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more to counter mod ... - 10/22/2012 12:24:55 PM   
laska2k4


Posts: 508
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just adding another mod I'm working on






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RE: more to counter mod ... - 10/23/2012 2:58:08 PM   
laska2k4


Posts: 508
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Voronezh






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RE: more to counter mod ... - 10/23/2012 4:06:29 PM   
PirateJock


Posts: 457
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From: North West, UK
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Like the old school counter look - nice shadowing. What are the left hand numbers/characters representing, e.g Vr and 72? Also will you be able to resize the base counter so it doesn't overlap info on adjacent counters?

Cheers


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RE: more to counter mod ... - 12/1/2012 11:31:07 AM   
nikdav

 

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Very good job Max!

Why don't upload the files for testing ?

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RE: more to counter mod ... - 1/16/2013 12:38:45 PM   
ichadwick


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From: Canada
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Nice. Very much like Russian Campaign as I recall it. I look forward to trying them in game.

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RE: more to counter mod ... - 2/20/2013 9:59:38 AM   
moss_icon


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From: UK
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This looks great, any updates? :)

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RE: more to counter mod ... - 2/22/2013 2:21:12 PM   
Mike Dwyer

 

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Looks great, my only critique would be that the German units are Division size, not Corps. Otherwise I love the detail.

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RE: more to counter mod ... - 2/24/2013 8:44:35 AM   
redmarkus4


Posts: 4084
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Hi. Nice mod but where do I DL?

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RE: more to counter mod ... - 2/27/2013 3:54:33 PM   
laska2k4


Posts: 508
Joined: 11/18/2005
From: Italy
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sorry for delay but I was a bit busy.

download 'uni_rot.zip' from the link below and extract it to your
Unity of Command\data\unit_rot folder.
Don't forget to make a backup before overwrite.

https://docs.google.com/folder/d/0ByhP5WkbbQeYeWJ1ZHNvOEQzU28/edit?usp=sharing

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RE: more to counter mod ... - 2/27/2013 4:21:19 PM   
TJD

 

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Joined: 1/6/2008
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Thanks for making this available. I've unzipped to the folder you've specified but the old bobbleheads come up when I start the game. I'm 100% certain I've unzipped to the correct folder. Am I missing something?

Thanks,

T


EDIT: Interesting. The new counters show up when I start a new scenario, but do not show up when I try to continue a campaign begun before I installed your mod.

< Message edited by TJD -- 2/27/2013 4:34:35 PM >

(in reply to laska2k4)
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RE: more to counter mod ... - 2/28/2013 8:26:09 AM   
laska2k4


Posts: 508
Joined: 11/18/2005
From: Italy
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only 840 for a total of 1322 counters are changed, there's a lot of work to be done.
I hope next week to have some spare time to complete it.

I started a campaign from scratch, it shows the new counters (changed so far).
Don't know if reloading from a saved game with previous counter version.

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RE: more to counter mod ... - 2/28/2013 11:51:50 PM   
rosseau

 

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Thanks. Looks great.

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Post #: 12
RE: more to counter mod ... - 3/1/2013 9:45:11 PM   
pkpowers

 

Posts: 229
Joined: 12/12/2000
From: midland,TX
Status: offline

VERY NICE MOD !!!! I LOVE IT !!! KEEP IT COMING !!!

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RE: more to counter mod ... - 3/2/2013 3:44:57 PM   
Marcus the leper


Posts: 402
Joined: 3/14/2006
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Absolutely perfect! This is the type of counter mod I have been looking for in at least three recent games. Simple, elegant and they convey a very tactile, board game feel! Outstanding work. I had to break this game back out just for this mod and it actually has me seriously interested in the expansion. Thank you for the wonderful work.

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Post #: 14
RE: more to counter mod ... - 3/2/2013 8:02:29 PM   
tombo

 

Posts: 219
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+1

just added. very nice

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RE: more to counter mod ... - 12/15/2013 2:26:45 AM   
Marcus the leper


Posts: 402
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Please make these available for Black turn? I am itching to get this expansion, but, I can't bare the thought of playing with these NATO counters.

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RE: more to counter mod ... - 12/18/2013 7:12:21 PM   
Skanvak

 

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Question : They look like scan so does the number are related to the game or meaningless?

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RE: more to counter mod ... - 5/12/2014 11:04:41 PM   
BROJD

 

Posts: 235
Joined: 2/16/2007
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Excellent. Thank you!!!!

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Post #: 18
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