Matrix Games Forums

Command gets huge update!Order of Battle: Pacific Featured on Weekly Streaming SessionA new fight for Battle Academy!Buzz Aldrin's Space Program Manager is out for Mac!The definitive wargame of the Western Front is out now! War in the West gets teaser trailer and Twitch Stream!New Preview AAR for War in the West!War in the West Manual previewThe fight for Armageddon begins! The Matrix Holiday sales are starting today!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

PK campaign41-Vyazma, Turn 16 Bug?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Panzer Corps >> The War Room >> PK campaign41-Vyazma, Turn 16 Bug? Page: [1]
Login
Message << Older Topic   Newer Topic >>
PK campaign41-Vyazma, Turn 16 Bug? - 10/20/2012 10:31:10 PM   
K1943

 

Posts: 6
Joined: 5/20/2004
Status: offline
In Panzer Corps Grand Campaign '41, Vyazma scenario, turn 16, I noticed that German 15cm sFH 18 (range 3 hexes) can fire against units 4 hexes away.





Attachment (1)
Post #: 1
RE: PK campaign41-Vyazma, Turn 16 Bug? - 10/21/2012 9:49:01 AM   
Josh

 

Posts: 2414
Joined: 5/9/2000
From: Leeuwarden, Netherlands
Status: offline
Well that's quite possible, I had an Italian gun do that too because it had an additional hero +1 attack range. Yep they rule

(in reply to K1943)
Post #: 2
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Panzer Corps >> The War Room >> PK campaign41-Vyazma, Turn 16 Bug? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.060