Matrix Games Forums

War in the West Manual previewThe fight for Armageddon begins! The Matrix Holiday sales are starting today! Warhammer - Weapons of WarFlashpoint Campaigns: Red Storm gets huge update and a Steam release!Battle Academy 2 opens up a new front!Flashpoint Campaigns Featured on weekly Streaming SessionFrontline: The Longest Day - New Screenshots!Deal of the Week: Hannibal Rome and CarthageFlashpoint Campaigns: Red Storm gets Players Edition!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: ZA RODINU! (Kamil vs Mike)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> After Action Reports >> RE: ZA RODINU! (Kamil vs Mike) Page: <<   < prev  6 7 [8] 9 10   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: ZA RODINU! (Kamil vs Mike) - 2/6/2013 7:16:14 AM   
Mike29

 

Posts: 356
Joined: 9/10/2011
Status: offline
Thanks very much to all! Will think about it. When I will be able to create art. divisions?

(in reply to sillyflower)
Post #: 211
RE: ZA RODINU! (Kamil vs Mike) - 2/6/2013 11:00:04 PM   
sillyflower


Posts: 1268
Joined: 8/4/2010
From: London
Status: offline
october 42 for arty divs (and good upgrade in March 43)
rocket divs Dec 42

_____________________________

web exchange

Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi

Reply: They already know you're a gamer. What other shame can possibly compare?

(in reply to Mike29)
Post #: 212
RE: ZA RODINU! (Kamil vs Mike) - 2/10/2013 9:39:32 AM   
Mike29

 

Posts: 356
Joined: 9/10/2011
Status: offline
T60. 06.08.1942

General situation.






Attachment (1)

(in reply to sillyflower)
Post #: 213
RE: ZA RODINU! (Kamil vs Mike) - 2/10/2013 11:23:59 AM   
Pelton

 

Posts: 6293
Joined: 4/9/2006
Status: offline
Not many AAR's (1) where Germans are doing good in 1942. Almost all have to go defensive by August or sooner.

The massive morale hit taken in 41/42 blizzard is a HUGE unhistorical game changer.

_____________________________

GHC
23 - 4 - 8

16 games ended in 41 (16-0-0)
7 games ended in 42 (5-0-2)
8 games ended in 43 (2-3-3)
4 games ended in 44 (0-1-3)



http://www.youtube.com/watch?v=8DiSQ36zfWk

(in reply to Mike29)
Post #: 214
RE: ZA RODINU! (Kamil vs Mike) - 2/10/2013 11:51:28 AM   
Kamil

 

Posts: 1897
Joined: 2/5/2011
Status: offline
My biggest problem is not morale, but replacements. Units involved in offensive operations are of good quality, but after few turns of fighting their TOE goes down and despite massive pool of manpower and armaments do not increase.

I refit them, many are not in enemy ZOCs, my HQs are on 100% TOE, supply level is good, and still OOB goes down and manpower pool increases.

This is limiting factor for me.

(in reply to Pelton)
Post #: 215
RE: ZA RODINU! (Kamil vs Mike) - 2/10/2013 12:16:35 PM   
Mike29

 

Posts: 356
Joined: 9/10/2011
Status: offline

quote:

ORIGINAL: Kamil

My biggest problem is not morale, but replacements. Units involved in offensive operations are of good quality, but after few turns of fighting their TOE goes down and despite massive pool of manpower and armaments do not increase.

I refit them, many are not in enemy ZOCs, my HQs are on 100% TOE, supply level is good, and still OOB goes down and manpower pool increases.

This is limiting factor for me.


I hope my Guards infantry corps is another not least limiting factor

(in reply to Kamil)
Post #: 216
RE: ZA RODINU! (Kamil vs Mike) - 2/10/2013 12:24:53 PM   
Pelton

 

Posts: 6293
Joined: 4/9/2006
Status: offline

quote:

ORIGINAL: Kamil

My biggest problem is not morale, but replacements. Units involved in offensive operations are of good quality, but after few turns of fighting their TOE goes down and despite massive pool of manpower and armaments do not increase.

I refit them, many are not in enemy ZOCs, my HQs are on 100% TOE, supply level is good, and still OOB goes down and manpower pool increases.

This is limiting factor for me.


Yes the last replasemnt system is really killing GHC wait until your on defensive, its a distater.

_____________________________

GHC
23 - 4 - 8

16 games ended in 41 (16-0-0)
7 games ended in 42 (5-0-2)
8 games ended in 43 (2-3-3)
4 games ended in 44 (0-1-3)



http://www.youtube.com/watch?v=8DiSQ36zfWk

(in reply to Kamil)
Post #: 217
RE: ZA RODINU! (Kamil vs Mike) - 2/10/2013 12:27:56 PM   
Pelton

 

Posts: 6293
Joined: 4/9/2006
Status: offline
quote:

ORIGINAL: Mike29


quote:

ORIGINAL: Kamil

My biggest problem is not morale, but replacements. Units involved in offensive operations are of good quality, but after few turns of fighting their TOE goes down and despite massive pool of manpower and armaments do not increase.

I refit them, many are not in enemy ZOCs, my HQs are on 100% TOE, supply level is good, and still OOB goes down and manpower pool increases.

This is limiting factor for me.


I hope my Guards infantry corps is another not least limiting factor


You dont even need to have Corp at this point Mike29, simply put GHC divisions in ZOC and over time the toe drops with out combat.

Its alrdy and easy win for SHC with out the latest nerf to something that did not need to be nerfed in the first plase.

Why did 2by3 install another Middle Earth nerf in the first plase, 2by3 want Russian winning in 43 now instead of 44?


< Message edited by Pelton -- 2/10/2013 12:29:24 PM >


_____________________________

GHC
23 - 4 - 8

16 games ended in 41 (16-0-0)
7 games ended in 42 (5-0-2)
8 games ended in 43 (2-3-3)
4 games ended in 44 (0-1-3)



http://www.youtube.com/watch?v=8DiSQ36zfWk

(in reply to Mike29)
Post #: 218
RE: ZA RODINU! (Kamil vs Mike) - 2/10/2013 12:39:15 PM   
Mike29

 

Posts: 356
Joined: 9/10/2011
Status: offline
Each turn I see his tanks in a hasher since May, what are you talking about? In 41 TOE down to 50% in August-September. Now battles much more intensive.

(in reply to Pelton)
Post #: 219
RE: ZA RODINU! (Kamil vs Mike) - 2/10/2013 12:40:52 PM   
Kamil

 

Posts: 1897
Joined: 2/5/2011
Status: offline
quote:

quote:

Kamil

My biggest problem is not morale, but replacements. Units involved in offensive operations are of good quality, but after few turns of fighting their TOE goes down and despite massive pool of manpower and armaments do not increase.

I refit them, many are not in enemy ZOCs, my HQs are on 100% TOE, supply level is good, and still OOB goes down and manpower pool increases.

This is limiting factor for me.


Mike29

I hope my Guards infantry corps is another not least limiting factor




(in reply to Pelton)
Post #: 220
RE: ZA RODINU! (Kamil vs Mike) - 2/10/2013 12:55:52 PM   
Pelton

 

Posts: 6293
Joined: 4/9/2006
Status: offline
Kamil would have been better of with drawing during blizzard.

He would get same result or better. When you are closer to Germany there is no replasement issue, bug.

SHC is basicly on the offensive in June 42, not close to historical.

Kamil did basicly historical for 41, but blizzard sets game back to 43.

Basicly skipping 42, ending game in early to mid 44 with zero chance of Kamil getting to even Jan 45.

_____________________________

GHC
23 - 4 - 8

16 games ended in 41 (16-0-0)
7 games ended in 42 (5-0-2)
8 games ended in 43 (2-3-3)
4 games ended in 44 (0-1-3)



http://www.youtube.com/watch?v=8DiSQ36zfWk

(in reply to Kamil)
Post #: 221
RE: ZA RODINU! (Kamil vs Mike) - 2/10/2013 12:57:34 PM   
Mike29

 

Posts: 356
Joined: 9/10/2011
Status: offline
Regarding historicity I think that original sins of this game are too-long turn (one week), pocket mechanics and Soviet army of invalids in 1941. All the rest are consequences and tries to balance the game.

(in reply to Kamil)
Post #: 222
RE: ZA RODINU! (Kamil vs Mike) - 2/10/2013 1:05:42 PM   
Mike29

 

Posts: 356
Joined: 9/10/2011
Status: offline
quote:

ORIGINAL: Pelton
SHC is basicly on the offensive in June 42, not close to historical.


What about attepts to unblock Leningrad and Rzhev hasherm during all summer 42? Situation is fully historical. All fronts were attacking except South, and withdrawal there was result of catastrophic Kharkov operation. The other issue Soviets weren't have 7 million and Germans 3,4 million. If Kamil caught not 11 weak divs in Orel but all Volkhov from for example with tank corps and guards situation might be another. I mean in historical Kharkov operation in 42 we lost much more that we could allow, so Stalingrad and Caucaus are result of that disaster.

< Message edited by Mike29 -- 2/10/2013 1:07:55 PM >

(in reply to Pelton)
Post #: 223
RE: ZA RODINU! (Kamil vs Mike) - 2/10/2013 1:07:46 PM   
Pelton

 

Posts: 6293
Joined: 4/9/2006
Status: offline
The SHC can take 4 million in loses and still win or atleast get a draw. The elite SHC lose less then 2.8 million men, which makes for a monster blizzard and a stone wall in June.

There are zero run away games now Mike and a bunch of undeated SHC players before the run aways .13.

It is normal now for SHC to be at 7 million by June and GHC to be trashed by July 42. Even Bomazz ran up white flag before summer, Sappers done in his game and he had a better then historical 41.

GHC players can get to early 45, but have to think long run from turn 1, which hardly any do.

MT is only undeated GHC, but only because he has not had any post .13 games vs a good SHC.

The game is way out of balance now, one only needs to have an open mind and look at the AAR's.





_____________________________

GHC
23 - 4 - 8

16 games ended in 41 (16-0-0)
7 games ended in 42 (5-0-2)
8 games ended in 43 (2-3-3)
4 games ended in 44 (0-1-3)



http://www.youtube.com/watch?v=8DiSQ36zfWk

(in reply to Mike29)
Post #: 224
RE: ZA RODINU! (Kamil vs Mike) - 2/10/2013 1:18:44 PM   
Mike29

 

Posts: 356
Joined: 9/10/2011
Status: offline
I can say persuade developers to remove reload possibility from PBEM game and you'll see completely another results.

The other word, I respect mathemathic approach to this game but in our game I'm trying to prove that this game not all about the numbers. I lost much, but I did not ran and I saved all the AP. I fight for each hex, I lost plenty of weak and average diisions in pockets but I saved my elite. I have only 6,5 million but they are guards with high morale and I hope I'll be in Berlin in 44 if Kamil will not punish me with great pocket. I think this way is better than loose 2,5 million and start from Penza.

(in reply to Pelton)
Post #: 225
RE: ZA RODINU! (Kamil vs Mike) - 2/10/2013 1:37:27 PM   
Kamil

 

Posts: 1897
Joined: 2/5/2011
Status: offline
Game is good and lively, but I find it irritating when I have 450k manpower in pool and my divisions melt-away.

Imagine situation when all of my divisions were 15 to 20% stronger. It would be the case if replacements were being send properly to the front.


I have lots of 2CV infantry divisions, that have morale in low 70s and I can't do anything to increase number of infantry squads.


< Message edited by Kamil -- 2/10/2013 1:40:33 PM >

(in reply to Mike29)
Post #: 226
RE: ZA RODINU! (Kamil vs Mike) - 2/10/2013 2:43:14 PM   
Pelton

 

Posts: 6293
Joined: 4/9/2006
Status: offline

quote:

ORIGINAL: Kamil

Game is good and lively, but I find it irritating when I have 450k manpower in pool and my divisions melt-away.

Imagine situation when all of my divisions were 15 to 20% stronger. It would be the case if replacements were being send properly to the front.


I have lots of 2CV infantry divisions, that have morale in low 70s and I can't do anything to increase number of infantry squads.



Kamil if you have HQ/arty/aa ect ect units set below 85% thats the problem. I also had 450k in pools.

I simply put toe to 100% and the next turn pool was at 60k.

2by3 made it 100% usless to put toe's as GHC below 85%.

I have games going on both sides and this new nerf to make sure GHC sucks in 42. It simply does not effect SHC at all.

Just a GHC beat down nerf. Why they keep making the SHC stronger and GHC weaker I have no idea.

SHC is so over powered now if you can't win in 44 as SHC your a newbie like me.


_____________________________

GHC
23 - 4 - 8

16 games ended in 41 (16-0-0)
7 games ended in 42 (5-0-2)
8 games ended in 43 (2-3-3)
4 games ended in 44 (0-1-3)



http://www.youtube.com/watch?v=8DiSQ36zfWk

(in reply to Kamil)
Post #: 227
RE: ZA RODINU! (Kamil vs Mike) - 2/10/2013 2:48:06 PM   
Pelton

 

Posts: 6293
Joined: 4/9/2006
Status: offline
quote:

ORIGINAL: Mike29

I can say persuade developers to remove reload possibility from PBEM game and you'll see completely another results.

The other word, I respect mathemathic approach to this game but in our game I'm trying to prove that this game not all about the numbers. I lost much, but I did not ran and I saved all the AP. I fight for each hex, I lost plenty of weak and average diisions in pockets but I saved my elite. I have only 6,5 million but they are guards with high morale and I hope I'll be in Berlin in 44 if Kamil will not punish me with great pocket. I think this way is better than loose 2,5 million and start from Penza.


I have posted the SHC win % in PbeM games and server games it is huge close to 30%.

Old news, but it would be great if they could because it would make getting bugs and exploits so much easyer. Also make studing games easyer as player to tweak your own tactics.

I guess witp has a play back recorder which would be fun to watch.

Nice stratagy by the way also.



_____________________________

GHC
23 - 4 - 8

16 games ended in 41 (16-0-0)
7 games ended in 42 (5-0-2)
8 games ended in 43 (2-3-3)
4 games ended in 44 (0-1-3)



http://www.youtube.com/watch?v=8DiSQ36zfWk

(in reply to Mike29)
Post #: 228
RE: ZA RODINU! (Kamil vs Mike) - 2/10/2013 3:20:29 PM   
Kamil

 

Posts: 1897
Joined: 2/5/2011
Status: offline
Replacements situation (one of many shortcomings of game engine) massively spoils my current game and it fells like WitE should end in summer of '43. I am deeply disappointed, because my struggle against Mike was my most enjoyable encounter so far, but current system will soon take most of the pleasure away by imposing trench warfare and boring passive defence.


At the moment German player is forced abandon attack far to quickly because of designed snowball-effect.

I attack so I suffer loses and they won't properly be replaced. So to maintain momentum I need to weaken other parts of front handing initiative to Soviets everywhere but in area of attack.

My forces on the flanks get beaten so they suffered losses, but obviously they won't be replaced, so either I continue attacking and make situation on flanks even worse or I switch to defence and slowly rebuild forces what won't change anything, because by the time German forces regains strength Red Army will be too strong for any prolonged attempts to create pockets. Once it happens attacking stops being option for Germans, because loses ratio favours Soviet massively.

And it leads to constant withdrawal for one side, and dull grinding for the other.



Game is to be fun and WitE slowly stops providing it.

After removing +1 rule '42 was fun. Not so any more.




Having said that, I don't want to take anything from Mike who is playing better than me, but I need to add that current replacement system is not helping me at all and I feel this is factor that is tipping the scales.

(in reply to Pelton)
Post #: 229
RE: ZA RODINU! (Kamil vs Mike) - 2/10/2013 3:42:53 PM   
Flaviusx


Posts: 6415
Joined: 9/9/2009
From: Southern California
Status: offline
The only thing I can suggest here is to pull units all the way back to a rail line to rebuild. But that's a very big pill to swallow for the Axis, they can't afford to do that with too many units at a time or the front will fall apart. I hear you on the replacement system.



_____________________________

WitE Alpha Tester

(in reply to Kamil)
Post #: 230
RE: ZA RODINU! (Kamil vs Mike) - 2/10/2013 5:16:51 PM   
Pelton

 

Posts: 6293
Joined: 4/9/2006
Status: offline
quote:

ORIGINAL: Kamil

Replacements situation (one of many shortcomings of game engine) massively spoils my current game and it fells like WitE should end in summer of '43. I am deeply disappointed, because my struggle against Mike was my most enjoyable encounter so far, but current system will soon take most of the pleasure away by imposing trench warfare and boring passive defence.


At the moment German player is forced abandon attack far to quickly because of designed snowball-effect.

I attack so I suffer loses and they won't properly be replaced. So to maintain momentum I need to weaken other parts of front handing initiative to Soviets everywhere but in area of attack.

My forces on the flanks get beaten so they suffered losses, but obviously they won't be replaced, so either I continue attacking and make situation on flanks even worse or I switch to defence and slowly rebuild forces what won't change anything, because by the time German forces regains strength Red Army will be too strong for any prolonged attempts to create pockets. Once it happens attacking stops being option for Germans, because loses ratio favours Soviet massively.

And it leads to constant withdrawal for one side, and dull grinding for the other.



Game is to be fun and WitE slowly stops providing it.

After removing +1 rule '42 was fun. Not so any more.




Having said that, I don't want to take anything from Mike who is playing better than me, but I need to add that current replacement system is not helping me at all and I feel this is factor that is tipping the scales.


Welcome to GHC side of things, it is 100% unforgiving and the deck is stacked against you.

If one is open minded the game in all but 2 AAR's is SHC going over to the offensive in mid summer.

The snowball starts in 1941 with:

1. SHC not having to defend the south. They can shift everything other then a screen of brigades to hold Leningrad and Moscow.

2. Losses can be kept far below historical, easly under 2.8 million.

3. By Blizzard SHC has 5 million men and the blizzard which should be GHC pocketing units (historical) or atleast a slow retreat west with no units being cut off and no loss of morale. The hole loss of morale thing is a joke to start with.

The loss of morale from 70 to 60 is a crippling blow, most new GHC players dont get. If morale was held basicly in check even with the crapply replasement system GHC could atleast push until September or October.

4. By June 1942 SHC has 7 million men, GHC average morale has dropped from mid 70's to mid 60's with many units in 50's. The replasement system is a joke at this point, it 100% only hurts GHC and does nothing to SHC.

5. SHC has no manpower or armament shortages at this point and never will. Simply sit back and let your forses build up.

The game is more static now then when the 4-5 fort belts were in play.

Basicly the GHC is forsed over to defensive by mid summer 1942.

Very few if any GHC's have any skill or exp in defending so most guys simply run up the white flag.

This new POS replasement system is a disaster. A SHC fanboys dream come true.





< Message edited by Pelton -- 2/10/2013 5:18:31 PM >


_____________________________

GHC
23 - 4 - 8

16 games ended in 41 (16-0-0)
7 games ended in 42 (5-0-2)
8 games ended in 43 (2-3-3)
4 games ended in 44 (0-1-3)



http://www.youtube.com/watch?v=8DiSQ36zfWk

(in reply to Kamil)
Post #: 231
RE: ZA RODINU! (Kamil vs Mike) - 2/10/2013 5:30:34 PM   
SigUp

 

Posts: 735
Joined: 11/29/2012
Status: offline
Well, to put it from both perspectives, although we won't get that until WITE2: This game needs higher German losses in 1941, or in other words, more losses caused by Soviet defence, as well as better Soviet counterattacking abilities in favourable positions. It is ridiculous that when I hammer a lonesome Jäger Division in June 1941 with two or three fully equipped tank divisions on hasty, I lose half my tanks while the Jäger Division leaves with like 300 men lost. Then the game needs to increase the incentive of not running away in the South. Last but not least the blizzard effect, especially on morale, has to be weakenend. The Soviet counterattack should happen more through German weakness and available Red Army reserves, than through a magical weather effect. It is funny to see a German division hammering the Red Army in November 41, only to get kicked around in the blizzard one turn later.

(in reply to Pelton)
Post #: 232
RE: ZA RODINU! (Kamil vs Mike) - 2/10/2013 7:28:52 PM   
Saper222


Posts: 144
Joined: 3/9/2011
From: Russia
Status: offline
GHC can be more dangerous in 1941 than this game and other standart. Soviet only hold Moscow.
I like fight Germany in the first blizzard - Soviet take more losses than Germany.
In 1942 year no target for Germany - if the Soviet strongest - only defend.
No problem with reinforcement if you build right after start.

(in reply to SigUp)
Post #: 233
RE: ZA RODINU! (Kamil vs Mike) - 2/10/2013 7:35:17 PM   
Flaviusx


Posts: 6415
Joined: 9/9/2009
From: Southern California
Status: offline
If you start running away to Poland in September, yes, Soviet casualties are going to be light. You have to grind them almost all the way up to the blizzard to really put the hurt on them. That's the only way they'll hit an armament crunch in 41, too.

You tend to quit attacking too early in 41, Pelton. (Leaving aside your fiasco against MT, you stopped too early in our game as well, and I never ran out of armaments.) 3 million in casualties against the Sovs is easy to do nowadays and ought to be regarded as the bare minimum. If you can't hit that number you are doing something wrong.



_____________________________

WitE Alpha Tester

(in reply to Saper222)
Post #: 234
RE: ZA RODINU! (Kamil vs Mike) - 2/10/2013 10:32:15 PM   
Pelton

 

Posts: 6293
Joined: 4/9/2006
Status: offline
quote:

ORIGINAL: Flaviusx

If you start running away to Poland in September, yes, Soviet casualties are going to be light. You have to grind them almost all the way up to the blizzard to really put the hurt on them. That's the only way they'll hit an armament crunch in 41, too.

You tend to quit attacking too early in 41, Pelton. (Leaving aside your fiasco against MT, you stopped too early in our game as well, and I never ran out of armaments.) 3 million in casualties against the Sovs is easy to do nowadays and ought to be regarded as the bare minimum. If you can't hit that number you are doing something wrong.




I have had no issues getting 3 to 4 million in SHC losses in all my post .13 games other them MT's

Again talk is cheap, vs the elite SHC players 3 million is not possible. Even me in my very first SHC only took 2.8 million and came very close to ending game during blizzard.

Any GHC player playing in random weather is ignorant of how much this effects the game long run.

My run away vs MT would have same result as Sappers game here. end about same time.

Its simply not possible now to stay on the offensive into summer 42 much past August, look at the AAR's. The games speak for them selfs.

You can't simply pick and choose a game here and there. Look at them all.

Only 2 GHC players are even playing into 43.


< Message edited by Pelton -- 2/10/2013 10:33:27 PM >


_____________________________

GHC
23 - 4 - 8

16 games ended in 41 (16-0-0)
7 games ended in 42 (5-0-2)
8 games ended in 43 (2-3-3)
4 games ended in 44 (0-1-3)



http://www.youtube.com/watch?v=8DiSQ36zfWk

(in reply to Flaviusx)
Post #: 235
RE: ZA RODINU! (Kamil vs Mike) - 2/15/2013 3:38:29 PM   
Mike29

 

Posts: 356
Joined: 9/10/2011
Status: offline
T61. 13.08.942. To Tallinn!




Attachment (1)

(in reply to Pelton)
Post #: 236
RE: ZA RODINU! (Kamil vs Mike) - 2/15/2013 3:53:41 PM   
Mike29

 

Posts: 356
Joined: 9/10/2011
Status: offline
T61. 13.08.1942. Road to Smolensk.




Attachment (1)

(in reply to Mike29)
Post #: 237
RE: ZA RODINU! (Kamil vs Mike) - 2/15/2013 3:57:48 PM   
Mike29

 

Posts: 356
Joined: 9/10/2011
Status: offline
T61. 13.08.1942. From the Bryansk bridgehead.




Attachment (1)

(in reply to Mike29)
Post #: 238
RE: ZA RODINU! (Kamil vs Mike) - 2/15/2013 4:01:11 PM   
Mike29

 

Posts: 356
Joined: 9/10/2011
Status: offline
T61. 13.08.1942. Tragedy of South front.




Attachment (1)

(in reply to Mike29)
Post #: 239
RE: ZA RODINU! (Kamil vs Mike) - 2/15/2013 4:06:11 PM   
Mike29

 

Posts: 356
Joined: 9/10/2011
Status: offline
T62. 20.08.1942. North.




Attachment (1)

(in reply to Mike29)
Post #: 240
Page:   <<   < prev  6 7 [8] 9 10   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> After Action Reports >> RE: ZA RODINU! (Kamil vs Mike) Page: <<   < prev  6 7 [8] 9 10   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

4.479