Matrix Games Forums

A closer look at rockets in Space Program ManagerDeal of the Week - Pride of NationsA new update for Piercing Fortress EuropaNew screenshots for War in the West!Pike & Shot is now available!Server Maintenance Battle Academy 2 gets updated!Deal of the Week: Advanced Tactics Gold Ask Buzz Aldrin!Pike & Shot gets Release Date and Twitch Session!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Air superiority

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Air superiority Page: [1]
Login
Message << Older Topic   Newer Topic >>
Air superiority - 10/20/2012 8:54:15 PM   
crsutton


Posts: 7235
Joined: 12/6/2002
From: Maryland
Status: offline
I know that the game calculates "air superiority" during one of the initial phases but am embarrassed to say that I have no idea of the effect this has on the game. Anyone know for sure what is being calculated and what impact it has on game events?

I suppose it might have been a good idea to ask this question three years ago...

Thanks.

< Message edited by crsutton -- 10/20/2012 8:56:34 PM >


_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg
Post #: 1
RE: Air superiority - 10/20/2012 9:54:57 PM   
Bullwinkle58


Posts: 8624
Joined: 2/24/2009
Status: online

quote:

ORIGINAL: crsutton

I know that the game calculates "air superiority" during one of the initial phases but am embarrassed to say that I have no idea of the effect this has on the game. Anyone know for sure what is being calculated and what impact it has on game events?

I suppose it might have been a good idea to ask this question three years ago...

Thanks.


Two off the top are 1) withdrawls/ports being eligible, and 2) the TF Threat Tolerance setting (Low, Normal, High, Absolute)

_____________________________

The Moose

(in reply to crsutton)
Post #: 2
RE: Air superiority - 10/20/2012 10:04:01 PM   
Dan Nichols


Posts: 863
Joined: 8/30/2011
Status: offline
Sub loading/unloading would be another.

(in reply to Bullwinkle58)
Post #: 3
RE: Air superiority - 10/20/2012 10:04:24 PM   
LoBaron


Posts: 4592
Joined: 1/26/2003
From: Vienna, Austria
Status: offline

quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: crsutton

I know that the game calculates "air superiority" during one of the initial phases but am embarrassed to say that I have no idea of the effect this has on the game. Anyone know for sure what is being calculated and what impact it has on game events?

I suppose it might have been a good idea to ask this question three years ago...

Thanks.


Two off the top are 1) withdrawls/ports being eligible, and 2) the TF Threat Tolerance setting (Low, Normal, High, Absolute)


Also it influences strike probability and escort algorithms on targets when "commanders decision" is set, it influences surface time of submarines (subs under friendly air superiority have a higher chence to be considered surfaced, and funnily thus a higher chance to be attacked by a submerged enemy sub).

I am sure theres a lot of additional examples, I assume that close to every air war / naval war dice roll on a tactical but non combat scale has air superiority as an additional factor.

_____________________________

S**t happens in war.

All hail the superior ones!

(in reply to Bullwinkle58)
Post #: 4
RE: Air superiority - 10/20/2012 11:12:03 PM   
Chris H

 

Posts: 3688
Joined: 1/17/2002
From: Bexhill-on-Sea, E Sussex
Status: offline

quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: crsutton

I know that the game calculates "air superiority" during one of the initial phases but am embarrassed to say that I have no idea of the effect this has on the game. Anyone know for sure what is being calculated and what impact it has on game events?

I suppose it might have been a good idea to ask this question three years ago...

Thanks.


Two off the top are 1) withdrawls/ports being eligible, and 2) the TF Threat Tolerance setting (Low, Normal, High, Absolute)


I do not understand 1, and I think I understand 2.

How do you know who has air superiority.

(in reply to Bullwinkle58)
Post #: 5
RE: Air superiority - 10/20/2012 11:14:48 PM   
Chris H

 

Posts: 3688
Joined: 1/17/2002
From: Bexhill-on-Sea, E Sussex
Status: offline

quote:

ORIGINAL: Dan Nichols

Sub loading/unloading would be another.


Why just subs? What would the effects be?

(in reply to Dan Nichols)
Post #: 6
RE: Air superiority - 10/20/2012 11:47:41 PM   
obvert


Posts: 7216
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
Doesn't air superiority also play a part in LBA attacks on shipping?

_____________________________


"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Chris H)
Post #: 7
RE: Air superiority - 10/21/2012 12:02:35 AM   
Warrant officer 0/0

 

Posts: 253
Joined: 1/24/2005
Status: offline
In the original WITP,you would get a "air balance" number if you moused over
a base. It would give you a rough idea of air superiority over that base(and
for which side). It was removed from AE, not sure why.



WO 0/0

(in reply to crsutton)
Post #: 8
RE: Air superiority - 10/21/2012 2:40:27 AM   
Ddog

 

Posts: 206
Joined: 2/17/2005
From: Cincinnati, OH
Status: offline

quote:

ORIGINAL: Warrant officer 0/0

In the original WITP,you would get a "air balance" number if you moused over
a base. It would give you a rough idea of air superiority over that base(and
for which side). It was removed from AE, not sure why.



WO 0/0



I think it was removed for FoW purposes. You could mouse over any base and see the concentration of fighters in the area.

_____________________________

"If you can't take a joke, don't start a war."
Tail gunner, Enola Gay


(in reply to Warrant officer 0/0)
Post #: 9
RE: Air superiority - 10/21/2012 8:29:12 AM   
LoBaron


Posts: 4592
Joined: 1/26/2003
From: Vienna, Austria
Status: offline

quote:

ORIGINAL: Ddog


quote:

ORIGINAL: Warrant officer 0/0

In the original WITP,you would get a "air balance" number if you moused over
a base. It would give you a rough idea of air superiority over that base(and
for which side). It was removed from AE, not sure why.



WO 0/0



I think it was removed for FoW purposes. You could mouse over any base and see the concentration of fighters in the area.


Thankfully. Was spyware.

_____________________________

S**t happens in war.

All hail the superior ones!

(in reply to Ddog)
Post #: 10
RE: Air superiority - 10/21/2012 8:33:04 AM   
LoBaron


Posts: 4592
Joined: 1/26/2003
From: Vienna, Austria
Status: offline

quote:

ORIGINAL: obvert

Doesn't air superiority also play a part in LBA attacks on shipping?


Yes, this is why I wrote: "it influences strike probability and escort algorithms on targets when "commanders decision" is set."

The above applies for naval attack as well as for no target set on ground attack/airfield attack/port attack/strafe/sweep/escort.

_____________________________

S**t happens in war.

All hail the superior ones!

(in reply to obvert)
Post #: 11
RE: Air superiority - 10/21/2012 9:08:07 AM   
Chris H

 

Posts: 3688
Joined: 1/17/2002
From: Bexhill-on-Sea, E Sussex
Status: offline

quote:

ORIGINAL: LoBaron


quote:

ORIGINAL: obvert

Doesn't air superiority also play a part in LBA attacks on shipping?


Yes, this is why I wrote: "it influences strike probability and escort algorithms on targets when "commanders decision" is set."

The above applies for naval attack as well as for no target set on ground attack/airfield attack/port attack/strafe/sweep/escort.


What effect will this have on Kamikazi attacks late war. Most of them will be carried out without air superiority.

(in reply to LoBaron)
Post #: 12
RE: Air superiority - 10/21/2012 9:33:00 AM   
LoBaron


Posts: 4592
Joined: 1/26/2003
From: Vienna, Austria
Status: offline

quote:

ORIGINAL: Chris H
What effect will this have on Kamikazi attacks late war. Most of them will be carried out without air superiority.


I have no idea. The reason is simple: There are so many variables involved on strikes when no target is set, that it is practically impossible
to determine the influence of a single element on a strike.

Theres weather, air superiority, morale, leader aggression, fatigue, air support, HQ, target priority, target distance,....I could go on and on.

I would say it has an impact on Kamikaze target selection and attack probability, but the result can easily get overridden by another variable.


_____________________________

S**t happens in war.

All hail the superior ones!

(in reply to Chris H)
Post #: 13
RE: Air superiority - 10/21/2012 10:00:52 AM   
PaxMondo


Posts: 5910
Joined: 6/6/2008
Status: offline
I believe that unit morale on kami units plays a big part in strikes.  Certainly, even in the face of heavy CAP they still fly where normal bomber runs would never launch.

_____________________________

Pax

(in reply to LoBaron)
Post #: 14
RE: Air superiority - 10/21/2012 7:16:59 PM   
Bullwinkle58


Posts: 8624
Joined: 2/24/2009
Status: online
quote:

ORIGINAL: Chris H


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: crsutton

I know that the game calculates "air superiority" during one of the initial phases but am embarrassed to say that I have no idea of the effect this has on the game. Anyone know for sure what is being calculated and what impact it has on game events?

I suppose it might have been a good idea to ask this question three years ago...

Thanks.


Two off the top are 1) withdrawls/ports being eligible, and 2) the TF Threat Tolerance setting (Low, Normal, High, Absolute)


I do not understand 1, and I think I understand 2.

How do you know who has air superiority.


The only way I know is seat of the pants and game behavior. WITP had, from memory, an exact ratio shown to the players, but that was removed in AE. I am notorious for not knowing every nook and cranny of the interface, and it's been masively upgraded in the patches, but I don't know of a way except observation.

< Message edited by Bullwinkle58 -- 10/21/2012 7:20:36 PM >


_____________________________

The Moose

(in reply to Chris H)
Post #: 15
RE: Air superiority - 10/21/2012 7:18:26 PM   
Bullwinkle58


Posts: 8624
Joined: 2/24/2009
Status: online

quote:

ORIGINAL: Chris H


quote:

ORIGINAL: Dan Nichols

Sub loading/unloading would be another.


Why just subs? What would the effects be?


This only applies to SSTs loading commando-type troops. Not to fuel and weapons.

_____________________________

The Moose

(in reply to Chris H)
Post #: 16
RE: Air superiority - 10/21/2012 7:19:52 PM   
Bullwinkle58


Posts: 8624
Joined: 2/24/2009
Status: online

quote:

ORIGINAL: Chris H


quote:

ORIGINAL: LoBaron


quote:

ORIGINAL: obvert

Doesn't air superiority also play a part in LBA attacks on shipping?


Yes, this is why I wrote: "it influences strike probability and escort algorithms on targets when "commanders decision" is set."

The above applies for naval attack as well as for no target set on ground attack/airfield attack/port attack/strafe/sweep/escort.


What effect will this have on Kamikazi attacks late war. Most of them will be carried out without air superiority.


Kamis will fly. Have no fear.

_____________________________

The Moose

(in reply to Chris H)
Post #: 17
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Air superiority Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.086