n01487477
Posts: 4551
Joined: 2/21/2006 From: AE:96,160 @ 103,55 Status: offline
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quote:
ORIGINAL: traskott Playing with Alternate WNT Scen of JuanG, the ultimate battleships one, I have as Japan 4 9x480cms Yamatos. Altough I can reload the rear turret, the two aft ( 6 guns, two turrets ), are unable to reload, even at Tokio. How can I do it? Thank u !! Well you could give us the weapon(device) stats "that count" such as load cost & effectiveness to find the Rearm Cost; instead of having to download the scenario and figure out the rearm cost. Which for Navy guns is usually Rearm Cost = (Device Effect*2); Then compare that to the Native port rearm level port rearm levels 0=0, 1=15, 2=25, 3=40 4=110, 5=300, 6=700, 7=5500, 8=6000, 9=6500, 10= 9999 Then factor in the Naval support for each port level. // I could explain this better but here is the math I use in Tracker. (not port size 0 or 1 though) NS = (int) Math.ceil((0.2*reArmCost)-(port_ReArmLevel[portSize-1]/5)); We could also look at the supplies needed too... supply to rearm = (Device Effect *2) * (number of guns) * (ammo per gun) / 2000. From the manual * Yamato/Musashi may also rearm at a Port-9, or a Port-8 with at least 88 Naval Support squads. but given this is an Alt scen, we need the stats to determine the Naval support needed even at Tokyo ! More relevant details please ... ** Not in the latest build - I'm still trying to convince Floyd of its need!
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< Message edited by n01487477 -- 10/24/2012 12:41:51 AM >
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