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feature request - 10/20/2012 12:56:58 PM   
wdkruger

 

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It would be great to have a "run till next reinforcement arrives" option.
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RE: feature request - 10/20/2012 1:14:11 PM   
Arjuna


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Excellent idea. Thanks.

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RE: feature request - 10/21/2012 4:08:17 AM   
wodin


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I'd say pause on reinforcement would be a better way of doing it. That way if you need to interrupt you can and it will still stop on reinforcement.

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RE: feature request - 10/21/2012 7:41:59 AM   
Arjuna


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If you first pause, then select run un til it will run till the designated time and then it will pause. So all you need to do is to ensure you pause before issuing the run untill command.

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Post #: 4
RE: feature request - 10/21/2012 9:00:06 AM   
loyalcitizen


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From 1/27/2007 6:05:06 PM
quote:

ORIGINAL: loyalcitizen

A lot of times when I'm using the quite useful "Run Until" feature, I'm really waiting for reinforcements or an airstrike. As it happens now... I miss out on a lot of airstrikes when I step away to get a drink or whatever.

What I'd like to see are two additional "Run Until" buttons that are event specific instead of time specific:

Reinforcements
Airstrike

Thanks,
Matt


From 5/30/2010 6:41:21 PM
quote:

ORIGINAL: loyalcitizen

Something I mentioned a year or two ago...

Add some features to the Run-Time:
-Run to Reinforcements
-Run to Airstrike


From 6/11/2010 9:22:31 PM
quote:

ORIGINAL: loyalcitizen

Now all we need are two more options on the Run-To feature:
Run-To: Reinforcements
Run-To: Airstrike



I have been asking for this for 5 YEARS. Why is this suddenly a revelation? Whatever happened to your action item #TT3259 that covered this very topic?

Thanks,
Matt

(in reply to Arjuna)
Post #: 5
RE: feature request - 10/21/2012 10:32:51 AM   
wodin


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I notice alot of features that went into that "T" list that never came about or mentioned again. Not sure if it's even followed anymore.

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RE: feature request - 10/21/2012 11:48:20 PM   
Arjuna


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From: Canberra, Australia
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Matt,

It was an excellent idea when you proposed it and it still is.

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Post #: 7
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