Chris H
Posts: 2874
Joined: 1/17/2002 From: Bexhill-on-Sea, E Sussex Status: offline
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quote:
ORIGINAL: JSG You can set a few air groups to training (preferably in an easily-supplied location), add replacement pilots who can fly but not fight (experience below 40) and train them up to the 60s in a few dozen turns. Then you can open the pilots list, select "reserve" instead of "group" and send your pilots to reserves. Your front-line units can be filled up with pilots from the reserves, of course (in Admiral's Edition). In case your meant supplies etc: Aircraft carriers have a ship characteristic for missions flown (afaik only those with contacts count) and for torpedoes on-board. I suppose AKE ships can help with these, but I didn't test this yet. Instead, I doubled the ridiculously small torpedo supply of those ships. The few extra tons don't harm a 20,000 tons ship that much... I meant special designated air groups that can load on CVE's which, when placed in a replenishment TF can supply their a/c to other groups in need of replacemnents.
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