only with croquet mallets and stale sandwiches, and (surprise surprise) was cut to ribbons in about 12 turns. That's just silly.

< Message edited by hooooper -- 12/20/2012 9:10:09 PM >

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RE: Towards the edge of destruction: hooooper v Blubel - 12/20/2012 10:32:28 PM   
Scook_99

 

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the biggest effect partisans have is in 1941-42 in this game. When you are building your initial rail lines, a partisan hit can put an entire army group out of supply. I think that is why the modification to supply of partisans. You still have to do security to avoid the early hits, but it is entirely avoidable now. Once the rail lines are all laid out and converted, partisans really have little effect in slowing the Axis down in any way shape or form.

The thought of this part of the game looked good on paper, but worked out backwards to what should happen. That is why the entire re-design of rail line supply and how partisans affect movement of rolling stock. In War in the West, (from my understanding) rail line will have a supply and traffic capacity, and rail bombing and partisans will knock down that capacity level. It will be even more abstract, but that sounds quite a bit better to what should happen on the rails.

War in the East II will use that structure, and whatever modifications found to made from War in the West. I really can't wait for version 2 of this, as this is the best war game I have played. Love the level of logistics and operational control you get here. Not many games make the HOW to get there as important as WHAT is getting there.

Not fighting forward: Germans moving forward and not having significant combat for at least three turns in a row because the Soviets keep moving back faster than the Germans can keep up. Yes, there is time when moving back is important, but giving up massive amounts of real estate without bloodshed just wouldn't happen.

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RE: Towards the edge of destruction: hooooper v Blubel - 12/20/2012 11:45:47 PM   
sillyflower


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quote:

ORIGINAL: hooooper

I don't have the number of divs destroyed, but it's a lot, obviously.


Yes you do - it's in destroyed units below a/c losses

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