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Things Noob Allied Players should know

 
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Things Noob Allied Players should know - 10/21/2012 2:21:33 AM   
guytipton41


Posts: 295
Joined: 2/26/2011
From: Houston, TX
Status: offline
Hi Noobs,

There are many things to learn about WitPAE, so many that you can't learn them all in one game... or perhaps ever. However as a noob AFB let me share a couple of non-obvious items from a 1942 PBEM. (Your mileage may vary.)

1) If you spend your PP to do logical things like replacing bad leaders and and captains you will not have enough to buy all the units that historically showed up in theater. Spend your PP like a miser spends gold.

2) Don't screw around with the KB. 600 aircraft with highly trained pilots are the 600 lb gorilla of 1942. The KB goes where it wishes - don't be there. Run hard - run early.

2a) Make sure the convoys that are running are not in unload mode. Sigh.

3) Don't piss away your B-17s and B-24s. Pinprick raids do pinprick damage. Train those pilots and use the basic military concepts of surprise and concentration.

4) You don't have the Air Force to go heads up with the IJA in Burma. Eventually your units will have 3 A/C and 25 pilots. Preserve a critical mass of fighters. Ensure that stacks of LCU in clear hexes have AAA units. Unit's in the jungle can fend for themselves.

5) If you have LCU on follow and you change the destination of the lead unit be sure to do a 're-follow'. It's embarrassing when the support units show up at the party and INF DIV is a different hex. Sigh.

Cheers,
Guy
Post #: 1
RE: Things Noob Allied Players should know - 10/21/2012 2:43:10 AM   
jmalter

 

Posts: 1261
Joined: 10/12/2010
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2a) do you mean 'do not unload' mode?

heh, i just had 8 AKs return to Cape Town - loaded at SanFran, sent to Christobal as DNUnload/Remain on Station, sent on to Cape Town at same setting, then on to Perth. somehow i managed to switch them to Retirement Allowed w/o also changing them to Unload Cargo. at least they know the way now.


(in reply to guytipton41)
Post #: 2
RE: Things Noob Allied Players should know - 10/21/2012 8:04:30 AM   
btbw

 

Posts: 377
Joined: 11/1/2011
Status: offline

quote:

ORIGINAL: jmalter

2a) do you mean 'do not unload' mode?

heh, i just had 8 AKs return to Cape Town - loaded at SanFran, sent to Christobal as DNUnload/Remain on Station, sent on to Cape Town at same setting, then on to Perth. somehow i managed to switch them to Retirement Allowed w/o also changing them to Unload Cargo. at least they know the way now.



It much better then accidental unload at empty beach.

(in reply to jmalter)
Post #: 3
RE: Things Noob Allied Players should know - 10/21/2012 8:06:46 AM   
JeffK


Posts: 5182
Joined: 1/26/2005
From: Back in the Office, Can I get my tin hut back!
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6) The war will last about 1000 days, dont expect to win it the first time you attack. You will get smashed from time to time, c'est la guerre! Anything that the game engine does bad to you in the first 6 months will happen to the JFB for 2 years, just bide your time.

_____________________________

Interdum feror cupidine partium magnarum Europae vincendarum

(in reply to jmalter)
Post #: 4
RE: Things Noob Allied Players should know - 10/21/2012 8:23:31 AM   
Encircled


Posts: 1018
Joined: 12/30/2010
From: Northern England
Status: offline
1) Remember the war lasts a long time. So you lose Port Moresby? So what?

2) Remember the war lasts a long time (quite important, so I'm saying it twice!)

3) Before you start fighting for locations that are going to be hard to hold in early '42, look at your replacement pools of aircraft, and think "if the IJA/IJN really go for this, can I hold it?"

4) Be where the KB isn't, or even the Mini KB

5) Work out a sensible and sustainable way to get fuel to Oz, and stick to it and make protecting that route (either west coast to Sydney, or CT to Perth) your first priority

6) Keep a list of where the IJN and IJA units are on a spreadsheet. If you know where he is coming for, you have a far better chance

7) Not sure if I've mentioned it already, but remember the war last a long time

8) Train your pilots everywhere, every chance you get

9) Final reminder, the war lasts a long time!

(in reply to guytipton41)
Post #: 5
RE: Things Noob Allied Players should know - 10/21/2012 10:27:00 AM   
Cannonfodder


Posts: 1917
Joined: 10/22/2008
From: the Netherlands
Status: offline
One of the most important things to set up is your patrol plane network. If you can detect the IJN before they are within strike range you will not have to lose your precious ships..

_____________________________


"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor


(in reply to Encircled)
Post #: 6
RE: Things Noob IJ Players should know - 10/21/2012 11:23:22 AM   
PaxMondo


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Joined: 6/6/2008
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Funny thing is, all of this applies to the IJ player as well.  Well, pretty much all.

_____________________________

Pax

(in reply to Cannonfodder)
Post #: 7
RE: Things Noob Allied Players should know - 10/21/2012 12:10:07 PM   
guytipton41


Posts: 295
Joined: 2/26/2011
From: Houston, TX
Status: offline

quote:

ORIGINAL: jmalter

2a) do you mean 'do not unload' mode?

heh, i just had 8 AKs return to Cape Town - loaded at SanFran, sent to Christobal as DNUnload/Remain on Station, sent on to Cape Town at same setting, then on to Perth. somehow i managed to switch them to Retirement Allowed w/o also changing them to Unload Cargo. at least they know the way now.




If you are unloading and need to run - then click the "Cancel Unload Cargo Troops" button. It's basic - but put it on your checklist of "Lessons to learn once".

(in reply to jmalter)
Post #: 8
RE: Things Noob Allied Players should know - 10/21/2012 1:24:30 PM   
Helldiver


Posts: 86
Joined: 5/21/2008
From: SRA
Status: offline
Applies to both sides:

I believe if you send more than one Transport TF (within port capacities) to small (less than 4 maybe?) ports they will not dock automatically. They wait in line, but the player must do the docking, after the previously unloaded TF has departed and freed up dock space. This requires checking active small ports each turn to manage this function. It may seem tedious, but it allows the player to prioritize unloadings. Failing to pay attention to this may put schedules and plans in jeopardy due to lengthy unloading times.

There's a lot more to it and lots of discussion to read if you do a "docking" search, but, for noobs like me, this is just a heads-up....

Regards,
Helldiver

(in reply to guytipton41)
Post #: 9
RE: Things Noob Allied Players should know - 10/21/2012 3:26:13 PM   
dr.hal


Posts: 2084
Joined: 6/3/2006
Status: offline
Could someone remind me, how long does this war last?

(in reply to Helldiver)
Post #: 10
RE: Things Noob Allied Players should know - 10/21/2012 3:34:44 PM   
SuluSea


Posts: 2084
Joined: 11/17/2006
Status: offline
-Chose what airfields to build carefully, don't make it easy on Japans engineers.

-Get much more supply than you think you'll need in Darwin.

-Build only forts in outposts in the Central Pacific until the risk of invasion ebbs.

-Always read intelligence to try and find KB and note where unrestriced divisions are located.

-As already mentioned set up your patrol plane network for the safest passage possible.

-Make sure valuable troop ships are following a SAG to fend off raiders.

-Use AVD's in SOPAC (or anywhere) in dot bases that haven't been conquered to set up eyes in the sky further out. Especially when an important transport or amphibious convoy is coming in. When the convoy departs pick up and move the AVD and patrol planes.

-Build a large staging base in the South Pacific. I've always preferred Tahiti but there are some other decent options. From the first days it will get a ton of engineers and plenty of troops, supply and fuel will be sent there from the U.S.. Lower value transports will then ferry them to their bases in SOPAC.

< Message edited by SuluSea -- 10/21/2012 3:47:23 PM >


_____________________________


”How strangely will the Tools of a Tyrant pervert the plain Meaning of Words!” ~ Samuel Adams

(in reply to Helldiver)
Post #: 11
RE: Things Noob Allied Players should know - 10/21/2012 7:06:46 PM   
Bullwinkle58


Posts: 8606
Joined: 2/24/2009
Status: online

quote:

ORIGINAL: Encircled

1) Remember the war lasts a long time. So you lose Port Moresby? So what?

2) Remember the war lasts a long time (quite important, so I'm saying it twice!)

3) Before you start fighting for locations that are going to be hard to hold in early '42, look at your replacement pools of aircraft, and think "if the IJA/IJN really go for this, can I hold it?"

4) Be where the KB isn't, or even the Mini KB

5) Work out a sensible and sustainable way to get fuel to Oz, and stick to it and make protecting that route (either west coast to Sydney, or CT to Perth) your first priority

6) Keep a list of where the IJN and IJA units are on a spreadsheet. If you know where he is coming for, you have a far better chance

7) Not sure if I've mentioned it already, but remember the war last a long time

8) Train your pilots everywhere, every chance you get

9) Final reminder, the war lasts a long time!


10) Know your opponent's address. If he quits early, have Rocco's number on speed dial.

_____________________________

The Moose

(in reply to Encircled)
Post #: 12
RE: Things Noob Allied Players should know - 10/21/2012 9:39:37 PM   
1EyedJacks


Posts: 1933
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline
quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: Encircled

1) Remember the war lasts a long time. So you lose Port Moresby? So what?

2) Remember the war lasts a long time (quite important, so I'm saying it twice!)

3) Before you start fighting for locations that are going to be hard to hold in early '42, look at your replacement pools of aircraft, and think "if the IJA/IJN really go for this, can I hold it?"

4) Be where the KB isn't, or even the Mini KB

5) Work out a sensible and sustainable way to get fuel to Oz, and stick to it and make protecting that route (either west coast to Sydney, or CT to Perth) your first priority

6) Keep a list of where the IJN and IJA units are on a spreadsheet. If you know where he is coming for, you have a far better chance

7) Not sure if I've mentioned it already, but remember the war last a long time

8) Train your pilots everywhere, every chance you get

9) Final reminder, the war lasts a long time!


10) Know your opponent's address. If he quits early, have Rocco's number on speed dial.


11) Learn Japanese - you know you AFBs are gunna lose - right?

< Message edited by 1EyedJacks -- 10/21/2012 9:46:31 PM >


_____________________________

TTFN,

Mike

(in reply to Bullwinkle58)
Post #: 13
RE: Things Noob Allied Players should know - 10/22/2012 12:00:20 AM   
AW1Steve


Posts: 12896
Joined: 3/10/2007
From: ME-FL-DC-GM-WA-NE-IL ?
Status: offline

quote:

ORIGINAL: 1EyedJacks

quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: Encircled

1) Remember the war lasts a long time. So you lose Port Moresby? So what?

2) Remember the war lasts a long time (quite important, so I'm saying it twice!)

3) Before you start fighting for locations that are going to be hard to hold in early '42, look at your replacement pools of aircraft, and think "if the IJA/IJN really go for this, can I hold it?"

4) Be where the KB isn't, or even the Mini KB

5) Work out a sensible and sustainable way to get fuel to Oz, and stick to it and make protecting that route (either west coast to Sydney, or CT to Perth) your first priority

6) Keep a list of where the IJN and IJA units are on a spreadsheet. If you know where he is coming for, you have a far better chance

7) Not sure if I've mentioned it already, but remember the war last a long time

8) Train your pilots everywhere, every chance you get

9) Final reminder, the war lasts a long time!


10) Know your opponent's address. If he quits early, have Rocco's number on speed dial.


11) Learn Japanese - you know you AFBs are gunna lose - right?



So solly! That ain't gonna happen! But don't worry , we are kindly occuppiers!

_____________________________

"Geezerhood is a state of mind, attained by being largely out of yours". AW1Steve

"Quit whining and play the game. Or go home". My 7th grade baseball coach. It applies well to WITP AE players.

(in reply to 1EyedJacks)
Post #: 14
RE: Things Noob Allied Players should know - 10/22/2012 4:01:45 AM   
JeffK


Posts: 5182
Joined: 1/26/2005
From: Back in the Office, Can I get my tin hut back!
Status: offline
Better off losing the war, the US will dump lots of cash into your economy so you can rebuild!

_____________________________

Interdum feror cupidine partium magnarum Europae vincendarum

(in reply to AW1Steve)
Post #: 15
RE: Things Noob Allied Players should know - 10/22/2012 4:58:10 AM   
jmalter

 

Posts: 1261
Joined: 10/12/2010
Status: offline
ol' Dugout had his failings (don't we all?) but as replacement emperor he did OK. not so much a cash-dump, but certainly some hvy supply-point movement into Japan prevented mass starvation in '46.

(in reply to JeffK)
Post #: 16
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