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Best Use of Kelly Turner

 
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Best Use of Kelly Turner - 10/18/2012 3:33:31 PM   
cfulbright

 

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Richmond Kelly Turner comes into the game as commander of Fifth Amphib Force. What is the best way to use him? Do you load his unit into an Amphib, and if so, do you land him on the beach with an invasion, or keep him offshore? Or do you relieve him of command and put him in command of your invasion ammphib TF?
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RE: Best Use of Kelly Turner - 10/18/2012 3:54:52 PM   
dr.hal


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This, I believe, is a headquarters unit that doesn't "land" with the troops but gives assistance and makes the landing more effective, or from another perspective less costly! So you want a good person there in command. Thus it might be best to leave him.... but just a thought. Hal

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RE: Best Use of Kelly Turner - 10/18/2012 6:39:29 PM   
Schanilec

 

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I believe if you place him in a separate amphibious task force on a AGC. Then merge into another amphibious task force he will stay on board the AGC and not land when the invasion begins.
I think that's right.

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RE: Best Use of Kelly Turner - 10/18/2012 10:22:02 PM   
aphrochine


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quote:

ORIGINAL: Schanilec

I believe if you place him in a separate amphibious task force on a AGC. Then merge into another amphibious task force he will stay on board the AGC and not land when the invasion begins.
I think that's right.



Any confirmation on this??

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(in reply to Schanilec)
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RE: Best Use of Kelly Turner - 10/19/2012 6:11:38 AM   
jmalter

 

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when assembling a phib assault, create a separate phibTF consisting of 1xAGC to load the phib Force LCU, then merge it to your main phibTF as Schanilec suggests. the entire LCU should load aboard the AGC, regardless of cargo-size constraints (iirc). it serves to accelerate unloading at the assault target, & will stay aboard until everything else is unloaded.

AGC in the AmphTF gives an unload benefit, AGC w/ embarked ForceHQ gives a better benefit, AGC + ForceHQ w/ high-$ leader gives the best benefit.

so as your assault proceeds, transfer the emptied transports & ammo-depleted escorts to a new TF, transfer your 2nd wave of shipping & escorts into the AGC's TF.

i used to think that an embarked ForceHQ's leader gave a land-combat bonus to dis-embarked assaulting LCUs, but i got shot down on that awhile back - now i believe that a ForceHQ improves unloading only, & only if it's riding in an AGC. if it's loaded on another ship type, it'll unload normally but will NOT function as a std CorpsHQ for land-combat.

wwengr's report on 'How to choose leaders' lists 'land skill' as the only valid skill for a ForceHQ, to improve its unloading benefit. RKTurner is the best commander available for a ForceHQ, imo you should leave him there.

< Message edited by jmalter -- 10/19/2012 6:27:08 AM >

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RE: Best Use of Kelly Turner - 10/19/2012 7:08:12 AM   
Alfred

 

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quote:

ORIGINAL: aphrochine


quote:

ORIGINAL: Schanilec

I believe if you place him in a separate amphibious task force on a AGC. Then merge into another amphibious task force he will stay on board the AGC and not land when the invasion begins.
I think that's right.



Any confirmation on this??


You want confirmation? Who exactly would qualify to meet your standards of being able to confirm?

Read this thread:

http://www.matrixgames.com/forums/tm.asp?m=2657538&mpage=1&key=amphibious%2Cforce�

and don't forget to look at the embedded link I provided in post #7 of that thread.

Alfred

(in reply to aphrochine)
Post #: 6
RE: Best Use of Kelly Turner - 10/19/2012 4:04:29 PM   
Schanilec

 

Posts: 3238
Joined: 6/12/2010
From: Grand Forks, ND
Status: online

quote:

ORIGINAL: aphrochine


quote:

ORIGINAL: Schanilec

I believe if you place him in a separate amphibious task force on a AGC. Then merge into another amphibious task force he will stay on board the AGC and not land when the invasion begins.
I think that's right.



Any confirmation on this??


I'll be putting it to the test in the next few days. I'm actually going by the original WitP. It was in the tutorial. So I guess I could be grossly inacurate.

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